Salamangreat Deck #772348 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Salamangreat Foxy x3, Salamangreat Gazelle x3, Salamangreat Spinny x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Code of Soul x1
- Mulcharmy Fuwalos x2
- Salamangreat Falco x1
- Salamangreat Fowl x1
- Salamangreat Foxy x3
- Salamangreat Gazelle x3
- Salamangreat Jack Jaguar x1
- Salamangreat Meer x1
- Salamangreat Mole x1
- Salamangreat of Fire x2
- Salamangreat Spinny x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Mourner & Moonlit Chill x3
- Salamangreat Tiger x1
- Salamangreat Weasel x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Salamangreat Circle x3
- Salamangreat Sanctuary x1
- Will of the Salamangreat x2
- Evenly Matched x3
- Imperial Iron Wall x2
- Infinite Impermanence x3
- Salamangreat Rage x3
- Salamangreat Roar x3
- Solemn Judgment x1
Extra Deck (15)
- Accesscode Talker x1
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- Salamangreat Balelynx x2
- Salamangreat Heatleo x2
- Salamangreat Raging Phoenix x2
- Salamangreat Sunlight Wolf x2
- Transcode Talker x1
- Update Jammer x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Salamangreat Miragestallio x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link Summon a Salamangreat Link-3/4 (Heatleo, Raging Phoenix) and convert the board with 2300-2800 ATK attackers, supported by Salamangreat Sunlight Wolf and Miragestallio; Negate-and-recover grind through hand traps and Salamangreat GY recursion (Gazelle, Foxy, Spinny, Falco, Jack Jaguar)
- Turn 1 (going first): Normal Summon a Level 1-4 Salamangreat starter (Foxy, Circle, Gazelle) to search or Special Summon a second body, then Link Summon toward Heatleo or Raging Phoenix
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched or Effect Veiler to blank the opponent's first summon or activation, then rebuild through GY Special Summons
- Recovery: Recycle Salamangreat monsters from the GY through Gazelle, Falco, Mole and Circle, then re-Link using Extra Deck Link monsters
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The list has a real Salamangreat core: 40 exact-name Salamangreat copies, a 23-copy archetype core group with about 94.6% chance of at least one in a 5-card opening hand, and 13 Link plus 2 Xyz monsters that give it several late-game boards. Interaction is the strongest part of the system, since Ash Blossom, Infinite Impermanence, Evenly Matched, Solemn Judgment, Harpie's Feather Duster and the Salamangreat Roar/Rage pair cover most common openers, and that density drives the D7 and D5 reads. Conversion is the weakest part: there are no recorded boards, no guides and no win telemetry, so combo ceiling and median output are text-only inferences and the score is not a reward for the ceiling of Heatleo or Raging Phoenix. The deck is Illegal as submitted (three copies of Semi-Limited Ash Blossom), and the Structural score of about 54 is the uncapped view; the final score is capped at 30 per the legality rule, so the score reflects theoretical structure only. Popularity in usage statistics confirms the list is a real, accessible build but did not add points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype core card in 5-card hand) ≈ 0.95 for 23 copies; P(>=1 searcher-text card) ≈ 0.57; starter density is high but no T1 line is confirmed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 11 hand traps and 15 negation-text cards compete for hand slots with a 2-copy Lightning Storm and Imperial Iron Wall, so some hands are reactive-only; Ash over-limit adds a legality defect (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; Link-3/4 Heatleo and Raging Phoenix ceilings are read from card text only, so conversion is a semantic inference (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos or guides to measure a median; floor depends on whether the deck can reach a Link Summon from a 5-card hand, which is unverified (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | GY recursion (Gazelle, Foxy, Falco, Jack Jaguar, Mole) and multiple hand traps give independent second lines after one disruption; this is text-based only (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (Circle, Foxy, of Fire, Sunlight Wolf, Raging Phoenix) and GY recursion support grind; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Stacked hand traps, Solemn Judgment, Harpie's Feather Duster and Salamangreat Roar/Rage give layered interaction; the negate and removal read comes from card text (Inferred semantic, Verified text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Eleven hand traps and multi-target removal (Duster, Lightning Storm, Roar) challenge an established board; going-second split is unavailable (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Heatleo at 2300 ATK and Raging Phoenix at 2800 ATK give closing threats, but pressure depends on completing a Link Summon (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 54 main cards across 27 distinct names with 58% exact-name purity and 20 generic cards, so the main deck has some non-engine slack (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 13 Link and 2 Xyz Extra Deck cards with Raging Phoenix, Heatleo and Sunlight Wolf covering the main link paths; Promethean Princess and Transcode Talker are off-archetype flex (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is listed, so adaptability cannot be credited and is set to a minimum floor (Verified: Side Deck size 0) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample or tournament link; archetype meta share is absent, so this score is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Chain-heavy hand trap timing and multiple summon routes add decision load for a new pilot; no pilot or step-count data exists (Inferred) |
How the score was computed
Strategy profile: Combo primary, Stun secondary (about 80/20 by judgment, disclosed). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); banlist_exposure_limited (-2); dependence_on_extra_deck_link (-2). Final formula: Uncapped: 0.80*Structural(54.5) + 0.20*TournamentReliability(40) + modifiers(-8) ≈ 43.6. Capped to 30 because legality status is Illegal (Ash Blossom over copy limit); rubric Step 2 applies, so this is a theoretical/structural-only result. Meta Power provisional, excluded.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large exact-name Salamangreat core with high opening access to at least one starter
- Layered interaction: 11 hand traps, 15 negation-text cards and 25 removal-text cards
- Extra Deck covers multiple Link-3/4 and Xyz routes
Weaknesses
- Illegal as submitted: three copies of Semi-Limited Ash Blossom
- No side deck, so post-side adaptability is unmeasured and set to floor
- Off-archetype slots (Code Talker, Cyclone, Harpie, Solemn, Charmer, Mulcharmy) dilute engine coherence (58% exact purity)
Critical choke points
- Link Summon routes depend on a small number of 2-copy Extra Deck Link monsters
- Opening hands with only hand traps and no starter are a reactive brick
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | One Salamangreat starter or a Link-enabling card | Restores legality (copies limit 2) and removes the Illegal cap; Ash remains a 2-copy hand trap |
| 2 | Off-archetype slots such as Lightning Storm or Imperial Iron Wall | A second Salamangreat Link route or searcher | Raises exact-name purity and D1/D10 without losing the interaction core |
| 3 | None | A registered side deck | Enables a post-side plan so D12 and the going-second read can be scored |
Evidence & confidence
- Verified: Main 54 / Extra 15 / Side 0 counts; Ash Blossom 3 copies vs legal 2 (Semi-Limited); Harpie's Feather Duster and Solemn Judgment are Limited at 1 copy each; Hypergeometric draw probabilities from the Main Deck; Exact-name purity 58% and archetype spread; Card text and stats for all listed cards
- Observed: Usage statistics show Salamangreat core cards are standard in the archetype (Ash, Impermanence, Circle, Roar, Rage)
- Inferred: Starter access and brick rate estimates (D1/D2); Combo ceiling and floor from card text only (D3/D4); Interaction quality read from text (D7); Going-first and going-second estimates
- Provisional: Meta Power (null); D13 matchup and format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown no side deck registered — post-side plan unmeasurable no guides for archetype or deck Meta Power is Provisional unless a dated metagame sample is supplied
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