Speedroid Deck #772450 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Speedroid Terrortop x3. Created Oct 21, 2026 by YGO Mod.

Deck Speedroid OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
44± 8/ 100
Power Score
Structural 53
Reliability 43
Going First 48
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 44/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53.1
Going First 48
Going Second 60
Meta Power provisional
Tournament Reliability 43
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Large Xyz/Link boards from Extra Deck monsters (Topologic Bomber Dragon, Full Armored Dark Knight Lancer, Divine Serpent Apophis, Adventurous Arion) backed by Argostars and Mulcharmy card advantage.; Hand-trap and trap-based interaction (Ash Blossom, Infinite Impermanence, Dominus Purge, Solemn Judgment) that stalls the opponent until the Extra Deck boards take over.
  • Turn 1 (going first): Open on one starter that works with an empty field (Speedroid Terrortop, a Mulcharmy draw engine, or Argostars Home Stadium search), then set Argostars continuous traps and move into an Xyz or Link Summon. Going-first starter odds are low (about 25% per copy count of 3), so the plan depends on the hand already containing a playable starter.
  • Turn 2 (going second): Hold hand traps (6 copies, about 52% chance of at least one in a 6-card hand) to answer the opponent's first summon or activation, then rebuild with Mulcharmy draws and Argostars traps.
  • Recovery: Argostars searchers (Adventurous Arion, Xyz Armor Fortress, Full Armored Dark Knight Lancer) and Mulcharmy draw effects recover card economy from the GY and banishment after an interruption.
  • After siding: None. The deck has no Side Deck, so there is no post-side plan. Best-of-3 play is unsupported by the list as built.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its consistency is weak: the copy-level draw odds for the main starters are low (about 25% for a 3-copy starter in a 5-card opening hand), and only 5 of the 17 archetype core cards are present, so the list is not the standard Speedroid build and the Speedroid name reflects only Terrortop and Taketomborg. Its strongest contribution is interaction density: 6 hand traps, 15 negation-text cards and 19 removal-text cards give it good end-board and going-second control, which earns the D7 and D8 scores. Card advantage from Mulcharmy and Argostars recursion supports D6, and the Extra Deck (Xyz, Link and Fusion closers around 2200 to 3000 ATK) supports D9 and D11. Popularity and archetype usage did not earn points, because the list runs a different core from the usage stats and no combo or tournament data was supplied. The score is held down by the multi-archetype engine conflict, the lack of any Side Deck, and the 55-card main deck with 30 distinct cards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least 1 of 3 copies of a starter in 5 cards) is about 0.25; the 10-copy Terrortop/Fuwalos/Ash/Droll/Taketomborg core gives about 0.65; the starter set is spread over several archetypes (Inferred).
D2 Opening-Hand Quality & Brick Management 42 Many conditional cards (Terrortop needs an empty field, Dominus Purge needs an opponent card, Taketomborg needs a WIND monster) and 19 traps create dead-card risk; no explicit brick data (Inferred).
D3 Combo Conversion & Ceiling 58 Ceiling reaches 2800 to 3000 ATK boards through Extra Deck Xyz and Link monsters, but no recorded boards support it, so the ceiling is text-based only (Inferred).
D4 Combo Floor & Median Output 48 No recorded boards, so median output cannot be measured; the estimate comes from text and draw odds only (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Six hand traps, Solemn Judgment, Dominus Purge and Argostars trap recursion give multiple disruption answers across lines (Inferred).
D6 Resource Economy, Recovery & Grind 62 Mulcharmy draw effects (6 copies), Argostars GY/banish searches and Maxx C/Droll draw texts give strong card recovery; costs include 1000 LP for Home Stadium and half LP for Solemn Judgment (Inferred).
D7 End-Board & Interaction Quality 72 Interaction density is high (15 negation-text cards, 19 removal-text cards), including Solemn Judgment, Impermanence, Dominus Purge, Apophis the Serpent and Daruma Karma Cannon (Inferred from card text).
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps and reset/floodgate cards (Daruma Karma Cannon, Dimensional Fissure, Droll & Lock Bird) can challenge an established board (Inferred from card text).
D9 Offensive Pressure & Closing Power 66 Seven Extra Deck closers of 2200 to 3000 ATK, but they need materials that the list does not reliably supply (Inferred from stats).
D10 Main Deck Efficiency & Flexibility 35 55 main cards from 30 distinct names across six archetypes, with 12 one-ofs; little coherence and many tech slots (Verified from composition).
D11 Extra Deck Efficiency & Coverage 58 13 distinct Extra cards, with Xyz (9), Link (5) and Fusion (1) requirements; the Argostars and Xyz support lines give partial reuse of materials (Inferred).
D12 Side Deck Adaptability 8 No Side Deck is present (0 cards), so the deck has no post-side adaptability (Verified from composition).
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype usage is for Speedroid as a whole, and this list covers only 29% of its core (Provisional).
D14 Pilotability & Error Tolerance 38 Many conditional triggers across several archetypes and frequent timing decisions (set, respond, summon-or-hold) raise the error rate (Inferred).

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53.1, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 43. Modifiers: Engine conflict across archetypes (-4); Core absent / name mismatch (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated metagame sample; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 6 hand traps, Solemn Judgment, Dominus Purge, Daruma Karma Cannon and Apophis the Serpent
  • Card advantage from Mulcharmy draw effects and Argostars recursion
  • Extra Deck closers at 2200 to 3000 ATK with multiple Xyz and Link options

Weaknesses

  • Starter access is low (about 25% per 3-copy starter in a 5-card opening hand)
  • No Side Deck, so no post-side plan
  • Largely unrelated archetype pieces with few shared engines
  • Many conditional cards that can become dead cards

Critical choke points

  • Argostars Home Stadium and Giantslaying as the main starter set (2 copies each)
  • Hand traps as the only early interaction for going-second hands
  • Extra Deck material supply for the Xyz and Link closers
Priority Remove Add Reason
1 Off-engine one-ofs with no Speedroid or Argostars link (Statue of Anguish Pattern, Full-Armored Xyz, Songs of the Dominators) A second copy of a core engine starter (Argostars Home Stadium or Mulcharmy Fuwalos) or a Side Deck of archetype answers Reduces brick rate and engine conflict; the copy count of the core starters is the main consistency lever.
2 Dimensional Fissure Side Deck cards (up to 15) for post-side plans Fissure hurts the GY-based recovery of Argostars and Mulcharmy, and the deck currently has no post-side plan.

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; legal under OCG size rules (40-60 main, 0-15 extra, 0-15 side); All restricted cards within legal copy limits (Droll & Lock Bird 1/1, Maxx C 1/1, S:P Little Knight 1/1, Solemn Judgment 1/1, Ash Blossom 2/2); Archetype core present 5 of 17 (29.4%); Copy histogram 12 one-ofs, 11 two-ofs, 7 three-ofs; 30 distinct main cards
  • Inferred: Starter odds and brick risk from hypergeometric estimates; Interaction and recovery quality from card text; Going-first and going-second strength split from hand-trap density
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck; post-side adaptability cannot be measured No deck title (title null), so intent is inferred from the card list

More OCG Info

Speedroid

Speedroid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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