Clown Crew Deck #772385 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Clown Crew Biancaviso x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Tribute/Ritual/Fusion/Xyz board development from Clown Crew monsters into large end-boards such as Clown Crew Biancaviso (2500/2500) and Number C104: Umbral Horror Masquerade Victory (3000/1500).; K9 Xyz pressure (K9-X Werewolf 3300 ATK, K9-17 Ripper) and Masquerade/Number Xyz boss monsters, both as Inferred alternatives from card text.
  • Turn 1 (going first): Open on Clown Crew Rehearsal, Chaotic Elements or Clown Crew Flair (searchers/Ritual access) and build a Tribute Summon board; hold Ash Blossom and Solemn Strike for the first interaction. Inferred from card text only; no recorded boards.
  • Turn 2 (going second): Use Ash Blossom, Solemn Strike, Nibiru and Biancaviso's Tribute Summon negation to break the opponent's first board, then convert through Clown Crew Malabarisme or Matinee Operatics. Inferred from card text only.
  • Recovery: Recover from Clown Crew Malabarisme and Clown Crew Finale in the GY and the Clown Crew Flair/Preparation of Rites recursion lines; Inferred from card text.
  • After siding: No Side Deck is registered, so no post-side plan exists in the evidence; scored as a structural gap rather than an unknown.

Why it scores here

The deck's score is derived from the system: archetype core access (about 94% chance of at least one Clown Crew core card in a 5-card opening hand, Inferred), a broad searcher layer (18 searcher-text cards), and a mid-weight interaction suite (Ash Blossom, Solemn Strike, Nibiru, Biancaviso negation, and 20 removal-text cards). Its Extra Deck of 9 Xyz and mixed Fusion/Synchro/Link/Ritual access gives reasonable flexibility, but the recorded combo evidence is empty, so floor, median and ceiling are text-only inferences and are scored low-to-mid. Popularity and the archetype's usage statistics confirm the list is real, not that it is strong, and no card scores were averaged. The deck is Illegal: Ash Blossom and K9-17 Izuna are run three times against a limit of two, which caps the final score and makes this a structural-only read. It has no Side Deck, and no tournament or win-rate data exists, so Meta Power is null and Tournament Reliability is a provisional estimate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in opening 5) = 0.94; core clusters are split across Ritual/Fusion/Xyz routes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 cards at 3 copies and 7 singletons; 42 off-archetype copies lower brick-redundancy and hand-quality read (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; best line unknown, ceiling inferred from end-board text (Inferred)
D4 Combo Floor & Median Output 42 No median power index or board distribution; floor inferred from searcher and Tribute route density (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Searchers and multiple Special Summon routes give alternate lines after one interruption; no route trace (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via GY Rehearsal, Flair and Malabarisme text; no resource signature (Inferred)
D7 End-Board & Interaction Quality 60 9 negation-text and 20 removal-text cards; 3x Ash, 3x Solemn, 2x Izuna, Nibiru as hand traps; density is text-derived (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second split unavailable; Nibiru, Solemn and Dimensional Fissure provide board-breaking density from text (Inferred)
D9 Offensive Pressure & Closing Power 58 End-board ATK up to 3300 (K9-X Werewolf), 3000 (Umbral Horror, Zeus) and 2500 Biancaviso; no closing-pressure data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards inside the 40-60 window but 40% exact archetype purity and many off-archetype staples (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra cards: 9 Xyz, 2 Fusion, 2 Synchro, 2 Link; flexible but split across sub-archetypes (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck registered; adaptability cannot be assessed and scored as a structural gap (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-route Ritual/Tribute/Xyz sequencing across 3 archetypes is high-complexity; no step traces (Inferred)

How the score was computed

Strategy profile: Combo 100% (Toolbox secondary noted, not blended). Modifiers: none.


More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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