Magistus Deck #772347 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Virakam, the Divine Spirit of Artifice x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Forbidden Droplet x3
- Invocation x2
- Invocation - "Grail" x3
- Invocation - "Sword" x2
- Magical Meltdown x3
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- The Book of the Law x1
- Gamma Summon x1
- Omega Summon x1
- Witch's Strike x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (Confidence: Low)
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked De Anima) through Aleister-enabled material requirements (Inferred); Invoked Oceanus and Invoked Baybarron as follow-up boards, plus Mulcharmy draw pressure (Inferred)
- Turn 1 (going first): Search an Aleister monster with Aiwass or Aleister the Reminiscent, then Fusion Summon via Invocation or Super Polymerization; hand traps are dead until a monster is on the field (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler or Droll to stop the opponent's first play, then Fusion Summon through the gap (Inferred)
- Recovery: Invocation and Invocation - Sword recurse from GY; Aleister the Reminiscent and Gamma Summon reload Aleister and Invoked monsters from banishment (Inferred)
- After siding: Not evaluable: the deck has no side deck (0 cards) (Verified)
Why it scores here
The deck is scored as a system: its Aleister and Invoked Fusion engine can reach large boards, and its fifteen hand-trap-style cards give it strong going-second interaction, but the list does not reliably open a functional hand. Roughly 37 percent of 5-card openings contain none of the ten archetype-core copies, and many hand traps are dead without a face-up Aleister monster, so the median output is well below the best recorded line (which is not available here). The list is labeled Magistus but runs none of the Magistus core (Crowley, Zoroa, Endymion, Spenta are absent), so the engine is really Invoked and Aleister; the popularity of the Magistus archetype did not earn points. The deck is Illegal (Ash Blossom and Super Polymerization exceed the OCG limit of 2), has no side deck, and has no tournament or win-rate data, so the structural score of about 55 is capped to 35 as a theoretical read only, and I did not average any card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one archetype-core copy in a 5-card opening) = 0.634 across 10 copies; Aleister and Aiwass searchers are present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Proxy brick rate about 0.366 with no core card in hand; hand traps and Mulcharmy draw are dead without a monster on field (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling read from text only: Hyperinvoked Aeon 3800 ATK and Invoked Elysium/De Anima boards are reachable, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unmeasured; the engine depends on several linked steps (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash, Ghost Ogre, Ghost Belle, Effect Veiler, Nibiru, Droll and Mulcharmy give many independent answers across turns (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw effects, Aiwass and Aleister searches, and Invocation GY recursion sustain resources (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Witch's Strike, Forbidden Droplet, Ghost Ogre and Ash layer negation and removal over the end board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Fifteen hand-trap-style cards and Mulcharmy draw punish the opponent's first board on going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 2900-3800 ATK Fusion monsters close the game once the engine is live; closing is inconsistent (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57 main cards with 3-copy slots for 8 cards, 21 tech cards and two over-limit cards reduce compactness (Verified counts, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Eleven Fusion and four Link monsters; most Fusion bosses need Aleister material, so the Extra Deck is coherent but heavy (Inferred) |
| D12 | Side Deck Adaptability | 25 | Side deck is empty, so there is no post-side plan at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament share or matchup data; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multi-step Fusion chains with Aleister-gated requirements and many hand-trap timing decisions are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo primary, Stun secondary (not applied as a separate weight set). Modifiers: none.
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