Fire King Deck #772401 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3, Sacred Fire King Garunix x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- D.D. Crow x2
- Dogoran, the Mad Flame Kaiju x2
- Fire King Avatar Arvata x1
- Fire King Avatar Barong x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x2
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Queen of the Blazing Domain x1
- Sacred Fire King Garunix x3
- Skull Meister x2
- The Winged Dragon of Ra x1
- The Winged Dragon of Ra - Sphere Mode x2
- Ghost Ogre & Snow Rabbit x2
- Jurrac Megalo x3
- Circle of the Fire Kings x1
- Cosmic Cyclone x3
- Dark Hole x2
- Dark Ruler No More x3
- Final Bringer of the End Times x2
- Fire King Island x3
- Fire King Sanctuary x3
- Fire King Sky Burn x2
- Forbidden Chalice x3
- Ultimate Slayer x3
Extra Deck (15)
- Fossil Warrior Skull Knight x1
- Garura, Wings of Resonant Life x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Wind Pegasus @Ignister x1
- Dingirsu, the Orcust of the Evening Star x2
- DoomZ XII End - Drastrius x1
- Garunix Eternity, Hyang of the Fire Kings x2
- Mereologic Aggregator x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 68: Sanaphond the Sky Prison x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 54 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fire King Xyz and Synchro boards (Garunix Eternity, Jurrac Meteor, Jurrac Astero) backed by the FIRE recursion engine; Fusion and Xyz beatdown from Garura and Mereologic Aggregator, plus Dogoran as a 3000 ATK beater
- Turn 1 (going first): Open Fire King Island or Sanctuary to search or recycle, normal summon Ponix or Ulcanix to search or special summon a second FIRE monster, then extend into a Fire King Xyz
- Turn 2 (going second): Use Ghost Ogre, Skull Meister, D.D. Crow or Ulcanix in response to the opponent's board, then rebuild through Avatar and High Avatar recursion
- Recovery: Destroyed FIRE monsters return from the GY via Garunix, Kirin, Ponix or Avatar effects, and Island or Sanctuary re-searches Fire King spells
- After siding: No Side Deck is registered, so there is no post-side plan
Why it scores here
The deck opens a functional plan reliably: the archetype core group has a 0.89 chance of at least one core card in a 5-card opening hand, and the 3-copy staples (Kirin, Ponix, Garunix) plus Fire King Island and Sanctuary give several redundant starter routes (Inferred). Conversion is moderate. No combo boards were recorded, so the ceiling is text-only and rests on Xyz and Synchro summons with board wipes (Jurrac Meteor, Garunix Eternity). The deck interacts through hand traps (Ghost Ogre, Skull Meister, D.D. Crow), negation text on Ponix-era monsters, and removal spells, and it has real going-second answers. The score comes from consistency, interaction density and recursion on the whole system, not from Fire King's popularity and not from averaging card scores. Missing side deck, no tournament data and no win-rate telemetry keep the score moderate and the confidence medium.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one core Fire King card in opening hand 5) = 0.89; 3-copy Kirin and Ponix plus two Islands give redundant starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Six of 26 distinct main cards are Fire King or Jurrac staples and six hand traps give playable hands; some conflicting Normal Summons and Dark Hole dead draws remain (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No combos supplied; ceiling inferred from Xyz and Synchro board-wipe text on Garunix Eternity and Jurrac Meteor (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded board median available; floor is roughly the Island and Avatar recursion output without Extra Deck access (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Recursion from GY via Garunix, Kirin and Ponix plus Island re-search gives two or three independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion effects from GY and Island searches recover resources, but Kirin and Ulcanix spend many cards (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Six hand traps and negation text on Avatar and Chalice give layered interaction, and Dark Hole plus Final Bringer add board removal (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 52 | Going-second split not observed; hand traps and Dark Hole cover the opponent board, but the deck has no field-wide lock (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | End-board Xyz and Synchro ATK ceiling is 2500 to 3000 with Dogoran at 3000; no piercing or direct text beyond Dogoran and Garura (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | Main deck is 55 cards, inside the OCG 40-60 range, with 26 distinct cards and 3-copy staples; some dead or narrow cards like Cosmic Cyclone and Forbidden Chalice (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck is 15 of 15 with 8 Xyz, 5 Synchro, 2 Fusion; several Extra slots are narrow (Garura, Fossil Warrior Skull Knight are niche) (Verified) |
| D12 | Side Deck Adaptability | 35 | No Side Deck registered (side count 0 of 0-15 allowed); post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; matchup fit left provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Many Quick Effects and Extra-Deck-to-GY costs to track, but no multi-step combo is recorded; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary; D13 excluded for meta-neutral structural (weights renormalised over 95). Structural ≈ 56, Going First ≈ 54, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, D13 dropped from structural): 0.80*56 + 0.20*50 - 2 = 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Starter redundancy: archetype core group opens at least one core card in 89% of 5-card hands (Inferred)
- Layered interaction: six hand traps, negation text on several monsters and Dark Hole plus Final Bringer removal (Verified text)
- Recursion: Garunix, Kirin and Ponix return from GY, and Island re-searches Fire King spells (Verified text)
- Extra Deck full at 15 with three Xyz and Synchro boards that wipe the field (Verified)
Weaknesses
- No side deck: no post-side adaptability (Verified)
- Low exact-name purity at 37%: 44 copies sit outside the Fire King name, so engine coherence depends on Jurrac, Kaiju and generic support (Verified)
- No combo data: the ceiling and median are text-only inferences (Inferred)
- Several 1-copy Extra Deck picks (Garura, Skull Knight, Mereologic) are narrow (Verified)
Critical choke points
- Island and Sanctuary are the main re-search route for Fire King spells; losing both to a board-wide removal leaves little recovery (Inferred)
- Dark Hole and other board wipes can clear the Fire King board before a Xyz summon (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Cosmic Cyclone | Ash Blossom & Joyous Spring or an equivalent hand trap | Cosmic Cyclone is narrow removal, and the deck already runs six hand traps; a hand trap adds more reliable interaction (Inferred) |
| 2 | Dark Hole (one copy) | Side deck with 3 to 5 cards | A side deck is missing and the deck has no post-side plan; adding one restores adaptability (Verified) |
Evidence & confidence
- Verified: Legality: 55 main, 15 extra, 0 side, Legal status under OCG rules (Verified); Copy limits: all cards at or below legal copies, banlist Unlimited (Verified); Archetype purity 37.1%, Extra Deck 8 Xyz / 5 Synchro / 2 Fusion (Verified)
- Inferred: Core starter access 0.89 from hypergeometric draw odds (Inferred); Consistency and brick rate from card text and composition (Inferred); Interaction density from role tags and negation text (Inferred)
- Provisional: Matchup and format fit; no dated metagame sample (Provisional)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry in YGOVN: going-first, going-second, matchup and brick rates are Inferred or unknown Meta Power is provisional without a dated metagame sample Deck title is null
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