Rikka Deck #772380 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sage of Benevolence - Ciela x3, The Great Gallant Bandit x3. Created Oct 21, 2026 by YGO Mod.

Deck Rikka OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
51± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Plant-engine board built from Rikka starters (Glamour, Petal, Konkon, Mudan, Princess), converting into Xyz/Link boss monsters such as Queen of the Night, Teardrop, Frozen Lady Justice and Hyperyton.; Recursion through Rikka Tranquility and GY-revival effects (Hellebore, Kanzashi) to rebuild a Plant board after disruption.
  • Turn 1 (going first): Open a Rikka starter (Glamour or Petal) and search a second Rikka piece, then Normal or Special Summon Plant monsters into an Xyz or Link extension. Hand traps stay in hand as backup.
  • Turn 2 (going second): Use the six-card hand to hold up hand traps and negations (Ash Blossom, Infinite Impermanence, Effect Veiler, Droll and Lock Bird, Maxx C) and force the opponent to commit before deploying a boss.
  • Recovery: Recover from a broken board via Rikka Tranquility, Rikka Petal from the GY and Kanzashi or Hellebore revival, plus Pot of Prosperity for card advantage.
  • After siding: No side deck is registered, so there is no measurable post-side plan. Any adjustment is an untested assumption.

Why it scores here

The deck opens a Plant engine reliably on the strength of its Rikka starter density: P(at least one archetype-core card in a 5-card opener) is about 0.97, though a triple-copy starter such as Rikka Glamour hits in the opener only about 25% of the time (Inferred). Its interaction is the strongest part of the system, with 8 hand traps, 17 negation-text cards and several Solemn and Ash Blossom copies that let it stay in the game when going second. Conversion is capped by the absence of any recorded boards, so the ceiling and median can only be read from card text (Inferred). Only 24% of the main deck is exact Rikka and about 27 cards are generic tech or staples, which costs consistency and efficiency, and the deck has no side deck, which removes any post-side plan. The score comes from consistency, interaction and resilience on the system as a whole, not from Rikka being a popular archetype and not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in opener) ~0.97; P(>=1 searcher-text card in 5) ~0.75; triple-copy starters hit only ~25% of openers (Inferred)
D2 Opening-Hand Quality & Brick Management 52 27 off-archetype main copies and several dead-draw tech cards (Maxx C, Droll, Harpie's Duster) raise brick risk; 17 singletons (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling read from text only (Queen of the Night, Teardrop, Frozen Lady scaling) (Inferred)
D4 Combo Floor & Median Output 45 No combo median or distribution available; floor estimated from starter diversity (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Tranquility and Hellebore recursion plus multiple negation routes give partial resilience (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Prosperity and Glamour/Petal searches give card flow; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 8 hand traps, 17 negation-text cards and 3 Solemn copies give high interaction density (Inferred, semantic)
D8 Going-Second & Board-Breaking Power 58 Dimensional Barrier, Hellebore and Lonefire-style revival give some board-breaking power going second (Inferred)
D9 Offensive Pressure & Closing Power 62 Queen of the Night 3200 ATK and scaling Xyz/Link finishers give closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 56 main cards with only ~24% exact archetype purity and 17 singleton slots reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15/15 Extra slots used, with 10 Xyz and 5 Link and some single-use or situational pieces (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty; no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Rikka sub-engines and many negation timings require frequent decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Rikka starter and searcher density gives reliable T1 engine access
  • Eight hand traps and multiple negation routes give strong interaction when going second
  • Extra Deck fully used with several high-ATK Xyz finishers and Link support

Weaknesses

  • Only about 24% exact archetype purity; roughly 27 generic or staple slots dilute the engine
  • No side deck, so there is no post-side plan
  • No recorded boards, so combo conversion and median output can only be estimated from text

Critical choke points

  • Rikka starter access depends on triple-copy Glamour or double-copy Petal, each unlikely to appear in the opener
  • Going-first plan depends on Plant summons with no hand-trap backup
Priority Remove Add Reason
1 Dead-draw tech (Maxx C or Droll and Lock Bird, one copy each) Rikka-specific starter or searcher Raises archetype purity and reduces brick risk without losing the interaction core.
2 One singleton off-archetype tech slot Side deck (up to 15) covering the most common matchups Creates a post-side plan, which the deck currently lacks.

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0 all within OCG size rules; All restricted cards are at or below their legal copy limits; Archetype purity 23.9% and copy histogram match the composition data
  • Observed: Usage statistics: 17 of 24 typical core cards present (70.8%)
  • Inferred: P(>=1 archetype-core card in opener) ~0.97 from hypergeometric estimate; Interaction density high from negation and hand-trap text; Consistency and brick estimates from composition and card text
  • Provisional: Meta and matchup fit cannot be scored without a dated meta sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup rates unknown Meta Power provisional unless a dated metagame sample is supplied no side deck; post-side performance cannot be measured

More OCG Info

Rikka

Rikka Breakdown

 
 

 

 

 

 

 

 
 

 

 
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