Vanquish Soul Deck #772335 — Yu-Gi-Oh! OCG

43 Main, 14 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
39± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 54
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.6
Going First 54
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Stun
  • Format: ocg

Legality

Main 43 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul and K9 Xyz/Link boards (Caesar Valius, Heavy Borger, Jiaolong, K9-X Ripper/M) built off Vanquish Soul attribute-reveal effects and Stake your Soul! / Vanquish Soul, Start! searches; K9 Quick-Play and Xyz removal (K9-X Forced Release, K9-66X Jacks is not in this list) backed by hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre & Snow Rabbit)
  • Turn 1 (going first): Normal Summon a searcher such as Vanquish Soul Dr. Mad Love or K9-66a Jokul, search a Vanquish Soul Spell/Trap, and extend through Stake your Soul! toward a Vanquish Soul Xyz or Link (Inferred from text; no combos supplied)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Ghost Ogre & Snow Rabbit to answer the first activation, then rebuild through Vanquish Soul Razen and Mulcharmy Fuwalos draws (Inferred)
  • Recovery: Recursion through Vanquish Soul Hollie Sue and Vanquish Soul Heavy Borger returning non-Dragon or non-Machine monsters to hand for a second Special Summon (Inferred from text)
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck reliably opens an archetype starter: the Vanquish Soul/K9 core group has a hypergeometric P(at least one in a 5-card opening hand) of about 0.996, and Vanquish Soul Dr. Mad Love, Stake your Soul! and Mulcharmy Fuwalos each reach about 0.32 at three copies. Interaction is broad, with three hand-trap or negation cards at three copies and several K9 Xyz destruction effects, and the Extra Deck supplies high-ATK Xyz and Link boards. The score is held back by the absence of any recorded boards (no combo ceiling or median), no side deck, and no tournament or meta sample, so D3, D4, D12 and D13 rest on text inference alone. The list is illegal under OCG copy limits (Ash Blossom, Vanquish Soul Razen and K9-17 Izuna are over-limit), so it receives a -12 legality cap and this score is theoretical only. Popularity of the archetype and the average of individual card scores were not used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) = 0.9955; a 3-copy starter reaches 0.32 and a 2-copy starter 0.22 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 hand traps and 15 searcher-text cards with 3 copies of several cards give mostly functional hands, but 43 main slots across 22 distinct names and 33% exact-name archetype purity leave some dead draws (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; ceiling is inferred only from card text, e.g. Super Starslayer TY-PHON and K9-X Ripper/M piercing boards (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence, so no median or power distribution exists; floor is unknown and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Redundant Vanquish Soul revive and search routes (Dr. Mad Love, Jiaolong, Heavy Borger, Hollie Sue, Caesar Valius) give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 52 15 searcher-text cards and Pot of Prosperity support rebuild, while Mulcharmy Fuwalos is a draw engine, but resource spend is not measured (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Infinite Impermanence, Ghost Ogre and K9-X Forced Release plus Lupis-style protection give layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 58 Hand-trap density gives about 0.78 P(at least one hand trap in a 6-card going-second hand) (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck end-boards reach 2600 to 3100 ATK with K9-X Ripper/M piercing and Caesar Valius at 3000 (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 43 main cards with 22 distinct names, 9 hand traps and 13 tech cards; off-archetype copies are 38 of 43 (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Extra cards: 11 Xyz and 3 Link, with Number C104 and N.As.H. Knight absent from the usage core (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 15 Side deck is empty (side_count 0), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage stats only show core inclusion (Provisional)
D14 Pilotability & Error Tolerance 45 Two archetypes plus a 14-card Extra Deck with restricted copies require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52.6, Going First ≈ 54, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal copy-limit cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); legality cap applied as -12 modifier: 0.80*52.6 + 0.20*45 - 12 = 39

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always reachable in the opening hand (0.996)
  • Layered hand traps and K9 Xyz destruction effects cover the first activation
  • Extra Deck end-boards reach 2600 to 3100 ATK with piercing options

Weaknesses

  • Illegal under OCG copy limits as built
  • No side deck, so no post-side adaptation
  • Two archetype cores (Vanquish Soul and K9) dilute engine coherence (33% exact-name purity)
  • No recorded boards or meta data to validate the ceiling or median

Critical choke points

  • Vanquish Soul attribute-reveal effects depend on hand contents, so a hand without matching attributes stalls the engine
  • Restricted-copy searchers (Razen, Hollie Sue) limit redundancy once the list is made legal
Priority Remove Add Reason
1 1 Vanquish Soul Razen, 1 Ash Blossom & Joyous Spring, 1 K9-17 Izuna legal-copy filler from the same engine (Unlimited Vanquish Soul or K9 cards) Brings the list inside OCG copy limits so it can receive a normal Final score
2 one off-archetype tech card a Side Deck of 15 cards A side deck is needed to make a post-side plan and raise D12

Evidence & confidence

  • Verified: Main 43, Extra 14, Side 0 within OCG size rules; Three copy-limit violations: Ash Blossom, Vanquish Soul Razen, K9-17 Izuna; Core group P(at least one in 5-card hand) = 0.9955
  • Inferred: Consistency and starter access from hypergeometric draws; Hand-trap coverage and going-second P(at least one hand trap in 6) about 0.78; Recursion and interaction quality from card text
  • Provisional: Meta Power (null, no dated sample); Matchup fit (D13 at 45)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred no side deck supplied Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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