World Legacy Deck #772350 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Girsu, the Orcust Mekk-Knight x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Mulcharmy Fuwalos x3
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x1
- Witch of the Black Forest x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Dark Magical Curtain x3
- Foolish Burial x1
- King's Sarcophagus x2
- Orcustrated Babel x1
- Orcustrated Return x1
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Infinite Impermanence x2
- Orcust Crescendo x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Borrelsword Dragon x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link and Xyz boards (Galatea, Enlilgirsu, Dingirsu, Borrelsword, Zombie Vampire-type pressure) built through Orcust and World Legacy engine recursion; Fusion pressure from Dark Magician of Destruction and Dark Paladin when the Magician or Dark Magician lines are live
- Turn 1 (going first): Open with Girsu, Harp Horror, Mulcharmy or Orcustrated Babel to recycle Orcust monsters, then link into Galatea or Longirsu and protect the board with Ash Blossom and Ghost Ogre
- Turn 2 (going second): Use the hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Dominus Impulse) to break the opponent's board, then rebuild from the GY through Orcustrated Return and the Orcust monsters in the graveyard
- Recovery: Recover through Witch of the Black Forest, Imsety and Orcust Knightmare, plus Orcustrated Babel from the GY, and re-link once the Extra Deck link material is rebuilt
- After siding: No side deck is registered, so there is no post-side plan; the deck would have to rely entirely on main-deck flexibility
Why it scores here
The deck's score comes from how its systems connect, not from its card list or its popularity: the Orcust and World Legacy core is present in the list (98% chance of at least one core card in a 5-card opening hand, Inferred), and the hand-trap suite gives it real interaction on both turns. Its ceiling depends on the Link/Xyz engine, which the text supports but no recorded boards confirm, so output is scored from the text and the probability estimates only. The deck is illegal as built: three copies each of Ash Blossom & Joyous Spring and Dominus Impulse exceed their Semi-Limited limit of two, so it receives a capped, theoretical score rather than a normal contextual score. No archetype meta-share, win rate or dated metagame was supplied, so Meta Power is null and the Final score is provisional. Card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core present in 98.2% of 5-card openings, but the engine needs several specific pieces, so 62 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 21 core cards and three-copy staples give moderate brick risk, with some conflicting Normal Summon lines (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Text supports Link/Xyz conversion (Galatea, Enlilgirsu, Dingirsu) but no combo boards were recorded, so 58 is a text-only estimate (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median output is unknown and set to the neutral point (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Eight hand-trap-type cards and recursion from the GY give several independent answers to one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (10 cards) and GY recursion help rebuild after spend, but no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ash Blossom, Infinite Impermanence, Ghost Ogre and Dominus Impulse give layered end-board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps have 76% chance of at least one in a 6-card going-second hand, supporting going-second answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link and Xyz bosses with 2600+ ATK can close, but no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40-card main deck with 21 distinct cards is compact, but three copies of two Semi-Limited cards push it over legal limits (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck has 9 Link, 4 Xyz and 2 Fusion with distinct routes, which is flexible, though Galatea and Enlilgirsu are single-copy dependencies (Inferred) |
| D12 | Side Deck Adaptability | 15 | The Side Deck is empty; with no post-side plan this scores low (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame exists, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points and link-summon sequencing make this demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure_over_limit (-10); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 54.4 - 12 = 42.4, then capped to 40 for an Illegal list (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always present in opening hands (98%)
- Layered hand-trap and end-board interaction (Ash Blossom, Infinite Impermanence, Ghost Ogre, Dominus Impulse)
- Multiple Extra Deck routes (Link, Xyz, Fusion) and graveyard recursion through Orcustrated Return and Babel
Weaknesses
- Illegal as built: two cards run three copies against a limit of two
- No side deck, so no post-side plan
- No recorded boards or win data, so the ceiling and median are unverified
Critical choke points
- Galatea and Enlilgirsu are single-copy Link anchors; losing them removes most of the Link routes
- King's Sarcophagus is needed for the Horus lines, so those lines fail without it
- Heavy reliance on Ash Blossom and the other hand traps to protect the first turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-duplicate replacement chosen by the player | Trims the card to its Semi-Limited limit of two so the list becomes legal |
| 2 | One copy of Dominus Impulse | A legal non-duplicate replacement chosen by the player | Trims the second Semi-Limited card to its limit of two so the list becomes legal |
| 3 | None | A side deck of 5 to 15 cards | A side deck gives the deck a post-side plan, which it currently lacks |
Evidence & confidence
- Verified: Legality: Ash Blossom and Dominus Impulse each run 3 copies against a legal limit of 2 (Semi-Limited); Main 40, Extra 15, Side 0; size rules for ocg are satisfied; Card text for the hand-trap and engine cards is in the evidence
- Inferred: Opening-hand consistency: 98% core-in-hand, 76% hand-trap-in-hand going second; Interaction breadth from hand-trap and removal text; Engine ceiling from Link/Xyz card text
- Provisional: Meta Power and format fit: no dated metagame sample
- Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; going-first, going-second and matchup results are unknown no side deck registered, so post-side strength cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied
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