Artmage Deck #772415 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Artmage and Power Patron Fusion/Link boards (Nerva, Diactorus, Vidolium, Mediclius) converting from Medius the Pure and Theorealize starts (Inferred from card text); Odd-Eyes Vortex Dragon and Artmage Graflare pressure through hand-trap-protected Fusion lines (Inferred)
  • Turn 1 (going first): Open Medius or Pendulum/Power Patron starter, search the engine via Artmage Varnish or Patron searchers, and protect with Artmage Impasto or Pact (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Maxx C, Droll and Red Reboot to answer the opponent's first summon or search, then rebuild with Medius and Theorealize (Inferred)
  • Recovery: Theorealize Past Lull and Medius recursion from the GY, plus the Pot of Sloth and Litera draw-and-search effects (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games (Verified: side_count 0)

Why it scores here

The deck's structural score is built from the system: Medius the Pure and the archetype-core group are reliably reachable (P(at least one searcher in a 5-card hand) ≈ 0.93, Inferred), and 12 hand traps plus 15 negation texts give strong going-second interaction (P(at least one hand trap in a 6-card hand) ≈ 0.79, Inferred). Conversion is the weak point: no recorded boards exist, so the combo ceiling and median are text-only inference, and the 55-card main with a 15-card Extra makes every starter a long, decision-heavy line. Popularity did not earn points: the archetype's usage stats show the list misses 10 of 24 core cards, and the list was not scored by averaging individual card power. The 4 Forbidden cards (Triple Tactics Talent, Charmer Quartet in Bloom, Azamina Ilia Silvia, Varudras) make the list Illegal, so the structural read is theoretical only and the final score is capped at 35.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of the 3-copy starters in a 5-card hand) ≈ 0.25 each, but the archetype-core group is ≈ 0.93 to hit at least one; 22 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Searchers, hand traps and tech are mostly live, with a proxy full-brick rate ≈ 0.07 from the core-group draw odds; Inferred
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling inferred from Medius, Patron Link and Fusion text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median and power distribution are unknown; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps plus Theorealize and Medius recursion give independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Litera and Medius recursion give some card economy, but Fusion/Link costs are heavy (Inferred)
D7 End-Board & Interaction Quality 62 15 negation texts and 1 floodgate (Anti-Spell Fragrance) give layered interaction; Varudras and Charmer are removed by the legality cap (Inferred from text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage ≈ 0.79 of a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium (5000 ATK), Nerva (3300) and Diactorus (2800) give high closing boards (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck slots with 28 single-copy cards and no side; compactness is below the engine's needs (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15/15 with 7 Fusion, 6 Link and 2 Xyz; the Extra slots are used but mandatory (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side adaptability (Verified side_count 0)
D13 Matchup Coverage & Format Fit 50 No tournament or meta sample supplied, so format fit is Provisional; archetype core is 58% present (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Patron lines with many optional once-per-turn effects are hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*45 - 12 = 40.0, then capped to 35 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and archetype-core access (≈0.93 at least one core card in a 5-card hand, Inferred)
  • Layered going-second interaction: 12 hand traps and 15 negation texts (Inferred)
  • High-ceiling Fusion and Link finishers in the Extra Deck (Verified stats)

Weaknesses

  • Illegal list: 4 Forbidden cards (Verified)
  • No side deck, so no post-side plan (Verified)
  • Large main deck (55) with many single-copy cards lowers consistency (Inferred)
  • No combo data, so the output floor and median are unknown (Provisional)

Critical choke points

  • Medius the Pure is the only 3-copy Fusion/Patron starter route; a single interruption to it leaves the engine off (Inferred)
  • Forbidden cards removed from the list leave the Extra Deck's Varudras and Charmer slots empty (Verified)
Priority Remove Add Reason
1 Triple Tactics Talent, Charmer Quartet in Bloom, Azamina Ilia Silvia, Varudras, the Final Bringer of the End Times Legal Limited or Unlimited replacements from the same archetype, such as Artmage or Power Patron cards The deck is Illegal (Verified); this is required before any normal score can apply
2 Lowest-impact single-copy tech cards A 15-card side deck for post-side adaptation Side deck is 0, so the list cannot adapt between games (Verified)

Evidence & confidence

  • Verified: Illegal status: 4 Forbidden cards at 1 copy each (legal copies 0); Main 55 / Extra 15 / Side 0 vs OCG size rules; Copy histogram and archetype purity 20%; Archetype core: 14 of 24 core cards present (58.3%)
  • Inferred: Engine accessibility and searcher access (hypergeometric, Inferred); Hand-trap coverage on going second (0.79, Inferred); Pilot complexity and Fusion/Patron line length (Inferred)
  • Provisional: Format fit and matchup coverage (no dated meta sample); Meta Power is null, as no dated sample is supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered: post-side performance cannot be scored

More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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