Artifact Deck #772319 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Artifact Lancea x3, Cyber Dragon Core x3, K9-17 Izuna x3. Created Oct 21, 2026 by YGO Mod.

Deck Artifact OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 45
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Board pressure from the Cyber Dragon, Cyberdark and K9 monster lines, converted into Extra Deck summons (Cyber Dragon Nova, Chimeratech Rampage Dragon, Chaos Angel, Number C101); Hand-trap-supported going-second disruption that leaves the opponent without a board to answer with
  • Turn 1 (going first): Open a Normal Summonable starter (Cyber Dragon Core, Cyberdark Claw or K9 monsters), search an archetype partner, and hold Ash Blossom or Infinite Impermanence as protection for the first engine turn
  • Turn 2 (going second): Hand-trap the opponent's first interaction or board (Ash Blossom, Infinite Impermanence, Ghost Belle, Droll and Lock Bird), then rebuild through the searcher-heavy spells
  • Recovery: Search or recurse through Cyber Emergency, Cyberdark Realm, Cyber Dragon Nachster and the Mulcharmy draw engine after a single interruption
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot be adjusted between games

Why it scores here

This deck cannot earn a normal score because it breaks the OCG copy limit: it runs three copies each of Ash Blossom & Joyous Spring and K9-17 Izuna, where the limit is two, and it has an unresolved passcode in the main deck. Its structural strength comes from the system rather than the card list: 14 hand traps and a searcher-heavy spell package give it a good going-second disruption plan and reasonable interaction density. Its weaknesses are a mixed engine across five sub-archetypes (only 4% of the main deck is exact-name Artifact), a 40% chance of having no core-archetype card in a going-first opening hand, and a 26-card singleton-heavy main deck that is tech-dependent. No combo boards were recorded and no tournament or meta sample exists, so the floor and matchup dimensions rest on text inference and carry low confidence. Popularity was not used to earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core archetype group P(>=1 in opening 5) = 0.60 and searcher-text group P(>=1) = 0.915, but the engine spans Cyber Dragon, Cyberdark, K9 and Mulcharmy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many single-copy tech and hand-trap cards and 26 singletons raise the dead-card risk in a 5-card opening hand (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards, so the ceiling rests on text reads of Nova, Rampage Dragon and Chaos Angel (Inferred)
D4 Combo Floor & Median Output 40 No combo boards and no median power data, so the floor is estimated from the card set only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Hand traps and multiple negation effects give several answers to one interruption, but there is no recorded route data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Cyberdark Realm and Pot of Sloth give some card flow, with no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 68 Infinite Impermanence, Ash Blossom, Lightning Storm, Harpie's Feather Duster and Disablaster provide layered interaction and negation text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density is high (P(>=1 hand trap in 6) = 0.84) and removal text includes Illusion Gate and Lightning Storm (Inferred)
D9 Offensive Pressure & Closing Power 60 Nibiru, Cyber Dragon Nova, Chaos Angel and Chimeratech Rampage Dragon give boss-level bodies, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main cards with 38 distinct names, 26 singletons and 67 off-archetype copies; the list is tech-heavy and not compact (Verified structure, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards across Link, Xyz, Fusion and Synchro with several engine-linked choices, but the extra slots have no recorded access data (Inferred)
D12 Side Deck Adaptability 10 No Side Deck is registered, so adaptability is effectively zero for best-of-three play (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; meta-share is unavailable, so the value is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Extra Deck lines and many hand-trap timing decisions make this a high-skill deck to pilot (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Stun (not applied to the final score; the deck is capped). Structural ≈ 52, Going First ≈ 45, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit (-12); unresolved_passcode (0); no Side Deck (0). Final formula: Raw: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6; Illegal copy-limit modifier -12 gives 37.6, capped at 30 under the Illegal rule (theoretical/structural only, no normal final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap package (14) gives strong going-second interaction
  • Searcher-text density (21 cards) supports consistent access to engine pieces
  • Layered negation and removal (Ash, Impermanence, Lightning Storm, Harpie's Feather Duster, Disablaster)
  • Extra Deck coverage across Link, Xyz, Fusion and Synchro

Weaknesses

  • Illegal: two cards exceed the OCG copy limit
  • Mixed engine across five sub-archetypes with only 4% exact-name purity
  • Singleton-heavy main deck (26 singletons) raises brick risk
  • No Side Deck, so no post-side adaptation
  • No recorded combo data, so the ceiling and floor are unverified

Critical choke points

  • Core archetype group: only a 60% chance of at least one core card in a going-first opening hand
  • Ash Blossom and K9-17 Izuna are both over the copy limit, so the list cannot be played as built
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal substitute or nothing (main deck drops to 55) Brings the deck within the OCG copy limit of 2 for this card
2 1 copy of K9-17 Izuna A legal substitute or nothing Brings the deck within the OCG copy limit of 2 for this card
3 Passcode 10443957 (unresolved) Verify the card id in the deck export An unresolved passcode leaves the legality count and role analysis unverified

Evidence & confidence

  • Verified: Two cards exceed the OCG copy limit (Ash Blossom and K9-17 Izuna at 3 copies each); Main deck is 56 cards and Extra Deck is 14, both within OCG size rules; No Side Deck registered; Archetype purity is 4.3% exact-name
  • Observed: No combos recorded; No tournament link
  • Inferred: Core archetype group P(>=1 in 5) = 0.60; Hand-trap P(>=1 in 6 going second) = 0.84; Midrange with secondary Stun strategy; Interaction density is high based on text roles
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit (D13) is provisional
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent One main-deck passcode (10443957) could not be resolved to a card No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

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