Magician Girls Deck #772324 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Astrograph Sorcerer x3, Astrograph Sorcerer, the Starfrost Magician x3. Created Oct 21, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters, chiefly Supreme King Z-ARC (4000 ATK) with Odd-Eyes Absolute Dragon, Dark Magician of Destruction and Odd-Eyes Vortex Dragon as secondary closers; Link and Synchro pressure (Perfectron Hydradrive Dragon, Borreload Savage Dragon, Exceed the Pendulum), which is illegal as built
  • Turn 1 (going first): Normal Summon Performapal Skullcrobat Joker or Mulcharmy Fuwalos, search a Pendulum monster or Supreme King piece, set Pendulum Zones and build toward a Pendulum or Link extension; no combo boards are recorded, so this is inferred from card text
  • Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence or Droll and Lock Bird for the opponent's first starter, then rebuild through Pendulum searchers (Supreme King Dragon Darkwurm, Wings of Light) and Z-ARC once the board is contested
  • Recovery: Searchers (about 22 text hits) and recursion through Pendulum Evolution and Dragon Shrine give the deck a reasonable rebuild path after a clean interruption
  • After siding: Not assessable: the deck runs no side deck and no post-side plan exists in the evidence

Why it scores here

The deck reliably finds a starter: about 22 searcher-text cards give roughly 0.99 odds of at least one searcher in an opening hand of five, and the copy-limit violations do not change that access. Its interaction package is the strongest part of the score (13 negation-text and 16 removal-text cards, plus six hand traps and Z-ARC shutting down opposing Extra Deck effects), which lifts end-board and going-second scores. Consistency is held back by a split engine: the exact archetype name appears on no copies, and about 0.57 of opening hands have no archetype core card, so the Pendulum, Supreme King, Odd-Eyes and Link lines compete for space. Conversion and median output cannot be measured because no boards are recorded, so those scores rest on text inference and carry a wide band. The deck's legality is the decisive factor: three cards exceed their OCG limits, one of them Forbidden, so the deck is capped at 30 as a structural-only reading. Popularity and archetype usage were not counted as power, and no card scores were averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) = 0.987 across 22 searcher-text cards; core-archetype group P(open at least one) = 0.427 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Archetype core is only 4 copies, so about 0.57 of hands lack it; 19 Pendulum monsters in the Main Deck add brick and conflicting-line risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so ceiling is read from card text only; Z-ARC and Odd-Eyes Absolute give a high ceiling but it is unrecorded (Inferred)
D4 Combo Floor & Median Output 40 combo data has total combos 0; median and floor cannot be measured and are set low by evidence gap (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Searchers, multiple hand traps and a Pendulum recursion path give two or more independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pendulum Evolution and Dragon Shrine offer some recursion; no resource profile data supplied (Inferred)
D7 End-Board & Interaction Quality 70 13 negation-text and 16 removal-text cards, with Z-ARC locking opposing Extra Deck effects (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 65 Six hand traps give P(at least one in opening 6) = 0.650 when going second; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 60 Z-ARC at 4000 ATK, Dark Magician of Destruction at 2800 and Odd-Eyes Absolute at 2800 provide closing bodies (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 20 distinct names and 7 singletons; Pendulum-heavy shell with mixed archetype spread (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Link, Fusion, Synchro and XYZ; mixed use of the Extra slots with no single mandatory card (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck supplied (Side Deck size 0), so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Pendulum scale plays, Link and Extra lines, and interaction timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange weights used as primary; Toolbox noted as secondary for the searcher and tech-heavy shell, not blended numerically. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52.2; modifier -12 for Illegal banlist exposure gives 40; Illegal-deck cap applied, final 30 (structural-only reading)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (about 22 cards) makes a starter near-certain in hand
  • Layered interaction: 13 negation-text and 16 removal-text cards, six hand traps, and Z-ARC locking Extra Deck effects
  • Multiple closing bodies in the Extra Deck, led by Z-ARC at 4000 ATK

Weaknesses

  • Illegal as built: three copy-limit violations, one of them Forbidden
  • Split engine: no exact archetype name on any copy and a 4-copy archetype core
  • No side deck, so there is no post-side plan
  • Pendulum-heavy hands risk bricks and conflicting lines

Critical choke points

  • Z-ARC and the Supreme King Gate line depend on Pendulum Zone setup that the opponent can disrupt
  • Forbidden and over-limit cards must be removed before the list can be scored normally
Priority Remove Add Reason
1 Borreload Savage Dragon and Red-Eyes Dark Dragoon (both Forbidden) Legal Extra Deck replacements such as Odd-Eyes Vortex Dragon or a second Dark Magician of Destruction (already present) Removes the Forbidden cards that make the deck illegal; the list cannot be scored normally until this is fixed
2 Two of the three Astrograph Sorcerer copies A legal Main Deck tech or searcher card Brings Astrograph Sorcerer within its Limited limit of 1 copy
3 One Pendulum monster that is not a Supreme King or Magician A consistent core card such as Supreme King Gate Zero or Supreme King Gate Magician, at 3 copies Concentrates the archetype core and lowers brick risk

Evidence & confidence

  • Verified: Main 40 and Extra 15 are within OCG size rules; Borreload Savage Dragon and Red-Eyes Dark Dragoon are Forbidden in OCG; Astrograph Sorcerer is Limited to 1; Searcher-text count (22) and per-card stats from the evidence; Ash Blossom, Infinite Impermanence and Droll and Lock Bird are Semi-Limited or Limited, with copy counts within limit
  • Inferred: Searcher reliability: 0.987 at least one in hand of five; Going-second hand trap access: 0.65 at least one in hand of six; Archetype core open-hand probability: 0.43; Interaction quality from negation and removal card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Side deck adaptability: no side deck supplied
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied archetype label Magician Girls has 0 exact-name copies, so the archetype classification is unreliable deck title is null

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