Therions Deck #772384 — Yu-Gi-Oh! OCG

60 Main, 14 Extra, incl. X-Cross Cannon x3, Unauthorized Reactivation x3, Union Activation x3. Created Oct 21, 2026 by YGO Mod.

Deck Therions OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 42
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 61 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Union-equip boss pressure (Union Hangar, Union Activation and the A-to-Z / ABC Union monsters) feeding Extra Deck bosses such as ABC-Dragon Buster, XYZ-Hyper Dragon Cannon and Galaxy-Eyes Tachyon Primal, with Therion King Regulus as the main Machine boss; Hand-trap-supported disruption that wins by denying the opponent's board and draw
  • Turn 1 (going first): Search a Union or Therion starter with Union Hangar or Therion Discolosseum, then equip a Union monster to a LIGHT Machine and attack or extend; no reliable 2-card bootstrap is evidenced
  • Turn 2 (going second): Keep a hand with a hand trap (Ash Blossom, Ghost Belle, Maxx C, Droll and Lock Bird, Infinite Impermanence, Nibiru) and answer the opponent's first board before rebuilding through Union searches
  • Recovery: Recover with searchers (17 searcher-text cards) and GY recursion (Union Activation, Galaxy Journey, Therion King Regulus self-summon)
  • After siding: Not evaluable: the deck has 0 side cards, so no post-side plan exists

Why it scores here

The deck is scored as a system, not as an average of its cards. It reliably opens a searcher (about 0.82 chance of at least one searcher in a 5-card opening hand) and has enough hand traps (12 cards, about 0.75 chance of one in a 6-card going-second hand) to interact with a first board. Its strongest scores come from interruption resilience and going-second interaction, and its weakest from the absence of recorded combos, a 0-card side deck, and a 61-card main with a Forbidden card. The list is Illegal, so it is capped to a theoretical, structural-only score of 30. Popularity did not earn points: the Therions archetype usage stats confirm the core is real but do not add power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher in 5) ~0.82 and P(>=1 copy of a 3-copy starter) ~0.23; the Union engine needs 2 or more specific cards to go live (Inferred)
D2 Opening-Hand Quality & Brick Management 50 27 singleton slots and many Union monsters that need an equip target make dead hands plausible; no brick estimate was supplied (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median is unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Hand traps, GY recursion (Union Activation, Galaxy Journey) and Therion Discolosseum give several independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers and recursion cover resource replenishment; no resource data was supplied (Inferred)
D7 End-Board & Interaction Quality 72 12 hand traps plus negate and removal text on boss monsters, from card text and flags (Inferred)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap density is high (about 0.75 for at least one); no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK reaches 2800 to 3000 (Regulus, ABC-Dragon Buster, Dragon Cannon) but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 61 Main cards against a 60 cap, 32 level-0 spells and traps, and 75 off-exact-archetype copies lower compactness (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 45 14 Extra cards spread across 4 summoning types (7 Fusion, 3 Link, 3 XYZ, 1 Synchro) with little shared engine; the Extra Deck is not coherent (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines (Union, Galaxy, Dominus, ABC) and many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); illegal_cap (-14). Final formula: No reliable metagame: 0.80*Structural(54.3) + 0.20*TournamentReliability(42) = 51.9; modifiers -8 gives 43.9; Illegal cap applied, so score = 30 (theoretical / structural-only, not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interruption package: 12 hand traps and about 15 negation-text cards
  • Reliable searcher density: 17 searcher-text cards give a high chance of a search in the opening hand
  • Varied recovery routes through Union Activation, Galaxy Journey and Therion Discolosseum

Weaknesses

  • Illegal list: Triple Tactics Talent is Forbidden and the Main Deck has 61 cards against a 60-card cap
  • No side deck, so there is no post-side adaptability
  • Four Extra Deck summoning types with little shared engine (Fusion, Link, XYZ, Synchro)
  • 75 of 61 Main cards are outside the exact Therion archetype, which lowers engine coherence

Critical choke points

  • Union monsters need an equip target, so the Union engine stalls without a LIGHT Machine on board
  • Several boss Extra Deck monsters need specific Fusion or Union materials, which can be unavailable after interruption
Priority Remove Add Reason
1 Triple Tactics Talent Any legal card It is Forbidden in OCG; the list cannot be legal while it is present
2 One non-engine Main Deck card (for example Quick Summon or Galaxy Journey) None Bring the Main Deck to 60 cards, the maximum for this format
3 None A 15-card side deck with hand traps and anti-Union or anti-Galaxy answers The list has no side deck, so it has no post-side plan

Evidence & confidence

  • Verified: Triple Tactics Talent is Forbidden and run 1 copy (legal 0); Main Deck size is 61, outside the OCG range of 40 to 60; Side deck is 0 cards; 17 searcher-text cards, 12 hand traps and 15 negation-text cards from card flags and text; Ash Blossom and Ghost Belle hand-trap text and copy counts
  • Observed: Usage stats show Therion King Regulus at 94.7% inclusion across the archetype sample (2 copies here)
  • Inferred: P(>=1 searcher in 5) about 0.82 (hypergeometric); Union engine can go live from a 2-card bootstrap (Inferred); Interaction density is high and gives the going-second advantage
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit is unknown: no tournament link
  • Data gaps: Illegal list (Forbidden card and 61 Main cards) means no normal Final Contextual score 1 passcode in CardIDList (10443957) could not be resolved to a card and was counted as Main No recorded combos (0 parseable boards), so floor, median and ceiling are text-only inference No side deck, so post-side adaptability cannot be scored No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN; all consistency values are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Therions

Therions Breakdown

 
 

 

 

 

 

 

 
 

 

 
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