ABC Deck #772382 — Yu-Gi-Oh! OCG

60 Main, 14 Extra, incl. X-Cross Cannon x3, Unauthorized Reactivation x3, Union Activation x3. Created Oct 21, 2026 by YGO Mod.

Deck ABC OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 35
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 61 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Union-engine boards (ABC and A-to-Z Union Machines) that Special Summon and equip into Extra Deck bosses such as ABC-Dragon Buster, XYZ-Hyper Dragon Cannon and Invoked Mechaba; Galaxy-Eyes and Cyber Dragon Extra Deck threats backed by Galaxy Photon Dragon, Cyber Dragon Nova and Number 90
  • Turn 1 (going first): Search a Union starter with Union Hangar or Union Activation, Normal Summon or Special Summon the Union monster, then equip to a LIGHT Machine and reach a Fusion or Link boss
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Lock Bird) and negate the first starter, then rebuild with a second Union line from the Deck
  • Recovery: Recycle Union monsters from the GY through Unauthorized Reactivation and Union Activation; banish-cost Extra Deck summons refill the board
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan in this list

Why it scores here

This list cannot be scored as a normal deck: it has 61 main-deck cards against an OCG limit of 60, and it runs one copy of Triple Tactics Talent, which is Forbidden. The score below is a structural-only read of the system, capped low because the list is illegal. Its engine is a dense Union-Machine core (about 96.6% chance of at least one core card in a 5-card opening hand, Inferred) with heavy searcher density (17 searchers, about 82% to have one in hand), so it opens functional hands often. Interaction is strong on paper: 12 hand traps and 15 negation-text cards, with about 75% chance of a hand trap in a 6-card going-second hand (Inferred), which earns the going-second and end-board dimensions. Popularity did not earn points: usage statistics show the archetype core, but the score does not rely on it. No combo boards exist in the evidence, so ceiling and median are text-only inference, and no side deck or matchup data exists to lift the score further. The score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in a 5-card hand) ~ 0.23 each; core group 96.6% at least one present; searcher group 81.8% (Inferred)
D2 Opening-Hand Quality & Brick Management 50 61 main cards with 27 singletons and no side deck; brick risk estimated from the Union-only subset and the 0-level spell count (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling inferred from Extra Deck boss text such as ABC-Dragon Buster and XYZ-Hyper Dragon Cannon (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Redundant starters across Union Activation, Union Hangar and Unauthorized Reactivation plus 12 hand traps give independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (17 copies) and GY recursion from Unauthorized Reactivation and Union Activation (Inferred)
D7 End-Board & Interaction Quality 68 30 removal-text and 15 negation-text cards, with 2 Ash Blossom and Ghost Belle hand traps (Inferred from card text)
D8 Going-Second & Board-Breaking Power 65 Hand traps reach about 75% in a 6-card going-second hand; Galaxy-Eyes and Crossout answers available (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses at 2500-3000 ATK with piercing and banish-based removal text (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 35 61 main cards exceeds the OCG cap, one card is Forbidden, and 1 passcode did not resolve, which penalizes compactness (Verified)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards across Fusion, Link, Xyz and Synchro, but only a few are core to the engine (Verified from composition, Inferred for usage)
D12 Side Deck Adaptability 10 No Side Deck is present, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Union equip chains and multiple summon-type choices raise the decision burden (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (approximate, weights taken from the Combo profile). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list cap (-8); Banlist exposure (-4). Final formula: No reliable metagame: 0.80*Structural(54) + 0.20*TournamentReliability(35) = 50.2; modifiers -12 gives 38; Illegal cap applied, final score 30 (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter redundancy (17 searchers, 3-copy Union Hangar, Union Activation, Unauthorized Reactivation)
  • Strong hand-trap and negation coverage for going second (12 hand traps)
  • Extra Deck bosses with negation and banish-based removal text
  • Consistent core with about 96.6% opening access to at least one core card (Inferred)

Weaknesses

  • Illegal list: 61 main cards exceeds the OCG cap of 60
  • Forbidden card Triple Tactics Talent is present
  • No side deck, so no matchup adaptation or post-side plan
  • No recorded combo boards, so ceiling and median are unverified
  • One passcode in the list did not resolve to a card

Critical choke points

  • The list must be legal before any normal score applies: remove one card to reach 60 main and remove Triple Tactics Talent
  • Union Hangar or Union Activation as the single search route for most lines; a lost searcher stalls the engine
Priority Remove Add Reason
1 Triple Tactics Talent A legal Main Deck card of the deck's choice (Forbidden card cannot be run) Restores legality: the card is Forbidden in OCG and the copy limit is 0
2 One Main Deck card, such as a surplus single-copy tech or Galaxy Journey None (keeps 60 main cards) Brings the main deck within the 40-60 size rule
3 The unresolved passcode 10443957 A verified card with a known passcode Removes an unresolved entry that the evaluation cannot check

Evidence & confidence

  • Verified: Main deck is 61 cards against an OCG size rule of 40-60; Triple Tactics Talent is Forbidden and run 1 copy (legal copies 0); Extra Deck composition is 7 Fusion, 3 Link, 3 Xyz and 1 Synchro (14 cards); No side deck is present
  • Inferred: Opening access to the Union core is about 96.6% (hypergeometric); Going-second hand traps reach about 75% of hands (hypergeometric); Interaction density is high based on negation and removal card text
  • Provisional: Meta and format fit (no dated meta sample supplied); Median output (no combo boards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode (10443957) could not be resolved to a card and was counted as main No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side adaptability cannot be measured

More OCG Info

ABC

ABC Breakdown

 
 

 

 

 

 

 

 
 

 

 
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