Train Deck #772439 — Yu-Gi-Oh! OCG

57 Main, 14 Extra, incl. Infinitrack Harvester x3, Jizukiru, the Star Destroying Kaiju x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 58 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Machine Xyz finishers (Superdreadnought Rail Cannon Gustav Rocket, Number 81 Super Dora, Juggernaut Liebe) attacking through an emptied board, fed by Train searches and Special Summons; Link and Xyz board-breaking through Therion King Regulus and Divine Arsenal AA-ZEUS interaction plus Gustav Max direct damage
  • Turn 1 (going first): Opening-hand Train starter (Exceptional Schedule, Night Train Blue Traveler, Heavy Armored Knight Babeldecker) to reach a Level 10 EARTH Machine body, then Xyz into a Rank 10 finisher; hold Ash Blossom and Droll as protection
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Ghost Ogre and Evenly Matched to stop the opponent's first engine, then rebuild the board with Train monsters and Extra Deck Xyz
  • Recovery: Night Train Blue Traveler and Revolving Switchyard re-deploy Level 10 EARTH Machines from the GY, and Scrap Recycler and Mulcharmy Fuwalos refill the hand
  • After siding: Not defined: the deck has no side deck, so there is no post-side plan

Why it scores here

The deck reliably opens a Train starter: 21 copies of the Train core give P(at least one core card in a 5-card opening hand) of about 0.90, and 17 searcher cards add further access (Inferred). Its interaction package is broad, with 11 hand traps and 16 negation-text cards plus Lightning Storm and Harpie's Feather Duster, so it can contest the opponent's first engine. Its finishers are strong on paper, with Gustav Rocket at 5000 ATK and Super Dora at 3200 ATK, but no recorded boards exist, so the combo floor, median and ceiling are text-only inferences. Popularity and archetype usage did not earn points (the core is only 55 percent present in this list), and the score was not averaged from card scores. The deck is Illegal: Ash Blossom runs 3 copies against a limit of 2, and it has no side deck, so the structural score is capped at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 21 archetype-core cards in 5-card hand) ~0.90; searcher text in 17 cards gives ~0.84 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 32 distinct main-deck cards, 17 tech and 11 hand traps, with several dead-in-hand cards (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling inferred from Gustav Rocket and Super Dora text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor are unmeasured; estimate reflects text-only redundancy (Inferred)
D5 Interruption Resilience & Route Redundancy 62 11 hand traps and multiple independent starters give redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Train searchers, Scrap Recycler and Mulcharmy draw text support recovery; Night Train recursion is conditional (Inferred)
D7 End-Board & Interaction Quality 68 16 negation-text and 22 removal-text cards, Lightning Storm and Feather Duster provide layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Ash Blossom, Droll and Ghost Ogre are strong going-second answers, but the Xyz board-breaking depends on a Train starter (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck ATK up to 5000 (Gustav Rocket) and 3200 (Super Dora) with direct damage from Gustav Max (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 58 main cards are within the 40-60 size window, but the copy limit is breached and 20 Level 0 non-monster cards dilute consistency (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 62 14 Extra cards with 8 Xyz and 6 Link cover multiple Rank 10 and Level 10 routes (Verified)
D12 Side Deck Adaptability 5 Side deck is empty (0 cards), so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Train and Xyz chains plus many hand-trap timing decisions raise error load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed; no weight tuning to force a score. Structural ≈ 57, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); no Side Deck (-4); unresolved_passcode (-2); illegal_structural_cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*57 + 0.20*45 - 12 = 42.6 uncapped; Illegal deck capped at 25 (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Train starter access is high (about 0.90 in a 5-card hand, Inferred)
  • Broad hand-trap and negation package for going second
  • Multiple Extra Deck finishers with high ATK and direct damage options

Weaknesses

  • Illegal list: Ash Blossom runs over its copy limit
  • No side deck at all, so no post-side adaptation
  • Dense tech and non-monster slots (20 Level 0 cards) reduce consistency

Critical choke points

  • Single Train starter line through Exceptional Schedule and Night Train Blue Traveler
  • Rank 10 Machine Xyz requirement for the Super Dora and Gustav Rocket finishers
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring None required; a legal list needs only the copy-limit fix Restores legality, the precondition for any normal structural score
2 One Level 0 tech spell or trap A 1-15 card side deck with copies of hand traps and Lightning Storm Adds the post-side adaptability the deck currently lacks

Evidence & confidence

  • Verified: Main 58 and Extra 14 are within size rules; Ash Blossom runs 3 copies against a legal limit of 2 (Semi-Limited); Side deck is empty; Extra Deck ATK values Gustav Rocket 5000 and Super Dora 3200; One passcode is unresolved
  • Inferred: P(at least one core card in 5-card hand) about 0.90; Hand-trap and negation density gives going-second interaction; Brick rate estimated at about 0.10 from core-group proxy
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit (D13) is a placeholder
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent One passcode (10443957) in the deck could not be resolved and was counted as main No win-rate telemetry for going-first/second, matchups or brick rates Meta Power is Provisional; no dated metagame sample supplied Deck is Illegal (copy limit), so the score is a capped structural read only

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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