Orcust Deck #772349 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Orcust Link/Xyz board (Galatea-I, Longirsu, Dingirsu, Enlilgirsu) built from banished Machine monsters and Orcust recursion, closing through Girsu and Orcust-linked Extra Deck boss monsters; World Legacy and Horus side-engines (World Wand, World Crown, Imsety, Hapi) for board presence and recursion
  • Turn 1 (going first): Open on Orcust Harp Horror / Orcust Cymbal Skeleton / Girsu, chain Galatea-I and Orcustrated Babel for a Link and an Xyz; keep Ash Blossom and Dominus Impulse as interaction for the opponent's first answer
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Ghost Ogre & Snow Rabbit as hand-trap interaction against the opponent's starter, then rebuild the Orcust board from the GY and banish zone
  • Recovery: Orcustrated Return and Orcust Cymbal Skeleton recur Orcust/World Legacy monsters from the GY; Witch of the Black Forest and Foolish Burial supply draws and deck targets
  • After siding: No side deck is present (Side Deck size 0), so no post-side plan can be assessed; this is an unverifiable gap rather than a weakness

Why it scores here

The deck's 23 Orcust core copies give a 99% chance of at least one core card in a 5-card opening hand (Inferred), so the engine is usually accessible on turn 1. Interaction is broad: 8 hand traps plus Dominus Impulse, Orcust Crescendo and World Wand/Crown give layered answers on the opponent's turn. Ceiling and median output cannot be scored because no recorded boards exist, so combo conversion is a text-only inference and capped at about 40. Popularity and archetype usage do not earn points: the archetype usage stats only confirm the list is a real, accessible build. The score is not an average of card scores. The deck is Illegal (Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2), so the Final Contextual score is capped at 30 and the result is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 Orcust core card in 5-card hand) ≈ 0.99 across 23 core copies; P(>=1 Ash Blossom in hand) ≈ 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand quality estimated from 8 hand traps and 10 searchers; no brick data supplied; 2 Galatea and 1 Galatea-I Extra Deck links add conflicting-summon risk (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards (combo data total combos = 0); ceiling is a text-only read of Galatea-I / Dingirsu / Longirsu links, so kept at 40 (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; floor and median output unknown, kept at 40 with no observed distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossom-style hand traps plus Ghost Ogre and two Orcust recursion routes give multiple independent lines after one interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 50 Orcustrated Return, Orcust Cymbal Skeleton and Witch of the Black Forest recover resources; Foolish Burial and Witch carry the grind; no resource data (Inferred)
D7 End-Board & Interaction Quality 62 Eight hand traps and Dominus Impulse, Orcust Crescendo, World Wand/Crown and Dark Paladin-style negation text give layered end-board interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps and Ghost Ogre remove a single opposing board piece well, but no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Girsu, Dingirsu and Dark Paladin give ATK pressure; closing power depends on the Link/Xyz base from the Extra Deck, scored on text only (Inferred)
D10 Main Deck Efficiency & Flexibility 60 Main Deck is 40 cards (within the 40–60 OCG rule) with 21 distinct cards and copy-limit overrun on 2 cards; efficiency is good apart from the illegal copies (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards (9 Link, 4 Xyz, 2 Fusion), 2 copies of Galatea; the extra-deck spread is broad and well-used (Verified composition)
D12 Side Deck Adaptability 35 No side deck is present (Side Deck size 0) so post-side adaptability cannot be assessed; scored at 35 as an unverifiable gap (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step link and Xyz sequencing with many Orcust-specific card-name interactions; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange primary with one secondary (Toolbox); Midrange profile used for structural score. Modifiers: none.


More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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