Dracoslayer Deck #772362 — Yu-Gi-Oh! OCG

54 Main, 17 Extra, incl. Dinomight Powerload, the Dracoslayer x3, Ignis Phoenix, the Dracoslayer x3, Majespecter Crow - Yata x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracoslayer OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 45
Going First 50
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 42
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Pendulum, Link
  • Format: ocg

Legality

Main 54 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Pendulum-zone chains into Link/Synchro/Xyz/Fusion boards that build Dracoslayer and Majespecter attackers (Ignister Prominence, Dinoster Power, Majespecter Draco, Perfectron Hydradrive Dragon); Vaylantz field-spell chains and Majespecter Tempest/Tornado as interaction-backed pressure
  • Turn 1 (going first): Pendulum-set a Dracoslayer or Majespecter Pendulum, Pendulum Summon into a searcher chain (Raccoon, Crow, Fox, Ignis Phoenix, Majesty Pegasus) and reach a Link or Synchro extender
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Maxx C and Nibiru to break the opponent's first board, then rebuild through Pendulum searchers and Majespecter Wind
  • Recovery: Pendulum Monsters and Majespecter searchers recur from the Deck and GY; Draco Awakening and Majesty's Pegasus refill the Pendulum Zone
  • After siding: Side deck is empty (0 cards), so there is no post-side plan; the list cannot adapt between games

Why it scores here

The deck is scored as a system, not as an average of its cards. Its archetype core (16 Dracoslayer/Majespecter copies) has about an 84% chance of at least one piece in the opening five, and the 23 searcher-text cards add redundancy, so the engine is usually reachable on turns 1 and 2 (Inferred). Interaction is real but thin: five hand traps and seven negation-text cards give a 46% chance of at least one going second, which helps against an established board (Inferred). Floor and median output are weak because the list has no recorded boards, so combo conversion is an unverified text read. Popularity and archetype usage did not earn points, and the deck is capped low because it is illegal: two Forbidden cards are in the Main/Extra and the Extra Deck holds 17 cards against a 15-card maximum. Its score is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(>=1 archetype-core card in opening 5) ≈ 0.84; P(>=1 searcher-text card) ≈ 0.95; 16 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 26 Pendulum monsters, 9 triple-copy singletons and 14 generic cards; 22.5% exact-archetype purity mixes Majespecter and Dracoslayer pieces; conflicting Pendulum-zone needs (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; text-based chains from Pendulum summons into Link/Synchro/Xyz/Fusion extenders; Borreload and Baronne would be strong but are Forbidden (Inferred)
D4 Combo Floor & Median Output 40 combo data has 0 parseable boards, so median and floor cannot be measured; a text-only guess (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent starters (Dinomight, Raccoon, Porcupine, Crow, Fox, Ignis Phoenix) and Pot of Prosperity or Terraforming as backups; recursion is partial (Inferred)
D6 Resource Economy, Recovery & Grind 50 23 searcher-text cards and Pot of Prosperity help card flow, but Pendulum resource cost is unmeasured (Inferred)
D7 End-Board & Interaction Quality 60 5 hand traps (2x Ash Blossom, Infinite Impermanence, Maxx C, Nibiru) and 7 negation-text cards; Majespecter Tempest and Tornado add removal (Inferred)
D8 Going-Second & Board-Breaking Power 45 Hand-trap P(>=1 in opening 6) ≈ 0.46 going second; Forbidden Borreload and Baronne would have been board breakers; Gameciel is a single breaker (Inferred)
D9 Offensive Pressure & Closing Power 55 Perfectron Hydradrive Dragon (5000 ATK, Limited 1) and Astrograph Sorcerer (2500 ATK) give closing power; Borreload and Baronne are illegal (Verified card text, Inferred)
D10 Main Deck Efficiency & Flexibility 45 54 Main Deck cards with 33 distinct; 21 singletons; 4 utility or tech spells (Terraforming, Set Rotation, Secret Village, Crossout) reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the 15-card OCG maximum; 16 distinct Extra cards of mixed Link/Synchro/Xyz/Fusion types; 2 of them are Forbidden (Verified)
D12 Side Deck Adaptability 10 Side deck has 0 cards, so no post-side adaptability (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 45 No tournament or meta-share data; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Pendulum-to-Extra chains with several optional choices and Limited or Forbidden pieces; hard to pilot cleanly (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); extra-deck size violation (-4). Final formula: No reliable metagame: raw 0.80*Structural(49.35) + 0.20*TournamentReliability(45) = 48.5, plus modifiers (-12) = 36.5; Illegal-deck cap (rubric Step 2) applies, so reported score 25 is theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype cards are reachable on turns 1-2 (about 84% for at least one core card in five)
  • Five hand traps plus negation-text cards give interaction going second
  • Searcher density (23 cards) makes the engine redundant

Weaknesses

  • Illegal list: two Forbidden cards and 17 Extra Deck cards against a 15-card maximum
  • No side deck, so no post-side adaptation
  • Low archetype purity (22.5%) with mixed Majespecter, Dracoslayer and generic pieces

Critical choke points

  • Pendulum Zone setup: most starters need a second Pendulum Monster in the other zone
  • Borreload and Baronne would be the main board-breakers, and they are Forbidden
Priority Remove Add Reason
1 Borreload Savage Dragon; Baronne de Fleur nothing (the deck would have 15 Extra Deck cards) Removing both Forbidden cards makes the list legal: Extra Deck becomes 15, the maximum, and copy limits are satisfied
2 one of the 4 tech spells (Terraforming, Set Rotation, Secret Village, Crossout Designator) a side deck of up to 15 cards A 0-card side deck gives no post-side plan (D12 = 10)

Evidence & confidence

  • Verified: Legality: 54 Main, 17 Extra, 0 Side; Extra Deck over the 15-card OCG maximum; Borreload Savage Dragon and Baronne de Fleur are Forbidden; copies run 1 each; Astrograph Sorcerer and other Limited cards are at legal copy limits (1); Ash Blossom & Joyous Spring runs 2 copies at its Semi-Limited limit
  • Inferred: P(>=1 archetype-core card in opening 5) ≈ 0.84; P(>=1 hand trap in opening 6, going second) ≈ 0.46; Engine accessibility and brick risk from composition and text; Structural scores for D1-D14 from text and composition, with no recorded boards
  • Provisional: Meta Power (null, no dated sample); D13 matchup and format fit (no tournament data)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is provisional without a dated metagame sample Side deck is empty, so post-side performance cannot be assessed

More OCG Info

Dracoslayer

Dracoslayer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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