Speedroid Deck #772307 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Speedroid Taketomborg x3, Speedroid Terrortop x3, Speedroid Marble Machine x3. Created Oct 21, 2026 by YGO Mod.

Deck Speedroid OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
63± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 66
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 52
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro boss from the Extra Deck (Kitedrake, Clear Wing Rider, Crystal Clear Wing Over Synchro Dragon) enabled by a Speedroid tuner and a Level 3 or 4 starter chain; Hi-Speedroid recursion and Clear Wing Fast Dragon / Clear Wing Synchro Dragon board presence
  • Turn 1 (going first): Normal Summon Taketomborg or Terrortop, search a Speedroid with Scratch, Marble Machine or Terrortop, then extend into a tuner and Synchro Summon a boss
  • Turn 2 (going second): Use Dice negation and Speedroid Wheel or Dupligate-style recursion to rebuild a tuner line through the opponent's starter; no hand trap is available, so the line is slower and easier to stop
  • Recovery: Banish Speedroid cards from the Graveyard for Den-Den, Ultra Hound, Darumaknocker and Speed Recovery to restore a tuner and resume the Synchro line
  • After siding: Not available: the deck has no Side Deck, so the post-side plan is absent and the main-deck configuration must handle every matchup

Why it scores here

The deck opens reliably: P(at least one of its 15 searcher-text cards in a 5-card opener) is about 0.92 and the Speedroid core group is about 0.78 (Inferred), so a functional starter is usually present on the first turn. Conversion rests on a dense Synchro Extra Deck of 13 Synchro and 2 Link monsters with several high-ATK bosses, and on Graveyard recursion through Speed Recovery, Den-Den, Ultra Hound and Darumaknocker that keeps the engine alive after an interruption. Interaction is moderate: there are no hand traps, Dice and Re-dyce-cle provide negation, and Kitedrake plus the Clear Wing bosses provide end-board control, but there are no hand traps against the going-second opponent, which lowers the going-second score. Popularity and archetype usage did not earn points, and the score is not an average of card scores; no combos were recorded, so the combo dimensions are text-only inferences.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one searcher-text card in 5-card hand) about 0.92; Speedroid core group P(at least one) about 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 66 26 monsters and 14 spells/traps in the Main Deck with several Level 0-1 pieces; 15 distinct singletons add some brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 Kitedrake, Clear Wing Rider and Crystal Clear Wing Over Synchro Dragon are reachable from Terrortop/Taketomborg lines; no recorded boards (Inferred from card text)
D4 Combo Floor & Median Output 58 No observed board data; median output assumed moderate because most lines need the same tuner pair (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Five separate starters and Graveyard recursion provide alternative routes; no hand traps to win a stop-and-restart exchange (Inferred)
D6 Resource Economy, Recovery & Grind 72 Speed Recovery, Den-Den, Ultra Hound and Darumaknocker recover Speedroid cards from the Graveyard (Inferred from card text)
D7 End-Board & Interaction Quality 62 Negation text on 5 cards (Dice, Re-dyce-cle, Kitedrake, Crystal Clear Wing) plus removal text on 20 cards; density is moderate and not layered (Inferred)
D8 Going-Second & Board-Breaking Power 45 No hand traps in the Main Deck (verified from role tags); Ash Blossom and Droll absent from the Main Deck (verified from usage gap) (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 2500-3500 ATK Synchro bosses in the Extra Deck (verified stats) with piercing and direct text on Kitendrake and Kendama (Inferred)
D10 Main Deck Efficiency & Flexibility 70 40 Main Deck cards with 15 searcher-text cards and 14 spells/traps; ratio is compact for an engine deck (Inferred)
D11 Extra Deck Efficiency & Coverage 75 15 Extra Deck cards: 13 Synchro and 2 Link with high-ATK bosses and tuner-synchro backup (verified composition)
D12 Side Deck Adaptability 25 No Side Deck at all (verified, Side Deck size 0), so post-side adaptability is absent (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; format fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro chains, Dice rolls and Graveyard recursion raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo primary; Midrange secondary, used for the non-combo dimensions only as a documented choice. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Limited single-copy tech cards (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 64.46, TR = 58, so 0.80*64.46 + 0.20*58 = 63.2 -> 63; no modifiers applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (15 searcher-text cards) gives a high chance of a live starter on the first turn
  • Graveyard recursion gives the engine a second life after an interruption
  • Synchro Extra Deck has multiple high-ATK bosses and tuner backup

Weaknesses

  • No hand traps and no Ash Blossom or Droll in the Main Deck, leaving the going-second plan weak against common interaction
  • No Side Deck, so there is no post-side adaptation
  • No recorded combos, so the ceiling and median are text-only inferences

Critical choke points

  • A Speedroid tuner in hand or Graveyard is required for most Synchro lines
  • Starter misses (Dice, Speedroid Wheel) can stall the engine when the tuner pair is absent
Priority Remove Add Reason
1 Speedroid Dupligate (1 copy) Ash Blossom & Joyous Spring (1-3 copies) Usage data places Ash Blossom in 60% of archetype lists; the deck has no hand trap to contest the opponent's going-second plan (Inferred from usage stats)
2 One for One (1 copy) Droll & Lock Bird (1 copy) Droll & Lock Bird is 67% inclusion in archetype lists and gives floodgate-style pressure without the Limited cost of One for One (Inferred)

Evidence & confidence

  • Verified: Legal OCG list at 40 Main / 15 Extra / 0 Side; Foolish Burial, Monster Reborn and One for One each Limited at 1 copy; Card stats and text for all 40 Main and 15 Extra cards; Zero hand traps and zero floodgates in the Main Deck; Archetype core stat: 5 of 17 usage-core cards are present in the Main Deck
  • Inferred: P(at least one searcher in hand) about 0.92 and Speedroid core P about 0.78; Going-second weakness from absence of hand traps; Combo and resilience dimension scores from card text; Recommendations based on usage-stat gaps
  • Provisional: Meta Power (null); Matchup and format fit (D13); Tournament reliability
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link and no dated metagame sample: meta and matchup dimensions are provisional no win-rate telemetry (going-first/second, brick, starter rates) exists in YGOVN Usage-core flags in this deck appear to be false for Extra Deck cards that are present in the Main/Extra list (e.g. Crystal Clear Wing Synchro Dragon, Hi-Speedroid Glider #2, Clear Wing Fast Dragon); treated as a preprocessing artifact and not used as evidence of absence exact_name_purity_pct (27.3%) measures only the exact name Speedroid; the family spread is the better coherence signal No Side Deck supplied (Side Deck size 0): post-side evaluation impossible

More OCG Info

Speedroid

Speedroid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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