Supreme King Deck #772327 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Astrograph Sorcerer x3, Astrograph Sorcerer, the Starfrost Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Supreme King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Supreme King Z-ARC (4000 ATK Pendulum Fusion) and Perfectron Hydradrive Dragon (5000 ATK Link) as boss monsters, supported by Odd-Eyes Absolute Dragon and Dark Magician of Destruction; Odd-Eyes and Clear Wing Pendulum summons from the Extra Deck via Pendulum Zone scales
  • Turn 1 (going first): Pendulum Zone setup with Supreme King Gate Zero or Dragon Darkwurm, then Wings of Light or Horoscope to find the next Pendulum/Supreme King piece, extending into a Link or Fusion boss. Consistency is Inferred from text only.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx "C" and Infinite Impermanence for the opponent's first Special Summon or search, then rebuild the Pendulum Zone. Requires the 6-card opening to contain a hand trap plus a searcher.
  • Recovery: Pendulum Monsters in the Pendulum Zone can be re-placed from the Deck (Supreme King Gate Zero, Dragon Darkwurm); Dragon Shrine and Foolish Burial help refill the GY. Recovery depends on the Supreme King engine surviving, which is not verified.
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan. Best-of-3 play is not supported by this list.

Why it scores here

The Supreme King core (2 Lightwurm, 2 Darkwurm, 2 Gate Zero, 1 Z-ARC) plus 22 searcher-text cards gives the Pendulum engine a high chance of starting in the opening hand (archetype core P(>=1 in hand of 5) ≈ 0.85, Inferred), so starter access is the deck's strongest trait. Interaction is a real strength: six hand traps, Z-ARC's Extra Deck lockdown and the Odd-Eyes/Clear Wing negate effects give layered answers on the opponent's turn. Conversion is unverified because there are zero parseable recorded boards, so the ceiling and median rely on text reads only. The deck's legality is the binding constraint: two Forbidden cards (Borreload Savage Dragon, Red-Eyes Dark Dragoon) and three Astrograph Sorcerers against a 1-copy Limited limit make this list illegal, so the score is capped. No popularity or meta-share earned points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in hand of 5) ≈ 0.85; 7 Supreme King copies plus 22 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 40 main cards with 7 single-copy slots and a Pendulum-heavy spread; brick risk estimated from text, not simulated (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read from Z-ARC and Perfectron text plus Pendulum recursion (Inferred)
D4 Combo Floor & Median Output 45 combo data has 0 boards, so median output is unknown beyond text inference (Inferred)
D5 Interruption Resilience & Route Redundancy 58 6 hand traps and 22 searchers offer alternate routes after one interruption; Pendulum Zone can be refilled from Deck (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher density (22) and Pendulum re-placement give grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 Z-ARC shuts off Fusion/Synchro/Xyz effects; Ash, Droll, Maxx C and Infinite Impermanence cover breadth (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second split not measured; hand traps and Droll drive the going-second read (Inferred)
D9 Offensive Pressure & Closing Power 62 Z-ARC 4000 ATK, Perfectron 5000 ATK, Odd-Eyes Absolute 2800 ATK and Dark Magician of Destruction 2800 ATK give boss density (Verified stat text)
D10 Main Deck Efficiency & Flexibility 40 20 distinct main cards with 12.7% exact-archetype purity (48 off-archetype copies) and 3 Astrograph copies over limit (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots at full count with 6 Link, 5 Fusion, 2 Xyz, 2 Synchro; 2 Forbidden Extra cards reduce usable coverage (Verified)
D12 Side Deck Adaptability 10 Side Deck size is 0, so no post-side plan is present (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; set to neutral and Provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Several Pendulum and Link decision points with 15 Extra Deck options raise pilot demand (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-10); Dependence on one Extra-Deck card (-2). Final formula: Illegal legality cap applied. Pre-cap: 0.80*Structural(55) + 0.20*TournamentReliability(48) + ContextModifiers(-12) = 42; capped at 30 because the list is Illegal. Meta provisional; theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter access from 12 archetype-core copies and 22 searcher-text cards
  • Layered interaction: 6 hand traps, Z-ARC lockdown, and Odd-Eyes/Clear Wing negation effects
  • High-ATK boss density in the Extra Deck (Z-ARC, Perfectron, Odd-Eyes Absolute, DMD)

Weaknesses

  • Illegal list: 2 Forbidden cards and 2 excess Astrograph Sorcerer copies
  • Zero side deck, so no post-side adaptation
  • Low exact-archetype purity (12.7%) suggests an engine held together by off-archetype staples

Critical choke points

  • Supreme King Z-ARC is single-copy and carries the finisher and lockdown role
  • Pendulum Zone scale setup depends on a few Pendulum starters
Priority Remove Add Reason
1 Borreload Savage Dragon and Red-Eyes Dark Dragoon (Forbidden) Legal Extra Deck replacements such as an Odd-Eyes or Dark Magician-themed Fusion/Xyz Forbidden cards make the list illegal, which caps the score.
2 2 copies of Astrograph Sorcerer 1 copy of Astrograph Sorcerer plus a legal Pendulum starter or searcher Limited card is over its copy limit (3 run vs 1 legal).
3 A side deck is absent A 15-card side deck covering Pendulum-hostile interaction Post-side plan is missing entirely (D12 = 10).

Evidence & confidence

  • Verified: Illegal status: 2 Forbidden and 1 over-limit Limited card in OCG; Main 40 / Extra 15 / Side 0 counts and size rules; Card text and stats for the 33 distinct cards; Archetype purity 12.7% and 7 exact-name copies
  • Inferred: Archetype core P(>=1 in hand of 5) ≈ 0.85; Structural dimension scores D1–D14 apart from D13; Chain-of-negation read from card text for D7 and D8; Tournament reliability estimate
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup fit (neutral, no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached (guide data total 0) no side deck (Side Deck size 0) — post-side plan cannot be evaluated

More OCG Info

Supreme King

Supreme King Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top