Rescue-ACE Deck #772334 — Yu-Gi-Oh! OCG

43 Main, 14 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 21, 2026 by YGO Mod.

Deck Rescue-ACE OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 43 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from K9-X "Ripper/M" (3100 ATK, piercing), with Vanquish Soul Caesar Valius (3000 ATK) and Jiaolong (2400 ATK) as beatsticks; Super Starslayer TY-PHON and Divine Arsenal AA-ZEUS as high-ATK Extra Deck closers
  • Turn 1 (going first): Search a Vanquish Soul monster with Vanquish Soul Dr. Mad Love or Vanquish Soul, Start!, then use Stake your Soul! and the attribute-reveal effects to build a Xyz or Link board
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Ghost Ogre & Snow Rabbit as hand traps, then go to Xyz through K9-66X "Jacks" and K9-17 "Ripper"
  • Recovery: Use Mulcharmy Fuwalos and Pot of Prosperity for draws and card advantage, and detach Xyz materials for the K9 and Number effects
  • After siding: None: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is illegal in OCG as built: three cards exceed their copy limits (Ash Blossom, Vanquish Soul Razen and K9-17 Izuna at 3 copies each), so it gets a theoretical score only and is capped at 30. Its structure is a Vanquish Soul and K9 Midrange shell with 15 search effects and 9 hand traps, which keeps the engine likely to start and gives it interaction on both turns. The Extra Deck is strong (K9-X Ripper/M, TY-PHON, AA-ZEUS, Jacks) and gives real end-board pressure. The score comes from consistency, interaction and closing power on the system, not from the individual cards' power or the archetype label. It has no Side Deck, no recorded boards, and no tournament data, so the combo and matchup dimensions are Inferred and the confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher-text card in opening 5) is about 0.90, and three Vanquish Soul starters are present; the engine has no direct hypergeometric estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Nine hand traps, Mulcharmy and Pot of Prosperity add dead-card risk, and the Level 5 Xyz requirements conflict in some hands (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so the ceiling is a text-only read of Vanquish Soul chains into K9 and Number Xyz routes (Inferred, low confidence)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is an estimate from starter diversity and card text (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps and three Xyz routes give several independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Fifteen searcher effects, Mulcharmy draws, Pot of Prosperity and Xyz detach give good card economy (Inferred)
D7 End-Board & Interaction Quality 75 Ash Blossom, Infinite Impermanence, Ghost Ogre, Number C104, Ripper negations and Jacks give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density and Jacks/Umbral Horror removal support going-second play, but no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck ATK reaches 2400 to 3100, and K9-X Ripper/M has piercing (Verified stats, Inferred closing power)
D10 Main Deck Efficiency & Flexibility 45 Main Deck is 43 cards with 22 distinct cards, 9 of them at 3 copies, and 57 off-archetype copies, which hurts coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 Fourteen Extra cards (11 Xyz, 3 Link) cover multiple routes, though several are single copies (Verified composition)
D12 Side Deck Adaptability 10 The Side Deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated metagame sample is supplied, so this dimension is Provisional
D14 Pilotability & Error Tolerance 35 Chained Vanquish Soul reveals and multi-option K9 Xyz effects demand many decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); no side deck (-3); archetype label mismatch (-2). Final formula: Theoretical only: 0.80*Structural(57, D13 dropped and renormalised) + 0.20*TournamentReliability(45) + modifiers(-11) = about 44, capped at 30 because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package: 15 searchers and 9 hand traps
  • Layered interaction across both turns (Ash Blossom, Infinite Impermanence, Ghost Ogre, Number C104, Ripper negations)
  • High-ATK Extra Deck closers with real board-breaking routes (K9-X Ripper/M piercing, Caesar Valius, TY-PHON)

Weaknesses

  • Illegal as built: three cards exceed their copy limits
  • No Side Deck, so there is no post-side adaptability
  • Low coherence: 57 off-archetype copies across Vanquish Soul, K9, Mulcharmy and Greed, with 9 cards at 3 copies
  • Single-copy Extra Deck staples are fragile if a choke point is hit

Critical choke points

  • Vanquish Soul starter access (Dr. Mad Love, Vanquish Soul Start!) depends on a small number of searchers
  • Level 5 Xyz requirements (K9 Xyz) depend on a few Level 5 monsters in hand
  • Limited-status cards (Razen, Hollie Sue, Reinforcement, Pot of Prosperity) cap how many copies can be played
Priority Remove Add Reason
1 1 copy each of Vanquish Soul Razen, Ash Blossom & Joyous Spring, and K9-17 Izuna (down to legal counts) Legal filler from the same engine, or 1 Vanquish Soul or K9 card that is not at its limit The deck cannot be played legally as built; this is the only path to a normal Final Contextual score
2 Off-archetype filler from the 3-copy list A 10–15 card Side Deck (anti-spell/trap and extra hand traps) Adds post-side adaptability, currently 0
3 None Correct archetype label, or a Rescue-ACE core if that is the intended build The label does not match the contents and distorts archetype-level evidence

Evidence & confidence

  • Verified: Main 43, Extra 14, Side 0; sizes are legal for OCG; Three copy-limit violations (Ash Blossom 3/2, Razen 3/1, Izuna 3/2); Limited and Semi-Limited statuses for the restricted cards; Card text and stats for the Vanquish Soul, K9, Mulcharmy and Xyz cards
  • Observed: No observed boards or win-rate data are available
  • Inferred: P(at least one searcher-text card in opening 5) about 0.90; Interaction density and going-second strength are text-based reads; Engine accessibility and brick risk are estimated from hypergeometric odds and composition
  • Provisional: Meta Power and D13 matchup fit, pending a dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample Deck title is null and the archetype label (Rescue-ACE) does not match the contents

More OCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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