Crimson Dragon Deck #772391 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.6
Going First 50
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes boss monsters from the Extra Deck (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Dragon Master Magia) backed by Blue-Eyes White Dragon and Chaos MAX ritual lines (text-based read, Inferred); Mulcharmy and Dominus draw and disruption engines that trade cards for tempo (Inferred)
  • Turn 1 (going first): Opening 5 with a searcher (P of at least one searcher ~0.85), then Normal Summon a Blue-Eyes or Tuner line toward a Synchro or Fusion boss (Inferred; no recorded boards)
  • Turn 2 (going second): Six-card hand with a hand trap (P of at least one hand trap ~0.71) to answer the opponent's first starter, then rebuild through searchers and Blue-Eyes Fusion/Synchro bosses (Inferred)
  • Recovery: Mulcharmy/Maiden of White-style GY and hand recursion plus Infinite Impermanence and Ash-style negations to stay in the game after the first interruption (Inferred from card text)
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan (data-backed)

Why it scores here

This is an OCG Blue-Eyes list with a Crimson Dragon label. Its Blue-Eyes core (Sage, Maiden, Dominusteer, multiple Blue-Eyes boss lines) and searcher density give it a reasonable chance to open a live starter. Its negation package (Ash Blossom, Ghost Ogre, Droll, Effect Veiler, Maxx C, Infinite Impermanence, Solemn Judgment) and going-second hand traps are the strongest parts of the system and reward the going-second split (Inferred). The score is not an average of card scores, and the Crimson Dragon label and the popularity of its staples did not add points. The list is illegal because Baronne de Fleur is Forbidden with 1 copy run, and it has no side deck and no combo data, so the final score is capped at 30 and treated as structural/theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher text in 17 main-deck cards gives P(at least one searcher in opening 5) ~0.85; no starter is guaranteed, and the Blue-Eyes 3-copy starters sit at ~0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 10 hand traps, 13 tech cards and 70 off-archetype copies (0% exact-name purity) raise brick and dead-card risk; 56 main cards with 22 singleton slots (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read only from card text such as Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon and Dragon Master Magia (Inferred semantic read)
D4 Combo Floor & Median Output 40 No recorded boards, so the median and floor are unmeasured and rated low for uncertainty (Provisional)
D5 Interruption Resilience & Route Redundancy 60 16 negation-text cards and 10 hand traps give several independent answers, but the Mulcharmy draws and Blue-Eyes lines are single-route starters (Inferred)
D6 Resource Economy, Recovery & Grind 55 17 searcher and 20 removal-text cards give resource throughput; recursion comes from text only (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density comes from negates (Dragon Master Magia, Indigo-Eyes, Blue-Eyes Ultimate Spirit Dragon) plus Solemn Judgment and Crossout Designator; breadth is good but durability is card-text only (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps are present (P of at least one hand trap in 6 cards ~0.71) and multiple Blue-Eyes removal bosses challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 62 Blue-Eyes bosses at 3000-4500 ATK and Blue-Eyes Ultimate Dragon's up to 3 attacks give closing power, subject to protection from Dragon's Mind and True Light (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main cards with 35 distinct slots and 70 off-archetype copies lower compactness; the size is legal (40-60) but not coherent (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 65 14 Extra Deck cards across Synchro, Fusion, Link and Xyz with 12 distinct cards give broad coverage, but it leans on 2-copy Blue-Eyes Spirit and Spirit with Eyes of Blue (Verified)
D12 Side Deck Adaptability 15 Zero side deck cards: no post-side plan at all in a best-of-3 setting (Verified count, Provisional impact)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype usage is niche and no tournament link exists (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Blue-Eyes summon chains, 14 Extra Deck cards and many optional negates are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.6, Going First ≈ 50, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-2); Archetype label mismatch (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*53.6 + 0.20*45 = 51.9; modifiers -12 gives 39.9; capped at 30 because the list is Illegal (Forbidden card run). Score is structural/theoretical only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (17 cards with search text) and three-copy Blue-Eyes starters give a reasonable chance of a live opening
  • Layered negation package (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Effect Veiler, Maxx C, Infinite Impermanence, Solemn Judgment) gives several answers to a starter
  • Extra Deck covers Synchro, Fusion, Link and Xyz with 14 cards and multiple high-ATK boss options

Weaknesses

  • Illegal list: Baronne de Fleur (Forbidden) is run for 1 copy
  • 70 off-archetype copies with 0% exact-name purity; the Crimson Dragon label has no Crimson Dragon card in the deck
  • No side deck at all, so no post-side plan in best-of-3
  • 56 main cards with 22 singletons raise brick and dead-card risk
  • No combo boards recorded, so ceiling and median output are unmeasured

Critical choke points

  • Forbidden Baronne de Fleur must be removed before the list is legal; no other fix restores legality
  • Blue-Eyes boss lines depend on Blue-Eyes White Dragon and Sage/Maiden access; if these are not drawn the Extra Deck is dead
  • Going-second hand-trap density (10 cards) is the only answer to a first-turn starter
Priority Remove Add Reason
1 Baronne de Fleur A legal Synchro or Fusion boss that fits the Blue-Eyes core, or a second copy of an existing legal boss The list is illegal as built, so the score cannot be read as normal until this is fixed
2 Off-archetype tech cards with low synergy Blue-Eyes or Crimson Dragon-specific side cards, or Crimson Dragon itself if the label is intended Raises exact archetype purity and reduces the 70 off-archetype copies
3 Some single-copy off-archetype staples Side deck of 10-15 cards Gives a post-side plan in best-of-3 and reduces the no-side penalty

Evidence & confidence

  • Verified: Main 56, Extra 14, Side 0; size is legal (40-60 main, 0-15 extra); Baronne de Fleur is Forbidden and run for 1 copy, which makes the list illegal; Extra Deck breakdown: Link 3, Synchro 6, Fusion 4, Xyz 1; Copy histogram: 22 singletons, 5 two-copy cards, 8 three-copy cards; Archetype purity: 0% exact-name, 70 off-archetype copies
  • Observed: Archetype usage: Mulcharmy Fuwalos and Sage with Eyes of Blue are high-inclusion core cards in this archetype (usage stats)
  • Inferred: Opening-hand probabilities (searcher, hand-trap, archetype core) are hypergeometric estimates; Strategy classification and card roles are from card text; Going-first and going-second plans are from card text, not recorded boards
  • Provisional: Meta Power is null and matchup fit is unmeasured; no dated metagame sample is supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode (23995346) could not be resolved to a card and is counted as main No win-rate telemetry for going-first/second, matchups, brick or starter rates Meta Power is Provisional: no dated metagame sample

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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