Marincess Deck #772426 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Artifact Lancea x3, First Penguin x3, Marincess Blue Tang x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Artifact Lancea x3
- Coralianectes, the Luminous Cradle Dragon x1
- Droll & Lock Bird x1
- Electric Jellyfish x2
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x1
- Marincess Blue Tang x3
- Marincess Springirl x1
- Monster Arms of Atlantis x1
- Nibiru, the Primal Being x2
- Siren Vortex of Atlantis x1
- Trickstar Aqua Angel x2
- Warchief of Atlantis x2
- Ash Blossom & Joyous Spring x3
- Icejade Ran Aegirine x1
- A Legendary Ocean x1
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x2
- Fish Sonar x3
- Foolish Burial x1
- Fury of Kairyu-Shin x2
- Lightning Storm x2
- Marincess Dive x1
- Pair Bear Scare!! x2
- Daedalus Maelstrom x1
- Evenly Matched x3
- Infinite Impermanence x3
- Marincess Wave x1
- Torrential Reborn x1
- Torrential Tribute x2
- Virtue Stream x1
Extra Deck (15)
- Archidux, the Squid Sorcerer x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x2
- Levia-Dragoon - Daedalus x2
- Marincess Blue Slug x1
- Marincess Coral Anemone x2
- Marincess Coral Triangle x1
- Marincess Great Bubble Reef x1
- Marincess Sea Angel x1
- Worldsea Dragon Zealantis x1
- Icejade Gymir Aegirine x1
- LeVirtue Dragon x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 48 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link and Xyz pressure from WATER Link Monsters (Azure Ocean Dragon Lord - Neo-Daedalus Rage, Levia-Dragoon - Daedalus) with Marincess / Umi / Atlantis support; Synchro and Xyz boards (Icejade Gymir Aegirine, LeVirtue Dragon, Xyz Armor Torpedo) once the Link base is established
- Turn 1 (going first): Open a starter (First Penguin, Trickstar Aqua Angel, Fish Sonar, Advent of Atlantis or Marincess Blue Tang), search an Umi/Atlantis piece, and extend into a WATER Link Summon
- Turn 2 (going second): Use the 15 hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Droll & Lock Bird, Nibiru, Artifact Lancea) to disrupt the opponent's first board, then rebuild through Marincess and Umi searchers
- Recovery: Recover through Marincess Sea Angel, Marincess Blue Slug, Levia-Dragon / Atlantis recursion and Warchief of Atlantis from the GY; the deck has very few explicit recursion pieces left in the main deck list
- After siding: No Side Deck is registered, so there is no post-side plan; the build is fixed for every game of a best-of-3
Why it scores here
The deck is Illegal as registered: three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so the score is a theoretical, structural-only read and does not receive a normal Final Contextual score. The 56-card main deck has several reliable starters (First Penguin, Trickstar Aqua Angel, Fish Sonar, Advent of Atlantis, Marincess Blue Tang), and the hypergeometric estimate of at least one searcher-type card in a five-card opener is about 0.87, so the engine is reachable on paper. Interaction is the strongest part of the system: 15 hand traps and 13 negation-text cards give going-second disruption and layered protection. Consistency and conversion are held back by brick risk from 18 tech cards and low archetype purity (19.7% exact name), and by the absence of any recorded combo boards, so the median and ceiling output are text-only inferences. The score comes from the system (access, interaction, going-second disruption) and not from Marincess being a popular archetype, and the card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Marincess Blue Tang in a 5-card opener) about 0.25, but several alternative starters push P(>=1 searcher-type card) to about 0.87 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 18 tech cards and 15 hand traps in 56 main-deck slots create conflicting, often non-functional hands; no combo data to measure brick rate directly (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards, so ceiling is a semantic read of Neo-Daedalus Rage and Levia-Dragoon links with Atlantis/Umi support (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output is unknown; no parseable boards in the export, so this is a text-only inference near the midpoint (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starter lines and 13-15 negation or hand-trap pieces give redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Fish Sonar, Fury of Kairyu-Shin and Link recursion provide some resource regeneration; no ResourceScore data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Infinite Impermanence, Evenly Matched, Droll & Lock Bird, Lightning Storm and Torrential Tribute give broad, layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps reach about 0.86 chance of at least one in a six-card going-second hand, and board-wipe and removal text can challenge a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 2600-3000 ATK link and synchro bosses are present, but closing relies on a link chain that is easy to interrupt (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56-card main with 19.7% exact-name purity and 57 off-archetype copies suggests a bloated, low-coherence main (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 12 Link, 2 Xyz and 1 Synchro in the Extra Deck give multiple boss options, but several are only conditional payoffs (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample exists; archetype core share alone is context, so this stays Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many hand-trap timings and multi-step link chains raise decision load; complexity is high but learnable (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary; the Midrange profile is applied as-is. Structural ≈ 53, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit_cap (-16); banlist exposure (-2); no Side Deck (-2). Final formula: Illegal deck: theoretical/structural-only cap applied (Final = 0.80*Structural + 0.20*TournamentReliability would be about 51, capped to 35 for the copy-limit violation); Meta Power null (Provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 15 hand traps and 13 negation-text cards give layered going-second interaction
- Several reliable starters (First Penguin, Trickstar Aqua Angel, Fish Sonar, Advent of Atlantis, Blue Tang) give multiple routes
- Extra Deck has multiple high-ATK Link and Xyz bosses
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2)
- No Side Deck, so no post-side plan
- Low archetype purity (19.7%) and 18 tech cards raise brick risk
- No recorded combo boards, so ceiling and median are unmeasured
Critical choke points
- Starter access depends on a small number of starters; P(>=1 Blue Tang in opener) is only about 0.25
- Link chains depend on specific Marincess/Umi pieces that are not fully present in the main deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | none (or a card that fits the deck's core) | Restores the legal copy limit; the deck cannot receive a normal score until this is fixed |
| 2 | 1-2 tech cards with low engine value (for example Foolish Burial or Lightning Storm) | 1-2 Marincess or Umi engine cards (for example Marincess Coral Anemone or Marincess Great Bubble Reef) | Improves archetype purity and starter density, and lowers brick risk |
| 3 | none | a 5-15 card Side Deck | Gives best-of-3 adaptation; currently the deck has no post-side plan |
Evidence & confidence
- Verified: Main deck 56 cards, Extra Deck 15 cards, Side 0 (within OCG size rules); Ash Blossom & Joyous Spring run at 3 copies against a Semi-Limited limit of 2; Droll & Lock Bird and Foolish Burial are Limited and each run at 1 copy
- Inferred: Starter access and consistency estimates from hypergeometric probabilities; Hand-trap and interaction quality from card text; Brick risk from tech density and purity
- Provisional: Meta Power is null because no dated metagame sample is supplied; Matchup fit (D13) is a placeholder
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered, so post-side performance is unknown
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