Maliss Deck #772420 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Maliss OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
39± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Maliss Link Monsters (Maliss Red Ransom, Maliss Hearts Crypter) and Cyberse/Bystial beatsticks (Bystial Druiswurm, Bystial Magnamhut) pressuring from a Link-built board, as described by card text; Maliss Chessy Cat and Mulcharmy draw/card-advantage text grinding the opponent out over multiple turns
  • Turn 1 (going first): Open on Maliss and Backup/Wizard @Ignister starters, Special Summon into a Link monster from the Extra Deck using Maliss card text, and protect the board with the 10 hand traps and Maliss in the Mirror (text-inferred, no recorded boards)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru) to break the opponent's starter, then rebuild through Maliss search and Link Summons
  • Recovery: Maliss in Underground and Maliss MTP-07 / TB-11 (GY and banish-based recursion per card text) to re-add Maliss monsters and continue summoning after interruption
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games in a best-of-3

Why it scores here

The score comes from the deck as a system: the Maliss core (20 archetype-core copies) has about a 0.90 chance of at least one copy in a 5-card opening hand, so the engine is usually reachable, but the 27 generic level-0 Spell/Trap slots and 15 tech cards lower consistency. Interaction is the strongest part: 10 hand traps and 10 negation-text cards give a layered defense on the opponent's turn, which earns a fair end-board interaction score (Inferred from card text). Conversion and median output could not be measured because the export contains no recorded boards, so those dimensions stay near the middle and are marked Inferred. Popularity of the Maliss archetype did not earn points, and the card scores were not averaged. The deck is illegal at 3 copies each of Ash Blossom & Joyous Spring and Dominus Impulse (OCG limit 2), so the final score is a capped, theoretical-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening hand of 5) ≈ 0.90; Maliss starter count is high but generic Spell/Trap density dilutes it (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Going-first hand of 5 has ~10% chance of no core card; 27 level-0 Spell/Traps and 15 tech cards risk redundant or dead hands (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist; ceiling is a text-only read of Link Summon and banish-recursion lines, not a measured combo (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so floor and median output are unmeasured; the median is set near the midpoint and kept low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and recursion effects (Maliss TB-11, MTP-07, White Rabbit) give a second line after one interruption, but no recorded routes confirm it (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Maliss GY/banish recursion provide some grind; card-advantage text is strong while Limited/Semi-Limited restrictions cap redundancy (Inferred)
D7 End-Board & Interaction Quality 70 10 hand traps, 10 negation-text cards and 29 removal-text cards provide layered interaction across both turns (Inferred from card text, flags verified)
D8 Going-Second & Board-Breaking Power 60 Going-second value depends on hand traps and Nibiru/Ash Blossom disruption to challenge a board; no going-second split was recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Bystial Druiswurm and Magnamhut (2500 ATK) plus Maliss Red Ransom (2300 ATK) and Hearts Crypter (2500 ATK) give a strong attacking end board (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 57 Main Deck cards with 15 distinct tech cards and 27 level-0 Spell/Traps; compactness is average and copy limits are exceeded (Verified count)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are Link Monsters with a range of link ratings and clear Maliss support, but several Link-based payoffs are only partly redundant (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is registered (side_count 0), so post-side adaptability cannot be scored beyond a minimum (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists, so matchup fit is Provisional and kept at the midpoint (Provisional)
D14 Pilotability & Error Tolerance 55 The deck needs Link Summon sequencing and banish/recursion chains with several once-per-turn effects, which raises the decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit_cap (-12). Final formula: No reliable metagame, so Meta is provisional: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54 + 0.20*40 - 12 = 39. Illegal deck: theoretical/structural-only, not a normal legal-deck score.


More OCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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