Blitzclique Deck #772344 — Yu-Gi-Oh! OCG
52 Main, 13 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Crackle Blitzclique x3
- Emi Blitzclique x1
- Grain Blitzclique x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Surge Blitzclique x3
- The Great Gallant Bandit x3
- Whisker Blitzclique x3
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Blitzclique - Breakaway x3
- Blitzclique Overvolt x1
- Dimensional Fissure x3
- Harpie's Feather Duster x1
- Hideout in the Sky, Coulomb x3
- Lightning Storm x2
- The Fallen & The Virtuous x3
- Blitzclique Alternator x2
- Blitzclique Return Stroke x1
- Solemn Accusation x3
Extra Deck (13)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 64 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: ocg
Legality
Main 52 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blitzclique hand-destroy openers clear the board, then Whisker Blitzclique and Synchro/Fusion bosses (Psychic End Punisher, The Dragon that Devours the Dogma, Ecclesia and the Dark Dragon) convert the advantage.; Ghost Ogre & Snow Rabbit and Ash Blossom-style hand interaction protect the boss line through the opponent's turn.
- Turn 1 (going first): Open with a 5-card hand holding a Blitzclique hand-destroy monster (Surge, Crackle, Grain, Emi), use it to remove the opponent's best backrow or monster, and Special Summon Thunder monsters from hand to build a Synchro or Fusion board.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre or Great Gallant Bandit against the opponent's first engine activation, then rebuild with a Blitzclique hand-destroy starter.
- Recovery: Blitzclique - Breakaway, Blitzclique Overvolt and Blitzclique Alternator recur from the GY or add Thunder monsters, so the deck can rebuild after a single disruption.
- After siding: No side deck is registered, so no post-side plan can be scored; the deck cannot adapt between games.
Why it scores here
The deck opens reliably: the 26 archetype-core copies give about a 97% chance of at least one core card in a 5-card opening hand (Inferred, hypergeometric). Its Blitzclique hand-destroy monsters and trap responses let it interact on the opponent's turn, which drives the interaction and resilience scores. Its conversion into Synchro and Fusion bosses is credible but unmeasured, since no recorded boards exist, so the ceiling and median scores stay in the middle. The deck has no side deck and runs two cards over their OCG limits, which caps the final score. Popularity and archetype usage stats confirm the list is real and accessible but did not earn points, and no card scores were averaged into this result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 archetype core card in opening 5) ≈ 0.97; 11 core cards present at 100% usage (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 14 cards at 3 copies, several redundant hand-destroy monsters; 45 off-archetype copies (Mulcharmy, Solemn, Cyclone, Harpie) dilute openers (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from text only: Whisker Blitzclique chains 3 Thunder summons and mass destruction; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied; median output is unmeasured and assumed moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Five hand-activated responses plus multiple independent Blitzclique starters give several routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Recursion via Breakaway, Overvolt and Alternator; 16 searcher-text cards (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | 37 removal-text, 13 negation-text and 5 hand-trap cards; layered interaction on both turns (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 70 | 47% chance of a hand trap in a 6-card going-second hand; Return Stroke and Ghost Ogre punish a stable board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Closing via Whisker (3000 ATK), Psychic End Punisher (3500 ATK) and Dragon Devours (3000 ATK); 11 Synchro/Fusion bosses (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 52 main cards over 21 distinct names with 45 off-archetype copies; purity is only 30.8% exact-name (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 13 Extra Deck cards (11 Synchro, 2 Fusion) with flexible boss coverage (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered, so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; Meta Power is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Hand-activation timing and Synchro/Fusion sequencing demand real decisions, but the core lines are short (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12) = 49, then capped at 35 because legality is Illegal (theoretical/structural only)
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