Tri-Brigade Deck #772428 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.5
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link and Xyz monsters (Garunix Eternity, Shuraig, Raging Phoenix) reached through Tri-Brigade/Fire King banish and GY recursion, with Fire King monsters carrying the board; Fire King Island / Sanctuary / Circle recursion and Sacred Fire King Garunix / High Avatar Garunix board-wipe effects
  • Turn 1 (going first): Open a Fire King or Tri-Brigade starter (Kirin, Ulcanix, Ponix, Kitt, Kerass), discard or banish into Link summons; Ash Blossom and Infinite Impermanence protect the first link
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Infinite Impermanence and Dominus Impulse to disrupt the opponent's engine, then rebuild through GY Fire King effects
  • Recovery: Recur Fire King monsters from GY via Garunix and Island effects; Tri-Brigade Link monsters re-summon from banish
  • After siding: Not available: the deck has no side deck, so it cannot adapt between games of a best-of-3

Why it scores here

The deck opens a starter reasonably often: three-copy Fire King monsters give about a 34 percent chance of at least one in a 5-card opening hand, and the 11 searcher cards lift the chance of some search effect to about 82 percent. Its Link and GY-recursion engine converts those starters into Extra Deck pressure, led by 3000-ATK Xyz and Link monsters. Interaction is the strongest part of the system, with 6 hand traps, 11 negation effects and 25 removal-text cards, which makes it a credible going-second deck. Popularity did not earn points: Tri-Brigade is a real archetype, but exact-name purity is only 20 percent, and the card scores were not averaged. The score is capped low because the list is illegal (Forbidden Simorgh in the Extra Deck), there is no side deck, and no recorded boards exist to confirm the combo floor.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Fire King starter in 5-card hand) = 0.34 at 3 copies; P(at least one archetype core card) = 0.43; 2-card bootstrap is plausible but unconfirmed (Inferred)
D2 Opening-Hand Quality & Brick Management 50 40 main with 15 single-copy cards and a mix of Fire King, Tri-Brigade and off-archetype bricks; several conditional hand effects (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from text only: Link/Xyz summons from GY and banish reach 3000 ATK boards; no recorded boards, so unconfirmed (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown; no combos supplied, so it is held near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Four-plus independent starter routes (Fire King monsters, Tri-Brigade Link summons, Island/Sanctuary, Garunix recursion) survive one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion via Garunix, Kerass, Fraktall and Island effects, plus Mulcharmy draws, supports rebuilding (Inferred)
D7 End-Board & Interaction Quality 68 25 removal-text cards, 11 negation cards and 6 hand traps give broad, layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand traps (6) and Ash Blossom/Maxx C/Infinite Impermanence give strong force-interaction going second (Inferred; hand-trap group P = 0.65 at 6 cards)
D9 Offensive Pressure & Closing Power 62 Three 3000-ATK Xyz/Link boards and Raging Phoenix at 2800 ATK; closing depends on the forbidden Simorgh being absent (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Archetype exact-name purity 20 percent: 44 of 55 copies are off-archetype across Fire King, Mulcharmy, Charmer, Dominus and others (Observed)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 15 cards: 12 Link and 3 Xyz, spread over four archetypes with no single mandatory card beyond Garunix/Shuraig (Observed count, Inferred use)
D12 Side Deck Adaptability 10 The side deck is empty, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 Tri-Brigade archetype share is not supplied and no tournament link exists; guide only mentions the deck as rising in OCG (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link lines with several conditional triggers and quick effects across two archetypes raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.5, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6); no_side_deck (-3); engine_conflicts (-3); illegal_status_cap (-5). Final formula: Structural 53.5 -> 0.80*53.5 + 0.20*48 = 52.4 before modifiers; context modifiers -12 gives 40.4; deck is Illegal, so the final score is capped at 35 (theoretical/structural only). Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad removal and negation text across 25 and 11 cards
  • Six hand traps and high searcher density (11)
  • Multiple independent starter routes, including Fire King and Tri-Brigade GY recursion
  • Three 3000-ATK boards available in the Extra Deck

Weaknesses

  • Illegal in OCG: Simorgh (Forbidden) is in the Extra Deck
  • Exact-name archetype purity is only 20 percent
  • No side deck
  • Extra Deck spread over four archetypes with no clear mandatory core beyond Garunix/Shuraig

Critical choke points

  • Starter in opening hand (about 34 percent at 3 copies)
  • Removing Simorgh changes the Extra Deck and must be re-tested
  • Fire King Island and Sanctuary are the only recursion routes for the Fire King plan
Priority Remove Add Reason
1 Simorgh, Bird of Sovereignty (1 copy, Forbidden) A legal Link-3 or higher Beast-family Link monster; none is named in the evidence Legality is a hard requirement; the deck is Illegal until this is removed
2 Off-archetype copies such as Mulcharmy, Charmer and Dominus singletons More Fire King or Tri-Brigade starters and GY-recursion cards Exact-name purity is 20 percent; consolidating the engine should raise D1, D10 and D14 (Inferred)
3 None A side deck of 3-5 cards Side deck is empty; a best-of-3 plan needs post-side options (D12)

Evidence & confidence

  • Verified: Illegal status: Simorgh Forbidden with 1 copy run and 0 legal copies; Main 40, Extra 15, Side 0; Exact-name archetype purity 20 percent; Banlist: Maxx C Limited, Ash Blossom and Dominus Impulse Semi-Limited
  • Observed: Composition: 12 Link, 3 Xyz in Extra; 25 removal-text, 11 negation-text, 6 hand-trap cards; Guide mentions Tri-Brigade as rising in OCG
  • Inferred: Starter probability 0.34 and searcher probability 0.82 (hypergeometric); Interaction layering and going-second strength; Ceiling and resilience scores from card text
  • Provisional: Meta Power (no dated sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry Meta Power provisional; no dated metagame sample No side deck, so post-side performance is unknown

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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