Galaxy Photon Deck #772383 — Yu-Gi-Oh! OCG
60 Main, 14 Extra, incl. X-Cross Cannon x3, Unauthorized Reactivation x3, Union Activation x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Cyber Dragon, the Luminous Mech Dragon x1
- Droll & Lock Bird x1
- Galaxy-Eyes Tachyon Primal x1
- Gearfried the Steel Knight x1
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Nibiru, the Primal Being x1
- Therion "King" Regulus x2
- X-Cross Cannon x3
- X-Head Cannon x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Torque Tune Gear x1
- A-Assault Core x1
- B-Buster Drake x2
- C-Crush Wyvern x1
- Union Driver x1
- Union Pilot x1
- Y-Yare Head x2
- Z-Zillion Tank x2
- Crossout Designator x1
- Galaxy Journey x1
- Pot of Prosperity x1
- Quick Summon x1
- Reinforcement of the Army x1
- Sales Ban x2
- Spell Card "Enemy Controller" x2
- Spell Card "Monster Reborn" x1
- Terraforming x1
- Therion Discolosseum x1
- Triple Tactics Talent x1
- Unauthorized Reactivation x3
- Union Activation x3
- Union Hangar x3
- Angel Statue - Azurune x1
- Dominus Purge x3
- Evenly Matched x3
- Infinite Impermanence x1
- Red Reboot x1
- Tachyon Transmigration x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 40 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 61 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Union monster beatdown and Extra Deck boss summons (ABC-Dragon Buster, Galaxy-Eyes Tachyon Primal, Cyber Dragon Nova), with no single reliable finisher; Hand-trap-supported disruption that trades resources for board control
- Turn 1 (going first): Search Union Hangar or Union Activation, then Special Summon a Union monster from hand or Deck and build a 2-card board; Union Activation is the only searcher-driven engine start in the sample
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Infinite Impermanence) to stop the opponent's first Extra Deck summon, then rebuild from the Deck
- Recovery: Recycle Galaxy Journey, Mulcharmy Fuwalos and Union monsters from the GY; floating Union equips give some recursion, but there is no recorded recovery line
- After siding: Not available: the Side Deck is empty (0 cards), so no post-side plan can be scored
Why it scores here
The score comes from the deck as a system, not from averaging its cards. The list runs 61 Main Deck cards, one over the OCG maximum, and includes a Forbidden card (Triple Tactics Talent), so it is Illegal and receives only a capped structural estimate. Its Union engine has real searchers (17 searcher-text cards, about 82% chance of at least one in an opening 5), but the Galaxy Photon core is largely missing (22% of the archetype's standard core is present) and the deck is spread across ABC, Therion, Dominus, Cyber, Galaxy-Eyes and Union sub-archetypes with 0% exact-name purity, so the engine does not cohere. Interaction is the deck's strongest area: 12 hand traps and about 30 removal-text cards give it layered disruption, especially on the going-second turn. Consistency and closing are weak: the 27 singleton slots, the lack of recorded combos, the empty Side Deck and the single-card boss lines all reduce repeatability. Popularity and usage data were not used to add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | Searcher text on 17 cards (P>=1 in opening 5 about 0.82), but only 4 of 18 archetype-core cards run and no 2-card bootstrap is recorded (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | 61 cards with 27 singletons and a mix of 6 sub-archetypes; full-brick and conflicting-hand rates are estimated, not observed (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards, so combo ceiling rests on card text only: Union equip plus Extra Deck summons, with ABC-Dragon Buster as the strongest payoff (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combo median; the typical line is 1-2 hand-trap plays or a single Union summon, so the floor is low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Several independent disruption routes (Ash, Ghost Belle, Droll, Infinite Impermanence, Red Reboot, Dominus Purge), but no recorded recovery sequence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion is limited to Galaxy Journey, Mulcharmy Fuwalos and Union equip returns; no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Hand traps and negation text on about 15 cards plus Number 90 and Infinite Impermanence give layered interaction; no win-rate data supports it (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second disruption comes from hand traps and Maxx C, Droll and Enemy Controller; no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters at 2800-3000 ATK (Regulus, Tachyon Primal, Dragon Cannon, Underworld Goddess) but no reliable closing line (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 25 | Main Deck is 61 cards (over the 60 maximum), with 27 singletons, 0% exact-name archetype purity and a Forbidden card in the list (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 14 Extra Deck cards across fusion, link, Xyz and synchro with several weak or off-plan choices; Extra summons are the main payoff (Inferred) |
| D12 | Side Deck Adaptability | 10 | The Side Deck is empty, so there is no post-side adaptation (Verified, scored as absent) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample or tournament link; the archetype is not in the usage top-core set (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple engines and 12 hand traps require many decision points and timing choices (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); oversize_main_deck (-3); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural(43) + 0.20*TournamentReliability(35) = 41.4, then Illegal cap and modifiers (-11) = 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.7 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Heavy disruption suite: 12 hand traps and about 30 removal-text cards
- Real searchers (17 searcher-text cards) give a high chance of finding a playable starter
- Extra Deck covers fusion, Xyz, link and synchro bosses, so multiple summon routes are available
Weaknesses
- Illegal in OCG: 61 Main Deck cards and a Forbidden card
- Low archetype cohesion: 0% exact-name purity and 22% core presence
- No Side Deck, so no adaptation
- No recorded combos, so the ceiling and median are text-only estimates
Critical choke points
- Union Hangar and Union Activation are the only searcher-driven engine starts, so losing them to a hand trap leaves the engine dead
- Single-copy boss and engine cards (Galaxy-Eyes Tachyon Primal, Cyber Dragon Nova, Underworld Goddess) have no backup
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (Forbidden) and the unresolved passcode 10443957 | Nothing; both must leave to make the list legal | Restores a legal list and removes the copy-limit violation |
| 2 | One off-plan singleton (e.g. a Machina, Cyber or Gadget tech card) | A 60th card that reinforces Union or the Galaxy-Eyes core | Brings the Main Deck to 60, the OCG maximum, and improves engine consistency |
| 3 | None | A 15-card Side Deck with hand traps and matchup-specific answers | Gives the deck a post-side plan so it can be scored for best-of-3 play |
Evidence & confidence
- Verified: Illegal status: 61 Main Deck cards over the OCG maximum of 60; Triple Tactics Talent is Forbidden and run 1 copy; Side Deck is empty (0 cards); Archetype exact-name purity 0%, core presence 22.2%
- Inferred: Opening-hand probabilities and brick estimates; Interaction and resilience scores from card text; Going-first and going-second estimates from card text
- Provisional: Meta and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so meta-share and pilot records are absent One passcode (10443957) could not be resolved and is counted as Main No win-rate telemetry exists; going-first and going-second signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be scored
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