ABC Deck #772382 — Yu-Gi-Oh! OCG
60 Main, 14 Extra, incl. X-Cross Cannon x3, Unauthorized Reactivation x3, Union Activation x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Cyber Dragon, the Luminous Mech Dragon x1
- Droll & Lock Bird x1
- Galaxy-Eyes Tachyon Primal x1
- Gearfried the Steel Knight x1
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Nibiru, the Primal Being x1
- Therion "King" Regulus x2
- X-Cross Cannon x3
- X-Head Cannon x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Torque Tune Gear x1
- A-Assault Core x1
- B-Buster Drake x2
- C-Crush Wyvern x1
- Union Driver x1
- Union Pilot x1
- Y-Yare Head x2
- Z-Zillion Tank x2
- Crossout Designator x1
- Galaxy Journey x1
- Pot of Prosperity x1
- Quick Summon x1
- Reinforcement of the Army x1
- Sales Ban x2
- Spell Card "Enemy Controller" x2
- Spell Card "Monster Reborn" x1
- Terraforming x1
- Therion Discolosseum x1
- Triple Tactics Talent x1
- Unauthorized Reactivation x3
- Union Activation x3
- Union Hangar x3
- Angel Statue - Azurune x1
- Dominus Purge x3
- Evenly Matched x3
- Infinite Impermanence x1
- Red Reboot x1
- Tachyon Transmigration x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 61 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Union-engine boards (ABC and A-to-Z Union Machines) that Special Summon and equip into Extra Deck bosses such as ABC-Dragon Buster, XYZ-Hyper Dragon Cannon and Invoked Mechaba; Galaxy-Eyes and Cyber Dragon Extra Deck threats backed by Galaxy Photon Dragon, Cyber Dragon Nova and Number 90
- Turn 1 (going first): Search a Union starter with Union Hangar or Union Activation, Normal Summon or Special Summon the Union monster, then equip to a LIGHT Machine and reach a Fusion or Link boss
- Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Lock Bird) and negate the first starter, then rebuild with a second Union line from the Deck
- Recovery: Recycle Union monsters from the GY through Unauthorized Reactivation and Union Activation; banish-cost Extra Deck summons refill the board
- After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan in this list
Why it scores here
This list cannot be scored as a normal deck: it has 61 main-deck cards against an OCG limit of 60, and it runs one copy of Triple Tactics Talent, which is Forbidden. The score below is a structural-only read of the system, capped low because the list is illegal. Its engine is a dense Union-Machine core (about 96.6% chance of at least one core card in a 5-card opening hand, Inferred) with heavy searcher density (17 searchers, about 82% to have one in hand), so it opens functional hands often. Interaction is strong on paper: 12 hand traps and 15 negation-text cards, with about 75% chance of a hand trap in a 6-card going-second hand (Inferred), which earns the going-second and end-board dimensions. Popularity did not earn points: usage statistics show the archetype core, but the score does not rely on it. No combo boards exist in the evidence, so ceiling and median are text-only inference, and no side deck or matchup data exists to lift the score further. The score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in a 5-card hand) ~ 0.23 each; core group 96.6% at least one present; searcher group 81.8% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 61 main cards with 27 singletons and no side deck; brick risk estimated from the Union-only subset and the 0-level spell count (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combo boards; ceiling inferred from Extra Deck boss text such as ABC-Dragon Buster and XYZ-Hyper Dragon Cannon (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Redundant starters across Union Activation, Union Hangar and Unauthorized Reactivation plus 12 hand traps give independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (17 copies) and GY recursion from Unauthorized Reactivation and Union Activation (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 30 removal-text and 15 negation-text cards, with 2 Ash Blossom and Ghost Belle hand traps (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps reach about 75% in a 6-card going-second hand; Galaxy-Eyes and Crossout answers available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck bosses at 2500-3000 ATK with piercing and banish-based removal text (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 61 main cards exceeds the OCG cap, one card is Forbidden, and 1 passcode did not resolve, which penalizes compactness (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra Deck cards across Fusion, Link, Xyz and Synchro, but only a few are core to the engine (Verified from composition, Inferred for usage) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Union equip chains and multiple summon-type choices raise the decision burden (Inferred) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (approximate, weights taken from the Combo profile). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list cap (-8); Banlist exposure (-4). Final formula: No reliable metagame: 0.80*Structural(54) + 0.20*TournamentReliability(35) = 50.2; modifiers -12 gives 38; Illegal cap applied, final score 30 (structural-only, theoretical)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and starter redundancy (17 searchers, 3-copy Union Hangar, Union Activation, Unauthorized Reactivation)
- Strong hand-trap and negation coverage for going second (12 hand traps)
- Extra Deck bosses with negation and banish-based removal text
- Consistent core with about 96.6% opening access to at least one core card (Inferred)
Weaknesses
- Illegal list: 61 main cards exceeds the OCG cap of 60
- Forbidden card Triple Tactics Talent is present
- No side deck, so no matchup adaptation or post-side plan
- No recorded combo boards, so ceiling and median are unverified
- One passcode in the list did not resolve to a card
Critical choke points
- The list must be legal before any normal score applies: remove one card to reach 60 main and remove Triple Tactics Talent
- Union Hangar or Union Activation as the single search route for most lines; a lost searcher stalls the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal Main Deck card of the deck's choice (Forbidden card cannot be run) | Restores legality: the card is Forbidden in OCG and the copy limit is 0 |
| 2 | One Main Deck card, such as a surplus single-copy tech or Galaxy Journey | None (keeps 60 main cards) | Brings the main deck within the 40-60 size rule |
| 3 | The unresolved passcode 10443957 | A verified card with a known passcode | Removes an unresolved entry that the evaluation cannot check |
Evidence & confidence
- Verified: Main deck is 61 cards against an OCG size rule of 40-60; Triple Tactics Talent is Forbidden and run 1 copy (legal copies 0); Extra Deck composition is 7 Fusion, 3 Link, 3 Xyz and 1 Synchro (14 cards); No side deck is present
- Inferred: Opening access to the Union core is about 96.6% (hypergeometric); Going-second hand traps reach about 75% of hands (hypergeometric); Interaction density is high based on negation and removal card text
- Provisional: Meta and format fit (no dated meta sample supplied); Median output (no combo boards)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode (10443957) could not be resolved to a card and was counted as main No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side adaptability cannot be measured
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