Lunalight Deck #772377 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Lunalight Gold Leo x3, Lunalight Silver Hound x3, Lunalight Fusion x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
62± 6/ 100
Power Score
Structural 66
Reliability 58
Going First 70
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 70
Going Second 62
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Lunalight Liger Dancer, Lunalight Panther Dancer or Lunalight Cat Dancer (or Lunalight Leo Dancer / Sabre Dancer) and attack through the opponent's board; Lunalight Starving Venom-style Fusion pressure, Lunalight Sabre Dancer and Leo Dancer with second attacks and Fusion Summon recursion from the GY
  • Turn 1 (going first): Normal Summon Lunalight Gold Leo or Silver Hound to search a Lunalight monster, then use Lunalight Fusion or Polymerization family spells to Fusion Summon an Extra Deck monster the same turn
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Ghost Belle, Droll and Lock Bird, Nibiru) to interrupt the opponent's first combo, then rebuild with Lunalight searchers and Fusion
  • Recovery: Recover through GY-to-field effects (Lunalight Yellow Marten, Lunalight Perfume Dancer, Lunalight White Rabbit, Lunalight Reincarnation Dance) and re-Fusion from the Extra Deck
  • After siding: Not available: the deck runs zero side-deck cards, so no post-side plan can be evaluated

Why it scores here

This Lunalight list reliably opens its engine: three copies each of Lunalight Gold Leo, Silver Hound and Lunalight Fusion give a hypergeometric chance of about 0.26 for each three-copy group in a 5-card opening hand, and the 29-copy archetype core has a roughly 0.98 chance of at least one card in the opening hand. The deck converts through ten Fusion monsters, with the Liger, Panther and Cat Dancers giving real closing pressure. Recursion (Yellow Marten, Perfume Dancer, White Rabbit) and six hand traps let it survive one interruption and rebuild, which earns the resilience and grind scores. It is not scored on popularity: Lunalight's usage stats confirm the list is real, but they do not raise the score. The score comes from consistency, interaction and closing power on the system, not from averaging card scores. The deck loses points for having no side deck, 29 off-archetype copies, eleven conditional tech cards that can brick, and no recorded boards to confirm the combo ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(>=1 of 3 Gold Leo or Silver Hound in 5-card hand) ≈ 0.26 each; archetype core P(>=1) ≈ 0.98; searcher-text group P(>=1) ≈ 0.88 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 29 singletons and 11 tech cards, several conditional (Lightning Storm, Dark Hole, Harpie's Feather Duster, Cosmic Cyclone); four overlapping Polymerization spells; no side to replace dead cards (Inferred)
D3 Combo Conversion & Ceiling 64 Ceiling from Liger Dancer (3800 ATK), Panther Dancer (2800) and Starving Venom (2800) via Fusion from the Extra Deck; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 55 No parseable combo boards, so floor and median are not measured; structural estimate only (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Recursion through Yellow Marten, Emerald Bird, Perfume Dancer and White Rabbit, plus six hand traps for interruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 Eighteen searcher-text cards and GY-to-field recursion; Fusion material spend is high, so the grind is good but not free (Inferred)
D7 End-Board & Interaction Quality 74 Six hand traps, 14 negation-text and 19 removal-text cards; Infinite Impermanence and Crimson Fox add layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 66 P(>=1 hand trap in 6-card going-second hand) ≈ 0.52; Dark Hole and Lightning Storm are conditional board breakers (Inferred)
D9 Offensive Pressure & Closing Power 80 Liger Dancer 3800 ATK, Panther Dancer 2800 with effect protection, second attacks on Leo and Liger Dancers (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 54-card main at 40-60 legal range, but 11 tech and 4 overlapping Fusion spells lower density (Inferred)
D11 Extra Deck Efficiency & Coverage 58 All 15 Extra slots used: 10 Lunalight-relevant Fusions plus 5 off-plan (Tri-Brigade Rugal, Gravity Controller, Brotherhood Tiger King, Outer Entity Nyarla, S:P Little Knight) (Inferred)
D12 Side Deck Adaptability 8 Zero side-deck cards; no post-side plan possible in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats are the only context (Provisional)
D14 Pilotability & Error Tolerance 46 Multi-step Fusion chains with many Extra Deck decisions; repeatable but demanding (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 70, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Off-archetype dilution (-2); Compact three-copy starter line (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural computed with D13 dropped and weights renormalised over 97)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter and searcher density (3x Gold Leo, 3x Silver Hound, 3x Lunalight Fusion, 18 searcher-text cards)
  • Strong Extra Deck closers (Liger Dancer 3800, Panther Dancer 2800, Starving Venom 2800)
  • Layered interaction: six hand traps plus negation and removal text
  • Recursion lines for interruption resilience

Weaknesses

  • No side deck at all
  • Eleven tech cards, several conditional, raise brick risk
  • Four overlapping Polymerization-type spells compete for the same slots
  • Five off-plan Extra Deck cards dilute the Fusion pool

Critical choke points

  • Lunalight Fusion and Polymerization family: the Fusion Summon line depends on a Fusion spell, and fusion spells are only 7 of 54 main cards
  • Going second: if the opponent's first turn is answered by a single hand trap, the rebuild relies on Gold Leo and Silver Hound surviving
Priority Remove Add Reason
1 One copy of Lightning Storm or Harpie's Feather Duster A side-deck or generic starter/searcher (e.g. a second Lunalight Tiger-style searcher) if the format allows a side Conditional tech cards brick often; a no-side list cannot swap them out
2 One of Super Polymerization / Heavy Polymerization / Greater Polymerization A Lunalight monster that searches or revives Reduces overlapping Fusion spells and raises starter quality
3 Gravity Controller (Extra Deck) A second Lunalight Extra Deck Fusion (e.g. Perfume Dancer) Improves Extra Deck coverage with core Lunalight monsters

Evidence & confidence

  • Verified: Legal in OCG: 54 main, 15 extra, 0 side, all restricted copies within legal limits; Card text and statistics for all listed cards; Copy histogram: 29 singletons, 8 doubles, 3 triples
  • Observed: Usage statistics confirm Lunalight is a real archetype with 100% inclusion of Gold Leo
  • Inferred: Starter access and brick rate from hypergeometric estimates; Interaction density from text regex plus card text; Closing power from ATK and second-attack text; Going-second and going-first power blends
  • Provisional: Meta-share and matchup fit (D13) with no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records absent No win-rate telemetry for going-first, going-second, matchups or brick rates Usage-statistics in this deck flags appear to miss Extra Deck cards: Lunalight Leo Dancer, Sabre Dancer, Panther Dancer and S:P Little Knight are present in the list (copies 2/2/1/1) but marked absent; core-card presence (64%) is therefore unreliable No sideboard data: the deck has no side cards, so D12 is structural only Meta Power provisional without a dated metagame sample

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top