Despia Deck #772455 — Yu-Gi-Oh! OCG
58 Main, 17 Extra, incl. Aluber the Jester of Despia x3, Fallen of Albaz x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Albion the Shrouded Dragon x2
- Aluber the Jester of Despia x3
- Bystial Magnamhut x1
- Bystial Saronir x1
- Despian Tragedy x1
- Dogmatika Maximus x1
- Droll & Lock Bird x1
- Fallen of Albaz x3
- Mulcharmy Fuwalos x3
- Ra's Disciple x1
- Springans Kitt x1
- The Bystial Lubellion x1
- Tri-Brigade Mercourier x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Effect Veiler x2
- Guiding Quem, the Virtuous x2
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Branded in High Spirits x1
- Branded in Red x1
- Branded Lost x1
- Branded Opening x1
- Forbidden Droplet x3
- Fusion Deployment x3
- Gold Sarcophagus x1
- Nadir Servant x2
- Super Polymerization x3
- Triple Tactics Thrust x3
- Branded Banishment x1
- Branded Retribution x1
- Destructive Daruma Karma Cannon x2
- Infinite Impermanence x3
Extra Deck (17)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Sanctifire Dragon x1
- Despian Proskenion x1
- Garura, Wings of Resonant Life x1
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Light and Darkness Dragonlord x1
- Lubellion the Searing Dragon x1
- Masquerade the Blazing Dragon x2
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Rindbrumm the Striking Dragon x1
- Starving Venom Fusion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.4 |
| Going First | 40 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 58 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion Summon Albaz-family Fusion Monsters (Albion the Shrouded Dragon / Fallen of Albaz line, plus Despia boss Fusions such as Despian Proskenion) through Branded Fusion, Branded Opening, Super Polymerization and Fusion Deployment, then close with 2500-3400 ATK bosses.; Recursion-based grind through Despian Tragedy, Branded Retribution and Aluber/Guiding Quem revival loops; not verified without combo evidence.
- Turn 1 (going first): Open with a searcher (Aluber, Branded Opening or Triple Tactics Thrust) into Fallen of Albaz or Blazing Cartesia, then Fusion Summon a Branded boss; P(at least one Fallen of Albaz in a 5-card hand) is about 0.24, so the opening is fragile.
- Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird, Forbidden Droplet, Mulcharmy Fuwalos) to interact with the opponent's turn-1 play before the Fusion line starts; P(at least one hand trap in a 6-card hand) is about 0.65.
- Recovery: Rebuild from the GY using Despian Tragedy, Branded in Red and Branded Retribution to recover Fallen of Albaz or the Fusion engine; the recovery paths are text-inferred only.
- After siding: No Side Deck is registered, so there is no post-side plan; a legal build would need a side deck for the Ash Blossom and Super Polymerization copy-limit cuts.
Why it scores here
The deck is Illegal as submitted: 17 Extra Deck cards exceed the OCG limit of 15, and Ash Blossom & Joyous Spring and Super Polymerization are each run 3 times against a limit of 2, so the score is capped and reported as theoretical/structural only. Structurally, the Fusion engine (Branded Fusion, Fallen of Albaz, Albion the Shrouded Dragon, Despia bosses) has a real but fragile opening: P(at least one Fallen of Albaz in a 5-card hand) is about 0.24. Interaction is the strongest area, with 9 hand traps and 18 negation-text cards giving a P(at least one hand trap in a 6-card hand) of about 0.65 when going second. The 12 missing core archetype cards (for example Rindbrumm, Titaniklad, Lubellion, Mirrorjade) and an exact-name archetype purity of 12% show the list is a mixed pile rather than a coherent build. No combo boards, tournament link, or side deck were supplied, so the score does not reflect averaged card power, popularity, or meta share.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(at least one Fallen of Albaz in a 5-card hand) ≈ 0.24 for 3 copies; archetype core group P(≥1 in hand) ≈ 0.93 but the starter itself is thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 9 hand traps and 22 searcher-text cards dilute the hand; 17 Extra Deck Fusions and 15 tech cards add dead-draw risk; no brick estimate was supplied (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling from the Albion/Fallen of Albaz boss chain with 2500–3400 ATK Fusions; combo evidence absent, so the read is semantic only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output unknown: no recorded boards, and only 12 Fusion-enabling cards are core-present; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Nine hand traps and multiple negation/recursion routes (Despian Tragedy, Branded Retribution) give some redundancy against one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (Aluber, Branded Opening, Triple Tactics Thrust) and GY recursion give a grind route; no resource data available (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 18 negation-text cards and 9 hand traps, including Ash Blossom and Infinite Impermanence, give strong layered interaction (Verified text + Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second split not measured; hand traps and Fusion bosses suggest a credible second-turn board break (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Closing bosses at 2500–3400 ATK, including Despian Proskenion (3200) and Light and Darkness Dragonlord (3400), are strong on paper (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 58 Main cards over 33 distinct names; 15 tech and 9 hand-trap slots plus 3 copies each of Super Polymerization and Ash Blossom reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 17 Extra Deck Fusions exceed the 15-card OCG cap, and 12 of the 25 core archetype Extra Deck cards are absent (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 5 | No Side Deck was submitted, so there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated metagame sample, so matchup and format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multi-step Fusion lines, dependency on Branded and Albaz names, and 17 Extra Deck choices make the deck hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 48.4, Going First ≈ 40, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_copy_limit_exposure (-8); extra_deck_overflow_dependence (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*48.4 + 0.20*35 - 12 = 33.7, then capped at 30 because the list is Illegal (theoretical/structural-only)
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