Eldlich Deck #772371 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Lava Golem x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Eldlich the Golden Lord x3
- Lava Golem x3
- Ash Blossom & Joyous Spring x3
- Cursed Eldland x2
- Dark Ruler No More x3
- Delta of Invitation x3
- Eldlixir of Black Awakening x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Metamorphosis x3
- Raigeki x1
- Terraforming x1
- Apophis the Serpent x1
- Apophis the Swamp Deity x2
- Conquistador of the Golden Land x3
- Destructive Daruma Karma Cannon x3
- Dominus Purge x1
- Eldlixir of Scarlet Sanguine x3
- Eldlixir of the Glorious Golden Land x2
- Evenly Matched x3
- Huaquero of the Golden Land x2
- Infinite Impermanence x3
- Powersink Stone x1
- Skill Drain x1
- Solemn Judgment x1
- Solemn Strike x3
- Solemn Warning x1
Extra Deck (15)
- Divine Serpent Apophis x1
- Eldlich the Mad Golden Lord x2
- Fallen Angel of the Golden Land x2
- Naturia Exterio x1
- Saint Azamina x1
- Flying Mary, the Wandering Ghost Ship x2
- Gravity Controller x1
- Link Spider x1
- Silhouhatte Rabbit x1
- Chaos Angel x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.2 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Eldlich the Mad Golden Lord (2 copies, Extra) and Superdreadnought Rail Cannon Gustav Rocket (5000 ATK) as end-board threats, supported by Eldlich recursion from the Graveyard; Fallen Angel of the Golden Land and Saint Azamina as additional Extra Deck boards; Flying Mary as a Link-based Zombie recursion route
- Turn 1 (going first): Open on Eldlich/Eldlixir searchers and Delta of Invitation to reach a Zombie Eldlich board, keeping hand traps and Solemn/Skill Drain-type interaction up for the opponent's first Summon (Inferred)
- Turn 2 (going second): Six-card hand with 9 hand traps and 22 tech/interaction cards to answer the opponent's first board, then convert through Eldlich Golden Lord and the Extra Deck boss (Inferred)
- Recovery: Eldlich the Golden Lord and Eldlixirs return from the Graveyard by banishing or sending Golden Land and Eldlixir Spell/Traps, which rebuilds the board after an interruption (Inferred from card text)
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; this is a single-deck structural read
Why it scores here
The deck is scored as a system, not as an average of its cards. Its reliable parts are a 10-card searcher package (about 65% to hit at least one in a 5-card hand, Inferred), a recursive Eldlich engine that rebuilds from the Graveyard, and dense interaction (9 hand traps, 19 negation texts, Skill Drain, Dark Ruler No More, Destructive Daruma, Raigeki and Lightning Storm). Its Extra Deck is fully used (15 cards, all three Extra Deck boss routes present). Combo ceiling and floor are text-only because no recorded boards exist, so those scores are low-confidence. Popularity did not earn points: the archetype usage data is used only for the core check, and the list's exact-name archetype purity is 15.7%. The legality failure (3 copies of Ash Blossom & Joyous Spring against a limit of 2) caps the final score, so this is a structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of 10 searcher-text cards in a 5-card hand) ≈ 0.65; Eldlich the Golden Lord 3 copies, P(≥1 in hand of 5) ≈ 0.25 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 46 non-Extra cards with 30 Trap Cards and several reactive or conditional cards raise brick and dead-card risk; no full-brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards; ceiling is a text read of Eldlich Golden Lord recursion into the Extra Deck bosses, including Gustav Rocket and Eldlich the Mad Golden Lord (Inferred) |
| D4 | Combo Floor & Median Output | 46 | No recorded boards, so median output is unknown; the floor depends on whether the searcher package reaches a Zombie board on turn 1 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 9 hand traps and several Graveyard recursion routes (Eldlich Golden Lord, Eldlixirs, Golden Land traps) give multiple independent rebuilds after an interruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 68 | Spell/Trap recursion through the Graveyard and Eldlixir sets replenishes resources; Delta of Invitation and the searcher package add card flow (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 76 | 19 negation-text cards, 9 hand traps, 21 removal-text cards, and Skill Drain/Dark Ruler give a broad layered end-board interaction suite (Inferred semantic read; hand-trap flags verified) |
| D8 | Going-Second & Board-Breaking Power | 72 | Raigeki, Lightning Storm, Harpie's Feather Duster, Destructive Daruma and Dark Ruler No More directly break an established board, which helps the going-second plan (Inferred from card text) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck boards include Eldlich the Mad Golden Lord (3800 ATK, control-steal text), Gustav Rocket (5000 ATK) and Saint Azamina (4000 DEF) (verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 Main Deck cards with 27 distinct cards and 22 tech cards; many single-copy techs make the list less flexible while the copy ratio stays reasonable (verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra Deck slots are used across fusion (7), link (5), synchro (1) and xyz (2), and each route is a real boss; coverage is good (verified counts) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered (side_count 0), so post-side adaptability cannot be scored and is set to a low floor (verified; Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or dated metagame sample; archetype meta-share and match records are absent, so this is Provisional at a neutral value |
| D14 | Pilotability & Error Tolerance | 45 | Many activation windows across hand traps, Eldlixir options and Graveyard costs require frequent decision points, which raises the pilot's error burden (Inferred from card text) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59.2, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit cap (-12). Final formula: Illegal list: pre-cap = 0.80*59.2 + 0.20*50 - 12 (legality modifier) ≈ 45.4, capped at 25 as a structural-only result, not a normal Final Contextual score (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (9 hand traps, 19 negation-text cards)
- Graveyard recursion for Eldlich Golden Lord and Eldlixirs gives several rebuild routes
- All 15 Extra Deck slots are real boss or route cards
- Multiple one-card answers to an established board (Raigeki, Lightning Storm, Daruma, Dark Ruler)
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring has 3 copies against a Semi-Limited limit of 2
- No Side Deck (side_count 0)
- No recorded combos, so the ceiling and median are text-only
- Low exact-name archetype purity (15.7%), so the engine depends on off-archetype support
Critical choke points
- Eldlich Golden Lord in the Graveyard is the main recovery route; it is only 3 copies (about 25% to be in a 5-card hand)
- Searcher package of 10 cards must hit early for turn-1 consistency
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal, non-Semi-Limited Main Deck card of the player's choice | Brings the deck back under its copy limit so it can receive a normal, non-capped score |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs legal limit 2 (over limit); Main Deck 55 (in 40-60) and Extra 15 (in 0-15) size counts; Banlist statuses for all restricted cards; Extra Deck composition: fusion 7, link 5, synchro 1, xyz 2; Card text excerpts and stats for all resolved cards
- Inferred: Searcher and hand-trap consistency probabilities (hypergeometric, Main Deck only); Engine recovery and resilience reads from card text; Strategy classification (Midrange primary, Stun/Toolbox secondary); Going-first and going-second plan descriptions
- Provisional: Tournament reliability and meta fit (no dated metagame sample or tournament link); Side-deck adaptability (no Side Deck registered)
- Data gaps: Illegal copy limit: Ash Blossom & Joyous Spring 3 copies vs 2 allowed No combos supplied: combo floor, median and ceiling are text-only inference usage_statistics marks Eldlich the Mad Golden Lord and Flying Mary as not in this deck (copies 0), but the card list resolves both at 2 copies each in the Extra Deck; the card list was used as the source of truth and the usage flags are inconsistent No tournament link: archetype meta-share and match records are absent No guides for this archetype (total_guides 0) No win-rate telemetry (going-first/second, matchup, brick/starter rates) No Side Deck registered Deck title is null
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