Despia Deck #772423 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Despia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Fusion, Synchro, Hand-trap interaction
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon 3000-ATK Albaz Dragons (Albion the Sanctifire Dragon, Mirrorjade the Iceblade Dragon, The Dragon that Devours the Dogma) off Fallen of Albaz and Branded Fusion / Super Polymerization; Synchro and Fusion boss follow-up (Ecclesia and the Dark Dragon, Titaniklad the Ash Dragon, Hyperinvoked Aeon) once the Fallen engine is live
  • Turn 1 (going first): Turn 1 Mulcharmy or Aluber searches a Branded Spell/Trap, Branded Opening or Branded in High Spirits reaches a Fallen of Albaz or Fallen of the White Dragon, then Branded Fusion or Super Polymerization makes a Level 8 Fusion boss
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Branded Retribution for the opponent's first search or Special Summon, then rebuild through Fallen of Albaz from the GY via Branded Sword or Ecclesia Synchro
  • Recovery: Recover from the GY: Fallen of Albaz and Despia or Branded monsters are re-summonable, and Branded Sword can banish and retrieve a Fallen from the banished zone
  • After siding: Not evaluable: the deck runs no Side Deck, so best-of-three adaptation is absent

Why it scores here

The deck is scored as one connected Fusion system, not as an average of its cards. Its archetype core (22 Despia/Branded/Albaz copies, about 93% chance of at least one in a 5-card opening hand, Inferred) gives it a reliable path to Fallen of Albaz, which feeds the 3000-ATK Albaz Dragons that give it closing power. Interaction is layered through Ash Blossom, Droll and Branded Retribution, but three of those interaction pieces are over the OCG copy limit, so the list is not legal as built. The combo floor and median are unknown because no boards were supplied, so the ceiling reads are semantic only. Archetype popularity and usage statistics confirm the list is real, not that it is strong, and no points were given for them. The score is capped low because the list is illegal and it has no side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one starter in 5 cards) about 0.93 for the 22-copy archetype core; Fallen and Aluber copies give partial redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many 3-copy Mulcharmy and Aluber cards and several one-copy Fusion enablers create dead-hand risk on the going-first hand (Inferred)
D3 Combo Conversion & Ceiling 66 Fallen of Albaz into 3000-ATK Albaz Dragons is a strong semantic ceiling, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied, so floor and median output cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters and negation/search routes give some interruption redundancy, but Ash Blossom and Droll are the main answers (Inferred)
D6 Resource Economy, Recovery & Grind 58 Fallen recursion via GY and Branded Sword gives partial recovery; Pot of Sloth and Mulcharmy draws help grind (Inferred)
D7 End-Board & Interaction Quality 65 12 negation-text cards and 17 removal-text cards, with 4 hand traps, form a layered interaction suite (Inferred)
D8 Going-Second & Board-Breaking Power 60 Four hand traps give a 38% chance of at least one going second, but no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 75 Multiple 3000-ATK Albaz Dragons and a 3800-ATK Hyperinvoked Aeon give strong end-board power (Verified from card data)
D10 Main Deck Efficiency & Flexibility 48 55 main with 9 triple-copied cards, 66 off-archetype copies and exact-name purity of 5.7% reduce coherence (Verified from composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck of 15 is mostly Fusion (13) with 2 Synchro, all with Albaz or Despia links, but Fusion dependence is high (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards) so there is no adaptation for best-of-three (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion chains with Fallen, Branded and Mulcharmy interactions have high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit overage (-8); Banlist exposure (-2); No side deck (-2). Final formula: Illegal list: theoretical/structural-only. Raw 0.80*57 + 0.20*45 = 54.6, minus 12 modifiers = 43, capped at 35 for copy-limit violations. Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core of 22 Despia, Branded and Albaz copies gives high starter access (Inferred)
  • Strong 3000-ATK Fusion boss package (Verified from card data)
  • Layered interaction: 4 hand traps, 12 negation-text cards and 17 removal-text cards (Inferred)
  • Fallen of Albaz recursion from the GY gives recovery (Inferred)

Weaknesses

  • Illegal copy limits on Ash Blossom, The Fallen and The Virtuous, and Super Polymerization (Verified)
  • No side deck, so no best-of-three adaptation (Verified)
  • Only 5.7% exact-name archetype purity; 66 off-archetype copies weaken engine coherence (Verified)
  • Heavy reliance on limited Fusion enablers, with 7 Limited cards at 1 copy each (Verified)

Critical choke points

  • Branded Fusion, Branded Opening and Branded in High Spirits are each 1 copy, so losing one breaks the Fallen Fusion route
  • Fallen of Albaz is the single hub for the Albaz boss package, so one answer to it stops the line
  • Super Polymerization is over the copy limit and must be cut to 2 to be legal
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring, 1x The Fallen & The Virtuous, 1x Super Polymerization Replacements within copy limits chosen by the deck owner Brings the list to legal copy limits; the list is Illegal and cannot receive a normal score until fixed
2 None A Side Deck of up to 15 cards A side deck of 0 cards leaves no post-side plan for best-of-three

Evidence & confidence

  • Verified: Legality status Illegal with three over-limit cards; Main 55, Extra 15, Side 0 counts within size rules; Copy histogram 22/3/9 and card text for Albaz bosses; Seven Limited cards each run at 1 copy
  • Inferred: Starter access about 0.93 from the archetype core; Interaction density from negation and removal text; Going-second hand-trap estimate of 0.38; Choke point read on Fallen of Albaz
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Combo floor and median: no recorded boards
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no side deck

More OCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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