Tearlaments Deck #772456 — Yu-Gi-Oh! OCG

58 Main, 17 Extra, incl. Aluber the Jester of Despia x3, Fallen of Albaz x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Tearlaments OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
34± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz / Branded fusion boards (Albion the Sanctifire Dragon, Light and Darkness Dragonlord, Despian Proskenion) overwhelming the opponent's field; Despia and Bystial beatsticks recovered through the GY after Fusion Summons
  • Turn 1 (going first): Open Fallen of Albaz (3 copies, P(>=1 in 5-card hand) = 0.24) or a searcher (22 searcher-text cards, P(>=1) = 0.92), then Fusion Summon through Branded Fusion, Branded in Red or Fusion Deployment
  • Turn 2 (going second): Six-card hand with 9 hand traps (P(>=1 hand trap in 6) = 0.65) to stop the opponent's first engine, then rebuild a Fusion board from the GY
  • Recovery: Searcher and GY-recursion text (Nadir Servant, Despian Tragedy, Branded in Red, Starving-style recursion) re-fetch a Fallen of Albaz or a Despia monster after a hand-trap exchange
  • After siding: Not evaluable: the deck has 0 side-deck cards, so there is no post-side plan

Why it scores here

The deck's engine is Fallen of Albaz fusion (3 copies, about a 24% chance of at least one in an opening 5-card hand), backed by a dense searcher and recursion suite (22 searcher-text cards, about a 92% chance of at least one searcher in hand). It converts into pressure through high-ATK Fusion Monsters (Light and Darkness Dragonlord 3400, Despian Proskenion 3200, Albion the Sanctifire Dragon 3000) and survives with 9 hand traps and 18 negation-text cards, which gives it a reasonable going-second answer density. Consistency is held back by the single-copy Limited cards and by the absence of combo boards, so the floor and median are scored below the ceiling. The score is not driven by Tearlaments popularity: the list runs zero Tearlaments cards, so the archetype label does not match the list. Card scores were not averaged; the system was scored on consistency, interaction and closing power. The list is Illegal (Extra Deck 17/15, two cards over copy limit), so the score is capped at a structural-only, theoretical value.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 Fallen of Albaz in 5) = 0.24; P(>=1 searcher) = 0.92; many partial starters, no combo boards (Inferred)
D2 Opening-Hand Quality & Brick Management 40 9 hand traps and 17 single-copy cards dilute the opening hand; no brick estimate from boards (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling read from card text only: Branded Fusion and Fusion Deployment chain into 3000+ ATK monsters; no recorded boards (Inferred)
D4 Combo Floor & Median Output 35 combo data has 0 parseable boards, so the median is unmeasured and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Effect Veiler, Droll & Lock Bird and Infinite Impermanence give layered answers; recursion is text-only (Inferred)
D6 Resource Economy, Recovery & Grind 55 22 searcher-text cards and GY recursion keep resources flowing; no resource profile data (Inferred)
D7 End-Board & Interaction Quality 65 18 negation-text and 7 removal-text cards, with 9 hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Fusion board-breakers are present, but there is no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 60 Monsters at 2500-3400 ATK with piercing and direct text; closing power is structural (Inferred)
D10 Main Deck Efficiency & Flexibility 45 58 main cards within the 40-60 band, but 33 distinct cards and 15 tech slots reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the 15-card limit; 16 distinct Fusion Monsters (Verified count, Inferred use)
D12 Side Deck Adaptability 15 0 side-deck cards; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data; this is a provisional read (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step fusion sequences and many hand-trap timing decisions raise the pilotage bar (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary (about 80:20 at the profile level; weights taken from the Midrange row). Modifiers: none.


More OCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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