Blitzclique Deck #772344 — Yu-Gi-Oh! OCG

52 Main, 13 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
35± 10/ 100
Power Score
Structural 62
Reliability 58
Going First 64
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 52 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blitzclique hand-destroy openers clear the board, then Whisker Blitzclique and Synchro/Fusion bosses (Psychic End Punisher, The Dragon that Devours the Dogma, Ecclesia and the Dark Dragon) convert the advantage.; Ghost Ogre & Snow Rabbit and Ash Blossom-style hand interaction protect the boss line through the opponent's turn.
  • Turn 1 (going first): Open with a 5-card hand holding a Blitzclique hand-destroy monster (Surge, Crackle, Grain, Emi), use it to remove the opponent's best backrow or monster, and Special Summon Thunder monsters from hand to build a Synchro or Fusion board.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre or Great Gallant Bandit against the opponent's first engine activation, then rebuild with a Blitzclique hand-destroy starter.
  • Recovery: Blitzclique - Breakaway, Blitzclique Overvolt and Blitzclique Alternator recur from the GY or add Thunder monsters, so the deck can rebuild after a single disruption.
  • After siding: No side deck is registered, so no post-side plan can be scored; the deck cannot adapt between games.

Why it scores here

The deck opens reliably: the 26 archetype-core copies give about a 97% chance of at least one core card in a 5-card opening hand (Inferred, hypergeometric). Its Blitzclique hand-destroy monsters and trap responses let it interact on the opponent's turn, which drives the interaction and resilience scores. Its conversion into Synchro and Fusion bosses is credible but unmeasured, since no recorded boards exist, so the ceiling and median scores stay in the middle. The deck has no side deck and runs two cards over their OCG limits, which caps the final score. Popularity and archetype usage stats confirm the list is real and accessible but did not earn points, and no card scores were averaged into this result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype core card in opening 5) ≈ 0.97; 11 core cards present at 100% usage (Inferred)
D2 Opening-Hand Quality & Brick Management 60 14 cards at 3 copies, several redundant hand-destroy monsters; 45 off-archetype copies (Mulcharmy, Solemn, Cyclone, Harpie) dilute openers (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from text only: Whisker Blitzclique chains 3 Thunder summons and mass destruction; no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied; median output is unmeasured and assumed moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Five hand-activated responses plus multiple independent Blitzclique starters give several routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Recursion via Breakaway, Overvolt and Alternator; 16 searcher-text cards (Inferred)
D7 End-Board & Interaction Quality 80 37 removal-text, 13 negation-text and 5 hand-trap cards; layered interaction on both turns (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 47% chance of a hand trap in a 6-card going-second hand; Return Stroke and Ghost Ogre punish a stable board (Inferred)
D9 Offensive Pressure & Closing Power 62 Closing via Whisker (3000 ATK), Psychic End Punisher (3500 ATK) and Dragon Devours (3000 ATK); 11 Synchro/Fusion bosses (Verified card stats)
D10 Main Deck Efficiency & Flexibility 50 52 main cards over 21 distinct names with 45 off-archetype copies; purity is only 30.8% exact-name (Verified)
D11 Extra Deck Efficiency & Coverage 62 13 Extra Deck cards (11 Synchro, 2 Fusion) with flexible boss coverage (Verified)
D12 Side Deck Adaptability 15 No side deck is registered, so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Hand-activation timing and Synchro/Fusion sequencing demand real decisions, but the core lines are short (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12) = 49, then capped at 35 because legality is Illegal (theoretical/structural only)


More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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