World Legacy Deck #772350 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck World Legacy OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boards (Galatea, Enlilgirsu, Dingirsu, Borrelsword, Zombie Vampire-type pressure) built through Orcust and World Legacy engine recursion; Fusion pressure from Dark Magician of Destruction and Dark Paladin when the Magician or Dark Magician lines are live
  • Turn 1 (going first): Open with Girsu, Harp Horror, Mulcharmy or Orcustrated Babel to recycle Orcust monsters, then link into Galatea or Longirsu and protect the board with Ash Blossom and Ghost Ogre
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Dominus Impulse) to break the opponent's board, then rebuild from the GY through Orcustrated Return and the Orcust monsters in the graveyard
  • Recovery: Recover through Witch of the Black Forest, Imsety and Orcust Knightmare, plus Orcustrated Babel from the GY, and re-link once the Extra Deck link material is rebuilt
  • After siding: No side deck is registered, so there is no post-side plan; the deck would have to rely entirely on main-deck flexibility

Why it scores here

The deck's score comes from how its systems connect, not from its card list or its popularity: the Orcust and World Legacy core is present in the list (98% chance of at least one core card in a 5-card opening hand, Inferred), and the hand-trap suite gives it real interaction on both turns. Its ceiling depends on the Link/Xyz engine, which the text supports but no recorded boards confirm, so output is scored from the text and the probability estimates only. The deck is illegal as built: three copies each of Ash Blossom & Joyous Spring and Dominus Impulse exceed their Semi-Limited limit of two, so it receives a capped, theoretical score rather than a normal contextual score. No archetype meta-share, win rate or dated metagame was supplied, so Meta Power is null and the Final score is provisional. Card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core present in 98.2% of 5-card openings, but the engine needs several specific pieces, so 62 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 21 core cards and three-copy staples give moderate brick risk, with some conflicting Normal Summon lines (Inferred)
D3 Combo Conversion & Ceiling 58 Text supports Link/Xyz conversion (Galatea, Enlilgirsu, Dingirsu) but no combo boards were recorded, so 58 is a text-only estimate (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median output is unknown and set to the neutral point (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Eight hand-trap-type cards and recursion from the GY give several independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (10 cards) and GY recursion help rebuild after spend, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Infinite Impermanence, Ghost Ogre and Dominus Impulse give layered end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps have 76% chance of at least one in a 6-card going-second hand, supporting going-second answers (Inferred)
D9 Offensive Pressure & Closing Power 60 Link and Xyz bosses with 2600+ ATK can close, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40-card main deck with 21 distinct cards is compact, but three copies of two Semi-Limited cards push it over legal limits (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 9 Link, 4 Xyz and 2 Fusion with distinct routes, which is flexible, though Galatea and Enlilgirsu are single-copy dependencies (Inferred)
D12 Side Deck Adaptability 15 The Side Deck is empty; with no post-side plan this scores low (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points and link-summon sequencing make this demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure_over_limit (-10); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 54.4 - 12 = 42.4, then capped to 40 for an Illegal list (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in opening hands (98%)
  • Layered hand-trap and end-board interaction (Ash Blossom, Infinite Impermanence, Ghost Ogre, Dominus Impulse)
  • Multiple Extra Deck routes (Link, Xyz, Fusion) and graveyard recursion through Orcustrated Return and Babel

Weaknesses

  • Illegal as built: two cards run three copies against a limit of two
  • No side deck, so no post-side plan
  • No recorded boards or win data, so the ceiling and median are unverified

Critical choke points

  • Galatea and Enlilgirsu are single-copy Link anchors; losing them removes most of the Link routes
  • King's Sarcophagus is needed for the Horus lines, so those lines fail without it
  • Heavy reliance on Ash Blossom and the other hand traps to protect the first turn
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-duplicate replacement chosen by the player Trims the card to its Semi-Limited limit of two so the list becomes legal
2 One copy of Dominus Impulse A legal non-duplicate replacement chosen by the player Trims the second Semi-Limited card to its limit of two so the list becomes legal
3 None A side deck of 5 to 15 cards A side deck gives the deck a post-side plan, which it currently lacks

Evidence & confidence

  • Verified: Legality: Ash Blossom and Dominus Impulse each run 3 copies against a legal limit of 2 (Semi-Limited); Main 40, Extra 15, Side 0; size rules for ocg are satisfied; Card text for the hand-trap and engine cards is in the evidence
  • Inferred: Opening-hand consistency: 98% core-in-hand, 76% hand-trap-in-hand going second; Interaction breadth from hand-trap and removal text; Engine ceiling from Link/Xyz card text
  • Provisional: Meta Power and format fit: no dated metagame sample
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; going-first, going-second and matchup results are unknown no side deck registered, so post-side strength cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

World Legacy

World Legacy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top