@Ignister Deck #772397 — Yu-Gi-Oh! OCG

50 Main, 14 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck @Ignister OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 48
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56.6
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 50 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon a large Cyberse/Code Talker/Maliss Extra Deck board (2300-2500 ATK Link monsters) from the Main Deck starters, then convert the board with Link-based attacks; Maliss Link-monster recursion and banish-based engines through Maliss traps and monsters
  • Turn 1 (going first): Open a Cyberse/@Ignister starter (Backup @Ignister, Wizard @Ignister) or a Maliss monster, search or Special Summon a second Link-enabler, and Link Summon a 2-3 material Link to set up board presence while holding Ash Blossom or Infinite Impermanence for the first interaction
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Nibiru) to answer the opponent's first summon chain, then rebuild the engine through Maliss and Cyberse effects
  • Recovery: Re-Link from the GY through recursion effects (Cyberse Code Magician, Linguriboh, Maliss Dormouse) and rebuild the board with the remaining Main Deck starters
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan; the deck cannot adapt between games in the evidence

Why it scores here

This list is Illegal in OCG: Allure of Darkness is run 3 copies against a limit of 1, and Ash Blossom and Dominus Impulse are each run 3 against a limit of 2. The score is therefore a structural, theoretical read capped low, not a normal Final Contextual score. Structurally the deck is built around an Extra Deck of 14 Link monsters, which gives it strong end-board presence once starters land, and a 95% chance that at least one of its 22 archetype-core copies is in a 5-card opening hand. Interaction is dense, with 10 hand-trap cards and multiple negate and removal effects. The main weaknesses are a combo output that cannot be measured (no recorded boards), no Side Deck, and heavy Limited and Semi-Limited exposure. Popularity of the archetype did not add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Backup @Ignister 3 copies gives P(>=1 in 5-card opening hand) = 0.276; archetype-core group P(>=1 in hand) = 0.954 across 22 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand-trap cards and multiple Maliss monsters give a moderate chance of a functional hand; 4.6% proxy full-brick rate (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; conversion ceiling is a text-only inference from Link-summon chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is scored on text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Three independent interaction cards (Ash Blossom, Infinite Impermanence, Droll & Lock Bird) plus recursion effects give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through GY Link effects and banish-based Maliss engines help rebuild; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Infinite Impermanence, Dominus Impulse, Droll & Lock Bird and Maliss in the Mirror give layered negation and removal text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second board breaking relies on hand traps and Bystial Magnamhut / Druiswurm banish effects; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 65 Link monsters at 2300-2500 ATK (Decode Talker, Accesscode Talker, Maliss Hearts Crypter) give closing power (Verified stat)
D10 Main Deck Efficiency & Flexibility 55 26 distinct Main Deck cards with 13 generic cards; compact but with over-limit copies and a Semi-Limited trio that reduces legal flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 68 14 of 15 Extra Deck slots used with Link monsters covering Link-1 to Link-5 (Verified composition)
D12 Side Deck Adaptability 10 Side Deck count is 0; no post-side plan is available in the evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link Summon and recursion chains with many decision points; complexity inferred from card text (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56.6, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: illegal copy-limit cap (-21); banlist exposure (-4). Final formula: Illegal cap: 0.80*Structural(56.6) + 0.20*TournamentReliability(48) = 54.9; context modifiers -4 gives 50.9; capped to 30 because the list is Illegal (theoretical/structural-only, no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density: 95% chance of at least one core copy in a 5-card opening hand
  • Extra Deck of 14 Link monsters covers Link-1 to Link-5 and gives strong end-board presence
  • 10 hand-trap cards with layered negation and removal text

Weaknesses

  • Illegal in OCG: three cards over their copy limits
  • No Side Deck (Side Deck size 0), so no post-side adaptation
  • No recorded boards, so combo floor and ceiling are unmeasured
  • Heavy Limited and Semi-Limited exposure

Critical choke points

  • Every Link Summon depends on a Main Deck starter (Backup @Ignister, Maliss March Hare, Maliss Chessy Cat) appearing early
  • The three over-limit hand traps are the main interaction; removing copies to legal counts reduces their redundancy
Priority Remove Add Reason
1 1 Allure of Darkness one copy-legal Main Deck card that supports the Cyberse or Maliss starter line Allure is run 3 against a limit of 1 and is the largest legality problem
2 1 Ash Blossom & Joyous Spring one copy-legal hand trap or Cyberse searcher Ash is run 3 against a limit of 2; keeping 2 preserves the core hand-trap line
3 1 Dominus Impulse one copy-legal non-Limited Main Deck card Dominus is run 3 against a limit of 2; trimming it restores legality and frees a slot for a second starter

Evidence & confidence

  • Verified: Main Deck 50 cards and Extra Deck 14 cards are inside the OCG size rules; Allure of Darkness, Ash Blossom and Dominus Impulse exceed their copy limits; Archetype-core usage stats: 14 of 25 core cards present
  • Inferred: Opening-hand starter and core probabilities (hypergeometric); Hand-trap interaction density and negation text reads; Structural dimension scores D1 through D14
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot match record absent no Side Deck registered - post-side plan cannot be evaluated no win-rate telemetry - going-first and going-second split is Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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