Odd-Eyes Deck #772325 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Astrograph Sorcerer x3, Astrograph Sorcerer, the Starfrost Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.4
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Pendulum-based boss Extra Deck monsters (Supreme King Z-ARC 4000 ATK, Odd-Eyes Absolute Dragon, Odd-Eyes Vortex Dragon, Dark Magician of Destruction) reached through Pendulum and Magician searches; Link and Xyz pressure (Perfectron Hydradrive Dragon, Exceed the Pendulum, Dark Rebellion Xyz Dragon) and Forbidden-card boss lines, which are unavailable as printed
  • Turn 1 (going first): Pendulum-set Supreme King Gate / Astrograph / Horoscope Sorcerer from hand, using Wings of Light and Supreme King Dragon Darkwurm searches to reach a Pendulum Summon into an Extra Deck boss
  • Turn 2 (going second): Use the 6-card hand with hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird) to answer the opponent's first line, then rebuild through Pendulum Summons
  • Recovery: Search again with Performapal Skullcrobat Joker, Dragon Shrine and Pendulum Evolution, and re-Pendulum-Summon from the Extra Deck
  • After siding: Not evaluable: the side deck is empty, so there is no post-side plan

Why it scores here

The deck opens a Pendulum-based engine with reasonable reliability: at least one searcher is in hand on 98.7% of opening hands (Inferred, hypergeometric), and the 11-copy archetype-core group is present in 82% of 5-card hands. Its interaction density is high (6 hand traps, 13 negation-text cards, 16 removal-text cards), and it has a credible going-second hand-trap plan, with at least one hand trap in 65% of 6-card hands. Its closing power comes from Supreme King Z-ARC and several 2500-2800 ATK Extra Deck bosses. The score is held down by an incoherent build (only 3.6% exact-archetype purity, 53 off-archetype copies across Magician, Red-Eyes, Phantom Knights, Metalfoes and other sub-archetypes), an empty side deck, and no combo or tournament evidence. It is capped low because the list is illegal: three Astrograph Sorcerer over the Limited limit, plus Forbidden Borreload Savage Dragon and Red-Eyes Dark Dragoon. The score was not derived by averaging card scores, and popularity did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in opening 5) = 0.987 and archetype-core group P(at least one in hand) = 0.82; the Pendulum starters are 3-copy with P = 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 7x1 / 6x2 / 7x3 keeps redundancy, but the mixed Pendulum scales and off-archetype pieces raise the chance of dead cards (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is read from card text only, e.g. Z-ARC and Absolute Dragon Extra Deck summons (Inferred, no combo data)
D4 Combo Floor & Median Output 40 combos_evidence has no parseable boards, so floor and median are unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps, 13 negation-text cards and multiple Extra Deck boss routes give several independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 22 searcher-text cards and recursion through Dragon Shrine and Pendulum Evolution give moderate grind; no resource data (Inferred)
D7 End-Board & Interaction Quality 70 Hand traps, negation text and removal text are all present and layered; no measured interaction density (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps are present in 65% of 6-card hands and Maxx C and Droll can punish the first board; no measured split (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck bosses: Z-ARC 4000 ATK, Absolute Dragon 2800, Dark Magician of Destruction 2800, Vortex 2500 (Verified card stats)
D10 Main Deck Efficiency & Flexibility 40 40 main with 20 distinct cards and 53 off-archetype copies in 15 sub-archetype groups; the main deck is compact by count but low in coherence (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots spread over 14 distinct cards (6 Link, 5 Fusion, 2 Xyz, 2 Synchro), with mixed access routes (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 0-15 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or meta-share for this deck; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-route Pendulum and Extra Deck combinations with many decision points, plus an illegal list that needs correction before play (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.4, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal-list cap (-8). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 50.7; modifiers -12 gives 38.7; Illegal-list cap applied, final 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: at least one searcher in 98.7% of opening hands (Inferred)
  • Layered interaction: 6 hand traps, 13 negation-text cards, 16 removal-text cards
  • Strong Extra Deck ceiling: Supreme King Z-ARC 4000 ATK and 2500-2800 ATK bosses
  • Credible going-second hand-trap plan

Weaknesses

  • Illegal list: three Astrograph Sorcerer over the Limited limit, and two Forbidden cards
  • Very low archetype purity (3.6%); 53 off-archetype copies make the engine incoherent
  • No side deck, so no post-side plan
  • No combo, tournament or win-rate evidence to confirm any line works

Critical choke points

  • Pendulum Zone access for the Pendulum Summon route, which depends on Pendulum Monsters with compatible scales
  • Extra Deck boss access via a limited set of Pendulum and Magician searches
  • The Forbidden Borreload Savage Dragon and Red-Eyes Dark Dragoon cannot be played as printed
Priority Remove Add Reason
1 Borreload Savage Dragon and Red-Eyes Dark Dragoon (Forbidden) Legal replacements from the same Extra Deck role, such as another Odd-Eyes or Supreme King boss The list is illegal as built; nothing else can be scored until these are removed
2 2 copies of Astrograph Sorcerer Other searchers or Pendulum Monsters already in the engine Limited to 1 copy; the surplus copies are dead cards in the opening hand
3 Off-archetype pieces beyond the core engine Odd-Eyes or Supreme King staples Raises archetype purity and engine coherence
4 None A 10-15 card side deck Gives a post-side plan so D12 can be scored

Evidence & confidence

  • Verified: Legality: 3x Astrograph Sorcerer over the Limited limit; Borreload Savage Dragon and Red-Eyes Dark Dragoon are Forbidden; Main 40 and Extra 15 are within the OCG size rules; side 0 is within 0-15; Card stats and text from the export (e.g. Z-ARC 4000 ATK, Absolute Dragon 2800 ATK); Composition counts: 40 main, 20 distinct, 14 distinct Extra, 3.6% exact-archetype purity
  • Inferred: Opening-hand probabilities (0.987 searcher, 0.82 core, 0.65 hand trap on going second); Interaction breadth read from card text; Going-first and going-second plans read from card text; Coherence penalty from off-archetype composition
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Side deck is empty, so there is no post-side evidence Usage-stat inconsistency: core_cards marks Odd-Eyes Vortex Dragon, Beyond the Pendulum, Odd-Eyes Absolute Dragon and Exceed the Pendulum as in_this_deck=false, but the card list contains them; core_present_pct (30.8) is therefore unreliable and was not used Deck title is null

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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