Cyber Dragon Deck #772320 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Artifact Lancea x3, Cyber Dragon Core x3, K9-17 Izuna x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss pressure: Cyber Dragon Nova, Chimeratech Megafleet/Rampage/Fortress Dragon, and high-ATK Xyz/Link bosses, all reached through the Cyber Dragon summon chain (text-only read, Inferred); Off-archetype boss and removal pieces: Chaos Angel, Vallon, Number C101, Therion King Regulus, Bystial Druiswurm/Magnamhut
  • Turn 1 (going first): Normal Summon Cyber Dragon Core (2 Level, searches a Cyber Spell/Trap), then use Cyber Dragon Nachster/Herz or Cyberdark Chimera for follow-up searches and summons (Inferred from card text)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Ghost Belle, Droll & Lock Bird, Nibiru) to disrupt the opponent's first board, then stabilise and reach an Extra Deck boss (Inferred)
  • Recovery: Cyber Dragon Core can be banished from the GY to Special Summon a Cyber Dragon from the Deck; Cyberdark Claw and Cyber Dragon Herz add GY/Deck recursion (Inferred)
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt in best-of-3 play (Verified: Side Deck size 0)

Why it scores here

The deck is scored as a connected system and not as an average of its card scores. Its engine is reliable on paper: the searcher text is present in about 91% of opening hands (P(>=1 searcher in 5 cards) = 0.915, Inferred), but the Cyber Dragon Core starter is live in only about 25% of opening hands (0.2487, Inferred). Interaction is dense, with 14 hand traps, 17 removal-text cards and 14 negation-text cards, which lifts the endboard and going-second scores. The Extra Deck supplies strong closing bosses, but no recorded boards exist, so the ceiling and median are text-only inferences and are kept low-confidence. Popularity of the Cyber Dragon archetype did not earn points: only 14.3% of the main deck is exact-name Cyber Dragon, and the 60 off-archetype copies across Cyberdark, K9, Mulcharmy, Bystial and others raise engine-conflict and brick risk. The deck is Illegal (Ash Blossom and K9-17 Izuna at 3 copies against a limit of 2), so the final score is capped at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 Cyber Dragon Core in 5 cards) = 0.2487; P(>=1 searcher in 5 cards) = 0.915; 3-copy starter with wide searcher access (Inferred)
D2 Opening-Hand Quality & Brick Management 48 14 hand traps, 18 tech and 21 searcher-text cards compete for hand slots; several Normal Summon conditions need opponent card counts (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only ceiling from Cyber Dragon chains into Nova and Chimeratech bosses; no combo data boards supplied (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so median output is an uncertain text read with low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 65 14 hand traps and GY recursion (Cyber Dragon Core, Cyberdark Claw, Cyber Dragon Herz) give multiple routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion support card economy; Power Bond costs life, so grind is only partly sustained (Inferred)
D7 End-Board & Interaction Quality 72 17 removal-text and 14 negation-text cards, including Lightning Storm, Harpie's Feather Duster and Illusion Gate, give layered endboard interaction (Inferred from text; Verified flags)
D8 Going-Second & Board-Breaking Power 66 Hand traps plus Lightning Storm, Harpie's Feather Duster and Forbidden Droplet give board-breaking answers on the going-second turn (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 2100-3500 ATK bosses (Chaos Angel, Chimeratech Rampage, Cyber Dragon Nova, Regulus) provide closing power (Verified stats; Inferred use)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards across 38 distinct cards with 60 off-archetype copies; compactness is weak and many single-copy tech cards dilute the engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck slots are full and mix Link, Xyz, Fusion and Synchro, several of which need the Cyber Dragon engine (Verified composition; Inferred access)
D12 Side Deck Adaptability 15 No Side Deck is registered, so post-side adaptability cannot be assessed (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample is supplied; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple archetype engines with 'if you control no cards' and card-count conditions raise decision load and error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal cap applied: uncapped 0.80*Structural(57) + 0.20*TournamentReliability(45) + modifiers(-12) = about 43; capped at 30 because the deck fails copy limits. Theoretical and structural-only. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 14 hand traps, 17 removal-text and 14 negation-text cards
  • Searcher access is high (P>=1 in 5 cards = 0.915)
  • Strong Extra Deck closing bosses (ATK 2100-3500)
  • Multiple GY recursion routes to rebuild after disruption

Weaknesses

  • Illegal copy counts for Ash Blossom and K9-17 Izuna
  • No Side Deck, so no post-side plan
  • Low archetype purity (14.3%) with mixed engines that conflict
  • Starter live in only about 25% of opening hands

Critical choke points

  • Cyber Dragon Core as the main Normal Summon starter (3 copies, P>=1 in 5 = 0.2487)
  • Engine cards that need 'if you control no cards' or opponent card counts
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring and K9-17 Izuna A legal core card from the archetype usage list, such as Cyber Dragon Sieger (57.9% inclusion, not in this deck) Both cards exceed the Semi-Limited limit of 2; the deck is illegal as built
2 Off-archetype single-copy tech with the lowest engine contribution A Side Deck of up to 15 cards No Side Deck is registered, so the deck cannot adapt in best-of-3 play

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and K9-17 Izuna at 3 copies vs a legal limit of 2; Main 56 / Extra 14 / Side 0 counts; Archetype purity 14.3%, 60 off-archetype copies; Card text for the Cyber Dragon Core, Nachster, Herz and Nova, Chaos Angel and Chimeratech bosses
  • Observed: Usage statistics: Cyber Dragon Nova (89.5%), Chimeratech Megafleet (81.6%) and Regulus (78.9%) are archetype-standard cards, and Nova and Megafleet are missing from this list
  • Inferred: Starter, searcher and hand-trap hypergeometric odds; Interaction density and endboard read from card text; Going-first and going-second plans and recovery routes
  • Provisional: Meta Power and format fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent One passcode (10443957) in the Main Deck could not be resolved to a card No win-rate telemetry; matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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