Salamangreat Deck #772348 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Salamangreat Foxy x3, Salamangreat Gazelle x3, Salamangreat Spinny x3. Created Oct 21, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link Summon a Salamangreat Link-3/4 (Heatleo, Raging Phoenix) and convert the board with 2300-2800 ATK attackers, supported by Salamangreat Sunlight Wolf and Miragestallio; Negate-and-recover grind through hand traps and Salamangreat GY recursion (Gazelle, Foxy, Spinny, Falco, Jack Jaguar)
  • Turn 1 (going first): Normal Summon a Level 1-4 Salamangreat starter (Foxy, Circle, Gazelle) to search or Special Summon a second body, then Link Summon toward Heatleo or Raging Phoenix
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched or Effect Veiler to blank the opponent's first summon or activation, then rebuild through GY Special Summons
  • Recovery: Recycle Salamangreat monsters from the GY through Gazelle, Falco, Mole and Circle, then re-Link using Extra Deck Link monsters
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The list has a real Salamangreat core: 40 exact-name Salamangreat copies, a 23-copy archetype core group with about 94.6% chance of at least one in a 5-card opening hand, and 13 Link plus 2 Xyz monsters that give it several late-game boards. Interaction is the strongest part of the system, since Ash Blossom, Infinite Impermanence, Evenly Matched, Solemn Judgment, Harpie's Feather Duster and the Salamangreat Roar/Rage pair cover most common openers, and that density drives the D7 and D5 reads. Conversion is the weakest part: there are no recorded boards, no guides and no win telemetry, so combo ceiling and median output are text-only inferences and the score is not a reward for the ceiling of Heatleo or Raging Phoenix. The deck is Illegal as submitted (three copies of Semi-Limited Ash Blossom), and the Structural score of about 54 is the uncapped view; the final score is capped at 30 per the legality rule, so the score reflects theoretical structure only. Popularity in usage statistics confirms the list is a real, accessible build but did not add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype core card in 5-card hand) ≈ 0.95 for 23 copies; P(>=1 searcher-text card) ≈ 0.57; starter density is high but no T1 line is confirmed (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 hand traps and 15 negation-text cards compete for hand slots with a 2-copy Lightning Storm and Imperial Iron Wall, so some hands are reactive-only; Ash over-limit adds a legality defect (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; Link-3/4 Heatleo and Raging Phoenix ceilings are read from card text only, so conversion is a semantic inference (Inferred)
D4 Combo Floor & Median Output 40 No combos or guides to measure a median; floor depends on whether the deck can reach a Link Summon from a 5-card hand, which is unverified (Inferred)
D5 Interruption Resilience & Route Redundancy 60 GY recursion (Gazelle, Foxy, Falco, Jack Jaguar, Mole) and multiple hand traps give independent second lines after one disruption; this is text-based only (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (Circle, Foxy, of Fire, Sunlight Wolf, Raging Phoenix) and GY recursion support grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 Stacked hand traps, Solemn Judgment, Harpie's Feather Duster and Salamangreat Roar/Rage give layered interaction; the negate and removal read comes from card text (Inferred semantic, Verified text)
D8 Going-Second & Board-Breaking Power 60 Eleven hand traps and multi-target removal (Duster, Lightning Storm, Roar) challenge an established board; going-second split is unavailable (Inferred)
D9 Offensive Pressure & Closing Power 55 Heatleo at 2300 ATK and Raging Phoenix at 2800 ATK give closing threats, but pressure depends on completing a Link Summon (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 54 main cards across 27 distinct names with 58% exact-name purity and 20 generic cards, so the main deck has some non-engine slack (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 65 13 Link and 2 Xyz Extra Deck cards with Raging Phoenix, Heatleo and Sunlight Wolf covering the main link paths; Promethean Princess and Transcode Talker are off-archetype flex (Verified composition)
D12 Side Deck Adaptability 15 No side deck is listed, so adaptability cannot be credited and is set to a minimum floor (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; archetype meta share is absent, so this score is Provisional
D14 Pilotability & Error Tolerance 45 Chain-heavy hand trap timing and multiple summon routes add decision load for a new pilot; no pilot or step-count data exists (Inferred)

How the score was computed

Strategy profile: Combo primary, Stun secondary (about 80/20 by judgment, disclosed). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); banlist_exposure_limited (-2); dependence_on_extra_deck_link (-2). Final formula: Uncapped: 0.80*Structural(54.5) + 0.20*TournamentReliability(40) + modifiers(-8) ≈ 43.6. Capped to 30 because legality status is Illegal (Ash Blossom over copy limit); rubric Step 2 applies, so this is a theoretical/structural-only result. Meta Power provisional, excluded.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large exact-name Salamangreat core with high opening access to at least one starter
  • Layered interaction: 11 hand traps, 15 negation-text cards and 25 removal-text cards
  • Extra Deck covers multiple Link-3/4 and Xyz routes

Weaknesses

  • Illegal as submitted: three copies of Semi-Limited Ash Blossom
  • No side deck, so post-side adaptability is unmeasured and set to floor
  • Off-archetype slots (Code Talker, Cyclone, Harpie, Solemn, Charmer, Mulcharmy) dilute engine coherence (58% exact purity)

Critical choke points

  • Link Summon routes depend on a small number of 2-copy Extra Deck Link monsters
  • Opening hands with only hand traps and no starter are a reactive brick
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring One Salamangreat starter or a Link-enabling card Restores legality (copies limit 2) and removes the Illegal cap; Ash remains a 2-copy hand trap
2 Off-archetype slots such as Lightning Storm or Imperial Iron Wall A second Salamangreat Link route or searcher Raises exact-name purity and D1/D10 without losing the interaction core
3 None A registered side deck Enables a post-side plan so D12 and the going-second read can be scored

Evidence & confidence

  • Verified: Main 54 / Extra 15 / Side 0 counts; Ash Blossom 3 copies vs legal 2 (Semi-Limited); Harpie's Feather Duster and Solemn Judgment are Limited at 1 copy each; Hypergeometric draw probabilities from the Main Deck; Exact-name purity 58% and archetype spread; Card text and stats for all listed cards
  • Observed: Usage statistics show Salamangreat core cards are standard in the archetype (Ash, Impermanence, Circle, Roar, Rage)
  • Inferred: Starter access and brick rate estimates (D1/D2); Combo ceiling and floor from card text only (D3/D4); Interaction quality read from text (D7); Going-first and going-second estimates
  • Provisional: Meta Power (null); D13 matchup and format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown no side deck registered — post-side plan unmeasurable no guides for archetype or deck Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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