Vanquish Soul Deck #772315 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Vanquish Soul Dr. Mad Love x3, Vanquish Soul Jiaolong x3, Stake your Soul! x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul boss monsters (Caesar Valius, Dr. Mad Love/Heavy Borger pressure) plus Xyz/Link extra-deck boards from a searcher-driven start; K9 and Umbral Horror Xyz boards (K9-X Forced Release, Number C104 line) as a second body source
  • Turn 1 (going first): Stake your Soul! or Vanquish Soul, Start! to search an attribute-matched Vanquish Soul, then Dr. Mad Love or Razen to search again and build toward a Xyz or Link from the Extra Deck
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Maxx "C", Red Reboot) to slow the opponent's first combo, then pivot into a Vanquish Soul Summon once the board is stable
  • Recovery: Recursion from the Graveyard through Vanquish Soul Hollie Sue and K9-17 Izuna, plus Rock of the Vanquisher-style Link re-summons if present (not in this list); the list lacks dedicated recursion beyond search
  • After siding: Not evaluable: the deck has no side deck (0 cards), so there is no post-side plan

Why it scores here

The deck's engine is reasonably accessible: 23 archetype-core copies give roughly 95% odds of at least one core card in a 5-card opening hand, and 16 searcher-text cards give about 85% odds of a search in hand (Inferred from hypergeometric estimates). Interaction is layered, with 7 negation-text cards, 14 removal-text cards and 7 hand traps, so it can contest the opponent's first combo and still reach a board. Its weak points are the system itself: exact Vanquish Soul purity is only 25.7%, the rest is split across K9, Umbral Horror, Mulcharmy, Swordsoul and Bystial, and the Extra Deck is over the OCG limit, so the consistency and archetype coherence that would earn a higher score are not established. No combos, guides, tournament context, or side deck were supplied, so the combo and matchup dimensions rest on text reads and stay Provisional. The score was not produced by averaging card scores or by the deck's popularity; the rubric's structural score is about 55 and the final value is capped at 30 because the deck is Illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(at least one archetype-core card in 5-card hand) ≈ 0.95; searcher text in 16 cards gives P ≈ 0.85; spread across sub-archetypes lowers coherence (Inferred)
D2 Opening-Hand Quality & Brick Management 48 17 generic/off-archetype copies and 3-copy staples create some dead-card risk; no brick estimate was supplied (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text of Vanquish Soul summon chains and Xyz/Link extra-deck boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median cannot be measured; the floor is set by off-engine cards and off-archetype bricks (Inferred)
D5 Interruption Resilience & Route Redundancy 60 7 hand traps and 2 Mind Mirror Force copies provide several independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 58 16 searcher-text cards and 2 search-capable archetype engines give reasonable card flow; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 66 7 negation-text cards, 14 removal-text cards and Baronne-style text give layered interaction; the strongest copy is Forbidden and cannot be legally played (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Droll & Lock Bird give going-second disruption; no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Vanquish Soul Caesar Valius at 3000 ATK and Jacks/Lupis boss and piercing text give closing power; no end-board telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 50 53 main-deck cards in the 40–60 range with 35 distinct cards, but 3-copy staples and tech cards dilute consistency (Verified size, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 35 17 Extra-Deck cards exceed the OCG limit of 15 by 2; a mix of Link/Xyz/Synchro gives coverage but illegal capacity (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share is absent and matchup data does not exist in YGOVN (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines (Vanquish Soul, K9, Umbral Horror, Number) require several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-5); extra_deck_over_limit (-3); no Side Deck (-3); illegal_cap (-30). Final formula: Illegal deck: formula 0.80*Structural(55) + 0.20*TournamentReliability(48) = 53.2, plus modifiers (−11) ≈ 42, then capped at 30 because the deck is Illegal; theoretical/structural read only (Meta Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core access is high (about 95% for at least one core card in a 5-card opening hand)
  • Layered interaction: 7 hand traps, 7 negation-text cards, 14 removal-text cards
  • Going-second disruption from hand traps (about 59% for one in a 6-card hand)

Weaknesses

  • Illegal list: Forbidden Baronne de Fleur and two copies of a Limited card
  • Extra Deck of 17 exceeds the OCG maximum of 15
  • Low exact-archetype purity (25.7%) with K9, Umbral Horror, Mulcharmy, Swordsoul and Bystial sharing slots
  • No side deck

Critical choke points

  • The Vanquish Soul searcher chain depends on 3 copies of Stake your Soul! and Dr. Mad Love; disruption to those cards removes the main engine
  • Illegal list status blocks any real play until the copy and Extra Deck issues are fixed
Priority Remove Add Reason
1 Baronne de Fleur and one copy of "A Case for K9" Legal replacement from the Vanquish Soul or K9 core (e.g. a second archetype-core Extra Deck monster) Restores legality; both are the reason the deck is capped
2 One Extra Deck card from the off-engine list (Skyblaster Vallon or Number 101) Nothing; reduce Extra Deck to 15 Brings the Extra Deck within the OCG maximum
3 One generic tech card A side deck of 3–5 cards targeting the main threats Adds post-side adaptability (D12 is 10 today)

Evidence & confidence

  • Verified: Illegal status: Baronne de Fleur (Forbidden) and "A Case for K9" (2 copies vs legal 1) are in the list; Extra Deck is 17 vs the OCG maximum of 15; Main Deck is 53 cards, within the 40–60 range; Side Deck is empty
  • Observed: Archetype purity 25.7%; archetype spread across 15 sub-archetypes
  • Inferred: Starter access ≈0.95 for archetype core, ≈0.85 for searcher text, ≈0.59 for hand traps going second (hypergeometric); Interaction layering from text reads (negation, removal, hand-trap tags)
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records are absent No win-rate telemetry exists in YGOVN (going first/second, matchup, starter/brick rates) Meta Power is Provisional until a dated metagame sample is supplied No guides attached to the archetype

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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