Argostars Deck #772448 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Speedroid Terrortop x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Argostars - Glorious Adra x2
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- The Great Gallant Bandit x3
- The Phantom Knights of Doomed Soleret x3
- Ash Blossom & Joyous Spring x2
- Dominusteer Rosepamela x1
- Argostars - Giantslaying x2
- Argostars - Home Stadium x2
- Armored Xyz x1
- Deck Lockdown x3
- Dimensional Fissure x3
- Hey, Space Trunade! x2
- Apophis the Serpent x1
- Apophis the Swamp Deity x2
- Argostars - Lightning Tydeu x2
- Argostars - Slayer Eteo x2
- Argostars - Swift Capane x1
- Destructive Daruma Karma Cannon x2
- Dominus Purge x2
- Full-Armored Xyz x1
- Infinite Impermanence x2
- Solemn Judgment x1
- Songs of the Dominators x1
- Statue of Anguish Pattern x1
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Divine Serpent Apophis x1
- I:P Masquerena x1
- Link Spider x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Topologic Bomber Dragon x1
- Argostars - Adventurous Arion x2
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Full Armored Dark Knight Lancer x1
- Full Armored Utopic Ray Lancer x1
- M-X-Saber Invoker x2
- Number 75: Bamboozling Gossip Shadow x1
- Xyz Armor Fortress x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Argostars Xyz and Link boss monsters (Adventurous Arion, Divine Arsenal, Utopic Ray Lancer, Xyz Armor Fortress, Topologic Bomber Dragon) built from Continuous Trap summons and Argostars swarm; Interaction-backed attrition: negates, Solemn Judgment and Ash Blossom protect the board while Mulcharmy and Phantom Knights draw and recover cards
- Turn 1 (going first): Open Argostars Home Stadium, Giantslaying or Glorious Adra, search an Argostars monster, Special Summon a Continuous Trap such as Slayer Eteo or Lightning Tydeu, then Xyz or Link Summon a boss. Deck Lockdown is a conflict on this line (see weaknesses).
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll and Dominus Purge against the opponent's first summon or search, then rebuild with Continuous Trap summons and the Extra Deck boss. Hand-trap density (6 copies) is the main going-second plan.
- Recovery: Use Argostars Home Stadium (1000 LP) to add Argostars cards from GY or banishment, Glorious Adra from hand, and Xyz Armor Fortress or Full Armored Dark Knight Lancer to recover Xyz cards from the GY. Dimensional Fissure can strip these GY recovery lines.
- After siding: Not supported: the deck runs no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
Argostars scores as a midrange system rather than as a list of strong cards. Its consistency comes from 13 exact-name Argostars copies (about 76% chance of at least one in a 5-card opening hand, Inferred) and several Continuous Trap starters that can be Special Summoned, so the engine can come online on turn 1 or 2. Interaction is the strongest part of the deck: Ash Blossom, Maxx C, Droll and Lock Bird, Solemn Judgment, Dominus Purge, Infinite Impermanence and the Apophis negates cover the summon, search and activation windows, which carries the deck through disruption. Its closing power depends on the Extra Deck bosses (ATK 2200 to 3000), which are used only after the engine is live. The deck loses points for engine conflicts (Deck Lockdown blocks its own Main Deck searches and Special Summons), for a 55-card Main Deck that spreads across Mulcharmy, Roid, Phantom Knights and Dominus support, and for the complete absence of a Side Deck. Popularity was not credited: archetype usage data confirms the list is real, but it does not raise the score. No combo boards were recorded, so the combo ceiling and median are text-based inferences, and the score was not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Argostars core copy in a 5-card hand) ≈ 0.76 across 13 copies; Continuous Trap starters are plentiful; Deck Lockdown conflicts with own searches (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Several hand-only starters (Mulcharmy, Speedroid, Phantom Knights) depend on an empty field, and 19 Trap cards plus 13 Spells create some dead early draws; 6 hand traps reduce brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded combo boards; text-only read of Argostars Continuous Trap summon into Xyz and Link bosses gives a moderate ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combo sample, so median output is unmeasured; a 55-card main with 57 off-archetype copies makes the typical hand weaker than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Ash Blossom and Maxx C (with 2 and 1 copies), Solemn Judgment, Dominus Purge and Glorious Adra give several independent answers and recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Argostars Home Stadium costs 1000 LP for recursion, and Solemn costs half LP; Xyz materials and GY recursion give a reasonable grind but Dimensional Fissure strips GY recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Ash Blossom, Maxx C, Droll and Lock Bird, Solemn Judgment, Dominus Purge, Apophis negates and Great Gallant Bandit cover multiple layers of interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Destructive Daruma (2) and Dimensional Fissure reset a board, while the hand-trap suite handles going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck bosses reach 2200 to 3000 ATK and include Divine Arsenal AA-ZEUS, Xyz Armor Fortress and Topologic Bomber Dragon (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55 Main Deck cards and 30 distinct cards, with 57 off-archetype copies across Mulcharmy, Roid, Phantom Knights and Dominus, weakens compactness and consistency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 66 | All 15 Extra Deck slots are used with a mix of 9 Xyz, 5 Link and 1 Fusion; coverage is wide, though the boss set is split across several engines (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (side_count 0); no post-side plan can be scored (Verified, data gap) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; archetype usage shows a real variant, but meta fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many Trap-summon timings, hand-trap choices and multi-engine decision points raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflict: Deck Lockdown (-3); No Side Deck (-2); GY recovery conflict: Dimensional Fissure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*58 + 0.20*50 = 56.4, then -6 modifiers = 50.4, rounded to 50
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction density: Ash Blossom, Maxx C, Droll and Lock Bird, Solemn Judgment, Dominus Purge and Apophis negates
- Starter access: 13 exact-name Argostars copies with several Continuous Trap summon routes
- Extra Deck coverage with 15 of 15 slots used across Xyz, Link and Fusion bosses
- Recovery routes through Argostars Home Stadium, Glorious Adra and the Xyz GY-to-hand effects
Weaknesses
- No Side Deck (side_count 0): no best-of-3 adaptation
- Deck Lockdown blocks the deck's own Deck-to-hand and Main Deck Special Summon effects
- 55 Main Deck cards with 30 distinct cards and 57 off-archetype copies: low archetype purity (18.6%)
- Split engine: Mulcharmy, Roid, Phantom Knights and Dominus compete for the same slots
- Hand-only starters (Mulcharmy, Speedroid Terrortop, Phantom Knights) need an empty field and can brick
Critical choke points
- Argostars Home Stadium and Continuous Trap starters: a removed or negated Continuous Trap breaks the Argostars engine
- Deck Lockdown: if it is set or activated early, it cuts off Argostars searches and Special Summons from the Deck
- Dimensional Fissure: banishes monsters sent to the GY, cutting off Xyz recovery and GY-based recursion
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Deck Lockdown (3 copies) | a 3rd Argostars searcher or Continuous Trap starter | Deck Lockdown blocks the deck's own Deck-to-hand searches and Special Summons; removing it fixes the main engine conflict |
| 2 | Dimensional Fissure (3 copies), or cap it at 1 | a Side Deck–ready hand trap or a second boss-recovery card | Fissure banishes monsters sent to the GY, which cuts off the Xyz and Argostars recovery lines |
| 3 | none (Side Deck is empty) | a 15-card Side Deck of Dominus and Phantom Knights answers plus hand traps | A Side Deck gives best-of-3 adaptation; the deck currently has no post-side plan |
Evidence & confidence
- Verified: Legal status: 55 Main (40-60), 15 Extra (0-15), 0 Side; restricted copy limits respected (Droll, Maxx C, S:P Little Knight, Solemn Judgment at 1; Ash Blossom at 2); Card text: Deck Lockdown blocks Deck-to-hand searches and Main Deck Special Summons; Dimensional Fissure banishes monsters sent to the GY; Archetype composition: 13 exact-name Argostars copies, 57 off-archetype copies, 18.6% exact-name purity
- Observed: Archetype usage: Argostars core cards (Glorious Adra, Home Stadium, Giantslaying, Apophis Swamp Deity) at 100% inclusion; the list runs the core
- Inferred: Opening-hand estimates from hypergeometric draws over the Main Deck (0.76 at least one Argostars core copy in a 5-card hand); Engine conflicts, GY-recursion conflict and hand-only starter bricks from card text; Interaction quality (D7) and closing power (D9) from the card text of hand traps and Extra Deck bosses
- Provisional: Meta Power is null; matchup fit (D13) is provisional without a dated meta sample; Tournament reliability is provisional with no tournament link and no win-rate data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export
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