D/D/D Deck #772389 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. D/D Gryphon x3, D/D Savant Kepler x3, D/D/D Zero Doom Queen Machinex x3. Created Oct 21, 2026 by YGO Mod.

Deck D/D/D OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 8/ 100
Power Score
Structural 59
Reliability 45
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58.7
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck D/D/D summons (Deus Machinex, Arc Crisis, Gilgamesh, Kali-type Xyz/Fusion boards) built from Pendulum and Dark Contract recursion; Dark Contract Pendulum chains and D/D Savant pressure that stalls the opponent while the Extra Deck comes online
  • Turn 1 (going first): Pendulum Summon a D/D pair from Extra (Savant/Gryphon/Count Surveyor), use Dark Contract with the Gate to search a D/D monster, then fuse or Link into a D/D/D boss
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Infinite Impermanence and Ghost Belle to break the opponent's first engine, then rebuild through Dark Contract and Pendulum recursion
  • Recovery: Recycle Dark Contract, D/D Necro Slime and D/D Lance Soldier from the GY and banishment, then rebuild through Pendulum Summons
  • After siding: No side deck is registered, so no post-side plan can be assessed

Why it scores here

The deck is scored as a system, not an average of its card scores. Its D/D core (25 copies, about 96% chance of at least one in a 5-card opening hand) gives it a reliable starter, and nine hand traps plus Dark Contract recursion add interruption resilience and resource recovery. Its Extra Deck of D/D/D bosses gives it real closing power, but no combo data was supplied, so the ceiling and median are text-only inferences. Popularity did not add points: the archetype share is unknown and the usage statistics only confirm the core list. The deck is Illegal (Allure of Darkness at 3 copies against a limit of 1, Ash Blossom at 3 against a limit of 2, and a 16-card Extra Deck), so the final score is capped low and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype-core card in 5-card hand) ~0.96; 25 core copies; 2-card bootstrap likely (Inferred)
D2 Opening-Hand Quality & Brick Management 60 14 singleton non-engine slots and 9 hand traps raise dead-card risk; no conflicting Normal Summon pairs found (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from Extra boss text such as Deus Machinex and Arc Crisis (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median is unknown; the floor depends on the D/D Savant pendulum chain (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Ghost Belle and Dark Contract recursion give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 60 Dark Contract recursion and GY-to-Extra Pendulum routes recover resources; 2 Dark Contracts in the GY each drain 1000 LP (Inferred)
D7 End-Board & Interaction Quality 70 17 negation-text cards plus Forbidden Droplet and Lightning Storm; multi-layer Spell/Trap answers (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand (6 cards) gives about 0.68 chance of a hand trap; no going-second combo data (Inferred)
D9 Offensive Pressure & Closing Power 60 Deus Machinex (3000 ATK) and Arc Crisis (4000 ATK) close the game, but no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 54 main with 30 distinct cards and 23 level-0 Spell/Trap slots; compact enough but pendulum scale mixing reduces coherence (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 60 16 Extra cards exceed the 15 limit; 14 distinct with 2 Gilgamesh and 2 Deus Machinex (Verified)
D12 Side Deck Adaptability 20 No Side Deck registered; adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step pendulum, link, xyz and fusion chains with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, with Toolbox secondary at 0 weight (no secondary weighting applied). Structural ≈ 58.7, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist and copy-limit exposure (-10); No side deck (-2); Illegal cap (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*58.7 + 0.20*45 - 12 = 44, capped at 40 because the list is Illegal (structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense (25 D/D copies) so a starter is very likely in hand
  • Nine hand traps and multi-layer negations provide strong interaction
  • Dark Contract recursion and Pendulum routes recover resources

Weaknesses

  • Illegal copy counts for Allure of Darkness and Ash Blossom
  • Extra Deck is one card over the limit
  • No side deck
  • Large number of level-0 Spell/Trap slots and pendulum-scale conflicts reduce coherence

Critical choke points

  • The Extra Deck overflow must be fixed before the list is playable
  • Single Dark Contract and D/D Savant bridge lines depend on a few pendulum cards
Priority Remove Add Reason
1 1 Allure of Darkness and 1 Ash Blossom & Joyous Spring Nothing; cut to legal copy limits Restores legality so a normal Final score can be issued
2 1 Extra Deck card Nothing Brings Extra Deck to the 15-card limit
3 A 15-card Side Deck Enables post-side adaptation and raises D12

Evidence & confidence

  • Verified: Illegal status: Allure of Darkness 3 vs 1 and Ash Blossom 3 vs 2 copies; Extra Deck of 16 cards exceeds the 15 limit; Main Deck 54 cards, Side Deck 0 cards; Archetype core 25 copies in deck
  • Inferred: P(>=1 archetype-core card in 5-card hand) ~0.96; Going-second hand-trap availability ~0.68; Dimension scores D1 through D14 from card text and composition
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No recorded boards or combos, so combo ceiling and median are text-only No tournament link or dated meta sample No side deck registered No win-rate telemetry for this deck

More OCG Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
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