Argostars Deck #772448 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Speedroid Terrortop x3. Created Oct 21, 2026 by YGO Mod.

Deck Argostars OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
50± 6/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Argostars Xyz and Link boss monsters (Adventurous Arion, Divine Arsenal, Utopic Ray Lancer, Xyz Armor Fortress, Topologic Bomber Dragon) built from Continuous Trap summons and Argostars swarm; Interaction-backed attrition: negates, Solemn Judgment and Ash Blossom protect the board while Mulcharmy and Phantom Knights draw and recover cards
  • Turn 1 (going first): Open Argostars Home Stadium, Giantslaying or Glorious Adra, search an Argostars monster, Special Summon a Continuous Trap such as Slayer Eteo or Lightning Tydeu, then Xyz or Link Summon a boss. Deck Lockdown is a conflict on this line (see weaknesses).
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll and Dominus Purge against the opponent's first summon or search, then rebuild with Continuous Trap summons and the Extra Deck boss. Hand-trap density (6 copies) is the main going-second plan.
  • Recovery: Use Argostars Home Stadium (1000 LP) to add Argostars cards from GY or banishment, Glorious Adra from hand, and Xyz Armor Fortress or Full Armored Dark Knight Lancer to recover Xyz cards from the GY. Dimensional Fissure can strip these GY recovery lines.
  • After siding: Not supported: the deck runs no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

Argostars scores as a midrange system rather than as a list of strong cards. Its consistency comes from 13 exact-name Argostars copies (about 76% chance of at least one in a 5-card opening hand, Inferred) and several Continuous Trap starters that can be Special Summoned, so the engine can come online on turn 1 or 2. Interaction is the strongest part of the deck: Ash Blossom, Maxx C, Droll and Lock Bird, Solemn Judgment, Dominus Purge, Infinite Impermanence and the Apophis negates cover the summon, search and activation windows, which carries the deck through disruption. Its closing power depends on the Extra Deck bosses (ATK 2200 to 3000), which are used only after the engine is live. The deck loses points for engine conflicts (Deck Lockdown blocks its own Main Deck searches and Special Summons), for a 55-card Main Deck that spreads across Mulcharmy, Roid, Phantom Knights and Dominus support, and for the complete absence of a Side Deck. Popularity was not credited: archetype usage data confirms the list is real, but it does not raise the score. No combo boards were recorded, so the combo ceiling and median are text-based inferences, and the score was not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Argostars core copy in a 5-card hand) ≈ 0.76 across 13 copies; Continuous Trap starters are plentiful; Deck Lockdown conflicts with own searches (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Several hand-only starters (Mulcharmy, Speedroid, Phantom Knights) depend on an empty field, and 19 Trap cards plus 13 Spells create some dead early draws; 6 hand traps reduce brick risk (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded combo boards; text-only read of Argostars Continuous Trap summon into Xyz and Link bosses gives a moderate ceiling (Inferred)
D4 Combo Floor & Median Output 52 No combo sample, so median output is unmeasured; a 55-card main with 57 off-archetype copies makes the typical hand weaker than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Ash Blossom and Maxx C (with 2 and 1 copies), Solemn Judgment, Dominus Purge and Glorious Adra give several independent answers and recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Argostars Home Stadium costs 1000 LP for recursion, and Solemn costs half LP; Xyz materials and GY recursion give a reasonable grind but Dimensional Fissure strips GY recovery (Inferred)
D7 End-Board & Interaction Quality 74 Ash Blossom, Maxx C, Droll and Lock Bird, Solemn Judgment, Dominus Purge, Apophis negates and Great Gallant Bandit cover multiple layers of interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Destructive Daruma (2) and Dimensional Fissure reset a board, while the hand-trap suite handles going second (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses reach 2200 to 3000 ATK and include Divine Arsenal AA-ZEUS, Xyz Armor Fortress and Topologic Bomber Dragon (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 55 Main Deck cards and 30 distinct cards, with 57 off-archetype copies across Mulcharmy, Roid, Phantom Knights and Dominus, weakens compactness and consistency (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 All 15 Extra Deck slots are used with a mix of 9 Xyz, 5 Link and 1 Fusion; coverage is wide, though the boss set is split across several engines (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck (side_count 0); no post-side plan can be scored (Verified, data gap)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; archetype usage shows a real variant, but meta fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Many Trap-summon timings, hand-trap choices and multi-engine decision points raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflict: Deck Lockdown (-3); No Side Deck (-2); GY recovery conflict: Dimensional Fissure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*58 + 0.20*50 = 56.4, then -6 modifiers = 50.4, rounded to 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: Ash Blossom, Maxx C, Droll and Lock Bird, Solemn Judgment, Dominus Purge and Apophis negates
  • Starter access: 13 exact-name Argostars copies with several Continuous Trap summon routes
  • Extra Deck coverage with 15 of 15 slots used across Xyz, Link and Fusion bosses
  • Recovery routes through Argostars Home Stadium, Glorious Adra and the Xyz GY-to-hand effects

Weaknesses

  • No Side Deck (side_count 0): no best-of-3 adaptation
  • Deck Lockdown blocks the deck's own Deck-to-hand and Main Deck Special Summon effects
  • 55 Main Deck cards with 30 distinct cards and 57 off-archetype copies: low archetype purity (18.6%)
  • Split engine: Mulcharmy, Roid, Phantom Knights and Dominus compete for the same slots
  • Hand-only starters (Mulcharmy, Speedroid Terrortop, Phantom Knights) need an empty field and can brick

Critical choke points

  • Argostars Home Stadium and Continuous Trap starters: a removed or negated Continuous Trap breaks the Argostars engine
  • Deck Lockdown: if it is set or activated early, it cuts off Argostars searches and Special Summons from the Deck
  • Dimensional Fissure: banishes monsters sent to the GY, cutting off Xyz recovery and GY-based recursion
Priority Remove Add Reason
1 Deck Lockdown (3 copies) a 3rd Argostars searcher or Continuous Trap starter Deck Lockdown blocks the deck's own Deck-to-hand searches and Special Summons; removing it fixes the main engine conflict
2 Dimensional Fissure (3 copies), or cap it at 1 a Side Deck–ready hand trap or a second boss-recovery card Fissure banishes monsters sent to the GY, which cuts off the Xyz and Argostars recovery lines
3 none (Side Deck is empty) a 15-card Side Deck of Dominus and Phantom Knights answers plus hand traps A Side Deck gives best-of-3 adaptation; the deck currently has no post-side plan

Evidence & confidence

  • Verified: Legal status: 55 Main (40-60), 15 Extra (0-15), 0 Side; restricted copy limits respected (Droll, Maxx C, S:P Little Knight, Solemn Judgment at 1; Ash Blossom at 2); Card text: Deck Lockdown blocks Deck-to-hand searches and Main Deck Special Summons; Dimensional Fissure banishes monsters sent to the GY; Archetype composition: 13 exact-name Argostars copies, 57 off-archetype copies, 18.6% exact-name purity
  • Observed: Archetype usage: Argostars core cards (Glorious Adra, Home Stadium, Giantslaying, Apophis Swamp Deity) at 100% inclusion; the list runs the core
  • Inferred: Opening-hand estimates from hypergeometric draws over the Main Deck (0.76 at least one Argostars core copy in a 5-card hand); Engine conflicts, GY-recursion conflict and hand-only starter bricks from card text; Interaction quality (D7) and closing power (D9) from the card text of hand traps and Extra Deck bosses
  • Provisional: Meta Power is null; matchup fit (D13) is provisional without a dated meta sample; Tournament reliability is provisional with no tournament link and no win-rate data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More OCG Info

Argostars

Argostars Breakdown

 
 

 

 

 

 

 

 
 

 

 
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