Archfiend Deck #772336 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 61
Reliability 55
Going First 60
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 60
Going Second 57
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Control, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend / Scarred Red / Red Supernova Dragon and attack through a board that Red Reign and Crimson Gaia-searched monsters have cleared; Chaos Angel, Storm-Bane Destorbim and Bystial Dis Pater as backup boards from Bystial and Resonator starts
  • Turn 1 (going first): T1 Bone Archfiend, Power Vice Dragon or Soul Resonator (3 copies each) to a Tuner plus non-Tuner Synchro, using Crimson Gaia to search the Red Dragon Archfiend line
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Dominus Spark for the opponent's starter, then Synchro through the remaining board; Red Reign as a board-clearing reset
  • Recovery: Resonator tuners in the GY recover via Synkron Resonator and Vision Resonator searches; Bone Archfiend and Power Vice Dragon re-summon from GY
  • After siding: No side deck: the list has no post-side plan and cannot adjust to matchups

Why it scores here

The deck opens reliably: nine Archfiend-named cards and several multi-copy starters (Bone Archfiend, Power Vice Dragon, Soul Resonator, 3 copies each) give a live Synchro starter in most openings, and the searcher text (15 cards) makes the line repeatable. Its interaction layer (Ash Blossom, Ghost Ogre, Dominus Spark and Dominus Impulse, plus Red Reign as a board reset) gives resilience to one interruption and a real going-second plan. The closing power is high on paper because the Extra Deck holds several 3000+ ATK Synchros, but no recorded boards exist, so the ceiling and median are Inferred from card text only. The score is capped because two cards exceed their copy limit, so this is a structural read only; popularity and archetype share were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 3 Bone Archfiend/Power Vice/Soul Resonator in a 5-card hand) = 0.34 each, but the searcher group is 0.92 and the archetype core group is 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Five hand traps, 14 Tuners and three Level 0 Dominus traps create conflicting hands; no brick estimate was computed (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; best line is text-only, Red Dragon Archfiend and Red Supernova ceiling from card text (Inferred)
D4 Combo Floor & Median Output 45 combo data has 0 scored combos, so median output is unknown and set low-moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent starters and two negates (Ash, Ghost Ogre) give redundancy against one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Crimson Gaia and Synkron/Vision Resonator search and GY recursion from card text (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Dominus Impulse, Dominus Spark, Ghost Ogre and Red Reign give layered negates and removal from card flags (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap probability 0.58 and Red Reign board-clear text (Inferred)
D9 Offensive Pressure & Closing Power 80 Extra Deck holds Red Supernova Dragon 4000 ATK, Chaos Angel 3500, Bystial Dis Pater 3500, and Red Dragon Archfiend 3000 (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 Main 40 with 24 distinct cards and 3 copies of 7 cards, but 14 Tuners and a 2-copy Dominus split reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro Extra with 13 distinct names and two Red Dragon Archfiend starters gives coverage, but no Extra-Deck usage data exists (Inferred)
D12 Side Deck Adaptability 20 Side deck is 0 cards, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta data; matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Synchro lines with hand-trap timing decisions are demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Combo primary, D13 provisional at weight 3. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy-limit cap (-30); Banlist exposure (-2); Engine conflict (-1). Final formula: Uncapped 0.80*Structural(61) + 0.20*TournamentReliability(55) = 60; capped to 30 because the deck is Illegal (copy-limit violations). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple 3-copy starters and 15 searcher-text cards give a high P(a starter is available)
  • Layered interaction: hand traps plus Dominus trap negates and Red Reign board reset
  • High-power Extra Deck with several 3000+ ATK Synchros

Weaknesses

  • Illegal: Ash Blossom and Dominus Impulse exceed their copy limit
  • No side deck and no post-side plan
  • 14 Tuners push the list toward tuner/non-tuner clogging
  • No recorded combos, so ceiling and floor are unverified

Critical choke points

  • Red Dragon Archfiend lines depend on Tuner plus non-Tuner material in hand; a single Tuner-heavy hand has no alternative route
  • Hand-trap plan depends on Ash Blossom (2 legal copies) and Ghost Ogre, which cannot both be held reliably
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring None (to make it legal at 2 copies) Fixes the copy-limit violation; the deck is Illegal until this is done.
2 1 Dominus Impulse Dominus Spark (3rd copy, legal 3 copies) or a non-Tuner non-Archfiend Synchro material Fixes the second copy-limit violation and keeps the negate package.
3 None A 10-15 card side deck Without a side deck the deck cannot adapt in best-of-3, which caps D12 at 20.

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 are legal sizes for OCG; Ash Blossom and Dominus Impulse each run 3 copies against 2 legal copies; Limited cards run at 1 copy each; Synchro Extra stats (Red Supernova 4000 ATK, Chaos Angel 3500 ATK)
  • Inferred: P(>=1 starter in 5) = 0.34 per 3-copy starter; searcher group 0.92; Hand-trap coverage and layered negates from card text; Resilience to one interruption from multiple starters
  • Provisional: Meta and matchup fit (D13); Tournament reliability
  • Data gaps: No recorded combos (combo data.total combos = 0): ceiling and floor are text-only inference Usage-stat core matching is internally inconsistent: Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, The Crimson King and Bystial Dis Pater are in the Extra Deck list but flagged in this deck false in missing core cards; core-card presence (50) is unreliable No tournament link; no dated meta sample; Meta Power provisional No win-rate telemetry exists for this deck No side deck, so no post-side evidence

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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