Code Talker Deck #772399 — Yu-Gi-Oh! OCG

50 Main, 14 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 48
Reliability 35
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 50 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Maliss and Code Talker Link boards (Link-3 and Link-4 monsters) built from Maliss Traps and Ignister/Cyberse starters; Bystial 2500-ATK beatsticks recurred by Bystial Druiswurm and Magnamhut
  • Turn 1 (going first): Open a Cyberse or Maliss starter (Backup @Ignister, Maliss March Hare, Chessy Cat) and extend into a Link-2 or Link-3 board; the Extra Deck holds only 14 Link monsters with 13 distinct names, so access is partial
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll and Dominus Impulse as interaction, then use Bystial Baldrake or Druiswurm to answer a board and go to Link summons
  • Recovery: Maliss monsters and Traps recurse from GY and banish zones (Maliss Dormouse, Maliss MTP-07); Terraforming and Gold Sarcophagus are the only non-engine recovery
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot change its matchup plan

Why it scores here

The deck opens a Maliss or Cyberse starter with about 87% probability from the 16-card archetype core in the opening 5 (Inferred), so the engine is reachable on turn 1 most of the time. Its conversion ceiling and floor cannot be measured because no recorded boards exist, so the combo dimensions rest on card text alone. Interaction is dense (10 hand traps, 10 negation texts, 24 removal texts), which keeps the system resilient, but only 4 of 50 Main Deck copies are exact Code Talker cards and 60 are off-archetype, so the engine lines conflict. The structural read is about 48 under a Midrange profile, but the deck runs three cards above their OCG copy limits and has no Side Deck, so the final score is capped at 30 as a theoretical, structural-only read. Popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening 5) = 0.87, starter access is good but split across Maliss and Ignister (Inferred)
D2 Opening-Hand Quality & Brick Management 40 60 off-archetype copies, 10 hand traps and 10 negations compete for the same hand slots; brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so ceiling is text-only; Link-3/4 engine and Bystial beatsticks give a plausible ceiling (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence total_combos = 0; no median or floor is observable (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent engines (Maliss, Ignister, Bystial) and recursion give some redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion comes from Maliss Dormouse, MTP-07 and March Hare; Gold Sarcophagus and Terraforming add some card flow (Inferred)
D7 End-Board & Interaction Quality 58 24 removal-text and 10 negation-text cards give layered interaction; Ash Blossom, Impermanence and Dominus are triple-run but illegal above the copy limit (Inferred)
D8 Going-Second & Board-Breaking Power 55 Bystial Baldrake and Druiswurm at 2500 ATK plus 10 negations support going-second board breaking (Inferred)
D9 Offensive Pressure & Closing Power 50 Link monsters reach 2300 ATK and Bystial monsters 2500 ATK; no combo or end-board data confirms closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 35 50 Main Deck cards across 26 distinct names with 60 off-archetype copies lowers compactness and coherence (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 14 Link monsters with 13 distinct names fill the Extra Deck well, but Accesscode, Decode Talker and Transcode are only single copies (Verified)
D12 Side Deck Adaptability 10 Side Deck count is 0, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many interacting Maliss, Ignister and Bystial lines need several decision points per turn; high error risk (Inferred)

How the score was computed

Strategy profile: 80% Midrange / 20% Stun for scoring; Stun dimensions are reflected in D7 and D13. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); engine_conflicts (-4); no_side_deck (-2). Final formula: Illegal list: unconstrained 0.80*Structural(48) + 0.20*TournamentReliability(35) - 12 modifiers = 33, capped to 30 under the illegal-deck rule (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is reachable on turn 1 most of the time (87% open in hand 5)
  • Dense interaction across hand traps, negations and removal
  • Multiple independent engines give some redundancy

Weaknesses

  • Three copies over the OCG limit on Allure of Darkness, Ash Blossom and Dominus Impulse
  • Only 4 exact Code Talker copies; 60 off-archetype copies create engine conflicts
  • No Side Deck and no post-side plan

Critical choke points

  • Extra Deck Link summons depend on a few Maliss and Ignister starters
  • Illegal copy counts must be fixed before the deck can be played in OCG
Priority Remove Add Reason
1 1 copy each of Allure of Darkness, and 1 copy each of Ash Blossom and Dominus Impulse Legal-copy replacements from the same role (non-Limited hand traps or Cyberse starters) Brings the list into the OCG copy limits, which is required before any normal score can apply
2 Off-archetype copies that do not continue a line Additional Maliss or @Ignister starters, or Code Talker Link monsters Raises engine coherence (D10, D1) and reduces brick risk
3 None A 10–15 card Side Deck Gives post-side adaptation (D12) so the deck can change plans

Evidence & confidence

  • Verified: Main 50, Extra 14, Side 0 within size rules; Three copy-limit violations under OCG banlist; 60 off-archetype copies; 4 exact Code Talker copies
  • Inferred: Hypergeometric 0.87 for archetype-core access in hand 5; Brick and conflict risk from off-archetype spread; Ceiling and interaction read from card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only no tournament link; meta-share and match record absent no win-rate telemetry; going-first and matchup figures are inferred no Side Deck; post-side plan cannot be scored from data

More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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