Maliss Deck #772400 — Yu-Gi-Oh! OCG

50 Main, 14 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Maliss OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 48
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 50 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon Maliss Link Monsters (Red Ransom, Hearts Crypter, Accesscode/Decode Talker-style boards) and convert the 2300–2500 ATK end boards, supported by banish-from-GY and hand-to-field Maliss effects.; Bystial and @Ignister Cyberse Special Summon chains that pressure from the hand and GY, with Nibiru and Ash Blossom as disruption that can end the opponent's turn.
  • Turn 1 (going first): Open with a Maliss March Hare, Chessy Cat or Backup @Ignister starter, search or banish a Maliss card, then Link Summon into a 2300+ ATK Link using the monsters on field and banished Maliss cards.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Infinite Impermanence and Nibiru as hand traps against the opponent's summon or search, then rebuild through Maliss Dormouse and Chessy Cat from the GY.
  • Recovery: Banish Maliss cards from the hand and GY to re-fire Maliss effects and Link Summon again, using Bystial Baldrake/Druiswurm/Magnamhut to Special Summon from the hand after a mass removal.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated; the list is structurally unable to adapt in a best-of-three match.

Why it scores here

The deck reliably opens a Maliss starter: 23 archetype-core copies give P(at least one core card in a 5-card opening hand) ≈ 0.96, so the engine comes online often (Inferred). Its interaction is dense, with about 10 hand traps and about 10 negation texts plus removal-text cards such as Dominus Impulse and Ash Blossom, which lifts the going-second and end-board reads. Scores come from the system: starter access, interaction layering and Link-Summon closing power, not from averaging card scores. Popularity and archetype usage do not earn points, and the deck is capped because three cards run over their OCG copy limits, so it is Illegal and the final score is held low. The loss of consistency and conversion data (no combos, no tournament link, no Side Deck) keeps the reads Inferred and Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 Maliss core card in opening 5) ≈ 0.96 across 23 archetype-core copies; engine starters are multi-copy (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Full-brick proxy ≈ 0.04; 0-level Normal Spells and Traps and tech cards add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from Link-Summon and banish-loop card text only (Inferred)
D4 Combo Floor & Median Output 45 No combo medians supplied; the floor is set by a narrow Maliss-only starter set (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps and GY-banish recursion give alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Banish-from-hand and GY costs drain resources but Maliss cards regenerate them (Inferred)
D7 End-Board & Interaction Quality 70 Ten negation texts, Dominus Impulse, Ash Blossom and Droll give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Ten hand traps and Nibiru provide strong going-second disruption (Inferred)
D9 Offensive Pressure & Closing Power 65 Link ATK of 2300–2500 with Red Ransom and Hearts Crypter forms a credible end board (Verified card text)
D10 Main Deck Efficiency & Flexibility 50 50 Main cards at 3-copy density with 49 of 50 cards off exact archetype name; purity is 23.4% (Observed)
D11 Extra Deck Efficiency & Coverage 62 All 14 Extra Deck slots are Link monsters that the Maliss/Code Talker routes can use (Verified)
D12 Side Deck Adaptability 10 Side Deck count is 0; no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Many optional Quick Effects and three-card Maliss sequencing create a high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-6); Engine conflicts (-2); Weak post-side plan (-4). Final formula: No reliable metagame: 0.80*Structural(58.3) + 0.20*TournamentReliability(48) = 56.2; modifiers -12 → 44; capped at 30 because the deck is Illegal (three copy-limit violations)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype-core access (23 copies, P ≈ 0.96 in opening 5)
  • Layered interaction: hand traps, negations and removal-text cards
  • Extra Deck of 14 Link monsters with 2300–2500 ATK closers

Weaknesses

  • Three copy-limit violations make the list Illegal in OCG
  • Off-archetype dilution: exact-name purity is 23.4%
  • No Side Deck, so no best-of-three adaptation
  • Heavy reliance on tech 0-level cards that add dead-draw risk

Critical choke points

  • Maliss starter access depends on a few Link Monsters in the Extra Deck being live
  • Illegal copy counts must be fixed before the list can be played or scored normally
Priority Remove Add Reason
1 1 Allure of Darkness (third copy) A legal Maliss Trap or Spell Restores legality; the OCG limit is 1
2 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse One legal copy of each card to the Side Deck or a replacement hand trap Each has an OCG limit of 2, so the third copy of each is illegal
3 Off-archetype tech 0-level cards More Maliss-named monsters or searchers Raises exact-name purity and starter density
4 None A 10–15 card Side Deck Enables a post-side plan in best-of-three play

Evidence & confidence

  • Verified: Deck is Illegal: Allure of Darkness 3/1, Ash Blossom 3/2, Dominus Impulse 3/2 (OCG BanList); Main 50 (within 40–60), Extra 14 (within 0–15), Side 0 (within 0–15); Archetype core 23 copies; exact Maliss-name purity 23.4%; All 14 Extra Deck cards are Link monsters
  • Observed: Archetype usage stats: 14 of 25 core cards present (56%)
  • Inferred: P(≥1 Maliss core card in 5-card opening hand) ≈ 0.96; brick proxy ≈ 0.04; Interaction density from negation and removal text (10 negation, 24 removal); Going-first and going-second read from hand traps and starters
  • Provisional: Meta fit (D13) and Meta Power: no dated metagame sample supplied; Tournament reliability: no tournament or per-pilot match record
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchup or brick/starter rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the export

More OCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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