Power Patron Deck #772441 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 50
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 50
Going Second 64
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox, Tempo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra-Deck boss monsters (Vidolium 5000 ATK via Pendulum/Power Patron, Jupiter 3500 ATK, Nerva 3300 ATK, Mediclius 3000 ATK) after the Mulcharmy/Medius/Artmage engine has put the board together; Hand-trap and removal-based interaction (16 hand traps, 35 removal-text cards) that stalls the opponent while the engine builds advantage
  • Turn 1 (going first): Open with Mulcharmy Fuwalos/Purulia and Pendulum Treasure or Medius for draw and Power Patron extension, then Artmage Finmel or Artmage Non-Finito fusion into a Power Patron Link or Fusion boss; the 2-hand-trap draw is the main risk on the first turn
  • Turn 2 (going second): Hold 2-4 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird) to answer the opponent's first summon, then convert Mulcharmy draws and Medius/Theorealized Medius into a board
  • Recovery: Mulcharmy draw effects, Theorealize Past Lull recursion from the GY, and Ars Magna banish-to-search effects refill the hand after a board wipe or hand-trap-heavy turn
  • After siding: Not evaluable: the deck has 0 side-deck cards in the export, so there is no post-side plan to score

Why it scores here

The deck opens a live plan reasonably often: the archetype core group has about 0.82 probability of at least one copy in a 5-card opening hand, and the 16 hand traps give about 0.88 probability of at least one going second. Its strongest signal is interaction density: 16 hand traps and 35 removal-text cards make the deck hard to play through on the opponent's turn, which earns D7 and D8 points. Conversion is scored on text alone because no recorded boards exist, so the ceiling (Vidolium, Jupiter, Nerva) is treated as an unverified upper bound and not as the typical result. The deck is capped low because Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2, so the score is a theoretical structural read. Popularity and the usage core (71.4% of core cards present) did not earn points on their own, and the dimension scores were not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core copy in 5-card opening hand) ~0.82, 16 core copies; 2-card bootstrap via Mulcharmy draw and Pendulum Treasure (Inferred)
D2 Opening-Hand Quality & Brick Management 48 16 hand traps and 22 searcher-text cards raise the chance of dead or non-functional opening hands; no brick-rate data (Inferred)
D3 Combo Conversion & Ceiling 52 Ceiling from card text only: Medius/Artmage fusion into Power Patron boss plus Ars Magna tripling; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; kept near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent interaction routes (16 hand traps across several effect types) plus Theorealize recursion (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects, Medius and Theorealize recursion, and Pendulum Treasure searching give repeatable resource generation (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high: 16 hand traps, 17 negation-text cards, 35 removal-text cards, and Lightning Storm/Harpie's Feather Duster for board-wide spell/trap removal (Inferred from text plus role flags)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage is about 0.88 at least one hand6 hit; Lightning Storm and Triple Tactics Thrust help break a board (Inferred)
D9 Offensive Pressure & Closing Power 65 Closers include Vidolium 5000 ATK, Jupiter 3500 ATK, Nerva 3300 ATK, and Mediclius 3000 ATK; pressure depends on reaching them (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 57 main cards across 33 distinct names; only 9 exact-name Power Patron copies, with 63 off-archetype copies from Artmage, Mulcharmy, Ars Magna and Medius (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards (6 Link, 5 Fusion, 3 Xyz, 1 Synchro) and a Fusion/Link hub that uses most of the Extra Deck, with no obvious dead slot (Observed composition)
D12 Side Deck Adaptability 20 No side deck is present in the export, so post-side adaptability is effectively 0 cards deep (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share is available, so matchup and format fit cannot be scored from data (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step engine with many decision points (hand-trap timing, Mulcharmy conditions, Artmage fusion ordering) raises the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 50, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-15); No side deck (-2); Off-archetype dependence (-3). Final formula: Legality cap applied (Illegal: Ash Blossom 3 copies vs limit 2). Pre-cap: 0.80*57 + 0.20*45 = 54.6, then modifiers -5 = ~50, capped to 35 as theoretical/structural only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16 hand traps and 35 removal-text cards give dense interaction on both turns
  • Mulcharmy draw engine (3 Fuwalos + 3 Purulia) and Medius/Theorealize recursion sustain card flow
  • Strong Extra-Deck closers (Vidolium, Jupiter, Nerva, Mediclius) once the engine is online

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is over the copy limit (3 vs 2)
  • Thin exact-name coherence (12.5%) with a large off-archetype share
  • No side deck, so no post-side adaptability
  • Brick risk from 16 hand traps that do nothing without an opposing board or a live engine

Critical choke points

  • Ash Blossom over-limit: the list cannot be played legally as built
  • Artmage Academic Arcane Arts Acropolis and Medius summons gate the fusion route
  • Mulcharmy conditions ('if you control no cards') restrict when the draw engine turns on
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x any legal hand trap or Artmage card Restores legality (limit 2) and reduces brick-prone hand traps
2 1x Lightning Storm or Triple Tactics Thrust A Power Patron or Artmage playable to cut off-archetype dead cards Raises archetype purity and reduces off-archetype dependence
3 none Add a side deck (up to 15) before best-of-3 play Side deck is currently 0, so post-side adaptability cannot be scored

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit 2 (Illegal); Main 57 within 40-60; Extra 15 within 0-15; Side 0 within 0-15; Archetype core P(>=1 in 5-card hand) = 0.821 from the hypergeometric table; Usage: 10 of 14 core cards present (71.4%); Composition: 9 exact-name Power Patron copies, 63 off-archetype copies
  • Observed: Usage statistics show Mulcharmy Fuwalos at 84% and Ash Blossom at 57% inclusion across the archetype
  • Inferred: Starter reliability and brick rate estimates; Interaction quality read from text (negation, removal, hand-trap role tags); Ceiling and median output read from text only (no recorded boards); Going-first vs going-second split estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 = 50, no tournament data)
  • Data gaps: Illegal copy-limit violation (Ash Blossom 3 vs 2) makes this a structural-only score No combos supplied: combo floor, median and ceiling are text-only inference No side deck in the export: D12 cannot be measured from data No tournament link: archetype meta-share and per-pilot record absent No win-rate or brick telemetry exists; those signals are Inferred Deck title is null Data quality: Shade the Obscure archetype field contains the string '| supports_archetypes Power Patron' (not a real archetype name), which may distort archetype purity

More OCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top