Speedroid Deck #772307 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Speedroid Taketomborg x3, Speedroid Terrortop x3, Speedroid Marble Machine x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Speedroid Horse Stilts x2
- Speedroid Ohajikid x1
- Speedroid Taketomborg x3
- Speedroid Terrortop x3
- Speedroid Ultra Hound x2
- Speedroid Colonel Clackers x1
- Speedroid Marble Machine x3
- Speedroid Wing Synchron x1
- Speedroid CarTurbo x2
- Speedroid Darumaknocker x2
- Speedroid Den-Den Daiko Duke x2
- Speedroid Fuki-Modoshi Piper x1
- Speedroid Gum Prize x1
- Speedroid Red-Eyed Dice x1
- Speedroid Tri-Eyed Dice x1
- Foolish Burial x1
- Monster Reborn x1
- One for One x1
- Shock Surprise x1
- Speed Recovery x3
- Speedlift x1
- Speedroid Scratch x3
- Speedroid Wheel x1
- Re-dyce-cle x1
- Speedroid Dupligate x1
Extra Deck (15)
- Hi-Speedroid Rubber Band Shooter x2
- Clear Wing Synchro Dragon x2
- Crystal Clear Wing Over Synchro Dragon x1
- Crystal Clear Wing Synchro Dragon x1
- Hi-Speedroid Chanbara x1
- Hi-Speedroid Clear Wing Rider x1
- Hi-Speedroid Hagoita x1
- Hi-Speedroid Kendama x1
- Hi-Speedroid Kitedrake x1
- Hi-Speedroid Puzzle x1
- Clear Wing Fast Dragon x1
- Hi-Speedroid Cork Shooter x1
- Hi-Speedroid Glider #2 x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 66 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro boss from the Extra Deck (Kitedrake, Clear Wing Rider, Crystal Clear Wing Over Synchro Dragon) enabled by a Speedroid tuner and a Level 3 or 4 starter chain; Hi-Speedroid recursion and Clear Wing Fast Dragon / Clear Wing Synchro Dragon board presence
- Turn 1 (going first): Normal Summon Taketomborg or Terrortop, search a Speedroid with Scratch, Marble Machine or Terrortop, then extend into a tuner and Synchro Summon a boss
- Turn 2 (going second): Use Dice negation and Speedroid Wheel or Dupligate-style recursion to rebuild a tuner line through the opponent's starter; no hand trap is available, so the line is slower and easier to stop
- Recovery: Banish Speedroid cards from the Graveyard for Den-Den, Ultra Hound, Darumaknocker and Speed Recovery to restore a tuner and resume the Synchro line
- After siding: Not available: the deck has no Side Deck, so the post-side plan is absent and the main-deck configuration must handle every matchup
Why it scores here
The deck opens reliably: P(at least one of its 15 searcher-text cards in a 5-card opener) is about 0.92 and the Speedroid core group is about 0.78 (Inferred), so a functional starter is usually present on the first turn. Conversion rests on a dense Synchro Extra Deck of 13 Synchro and 2 Link monsters with several high-ATK bosses, and on Graveyard recursion through Speed Recovery, Den-Den, Ultra Hound and Darumaknocker that keeps the engine alive after an interruption. Interaction is moderate: there are no hand traps, Dice and Re-dyce-cle provide negation, and Kitedrake plus the Clear Wing bosses provide end-board control, but there are no hand traps against the going-second opponent, which lowers the going-second score. Popularity and archetype usage did not earn points, and the score is not an average of card scores; no combos were recorded, so the combo dimensions are text-only inferences.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least one searcher-text card in 5-card hand) about 0.92; Speedroid core group P(at least one) about 0.78 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | 26 monsters and 14 spells/traps in the Main Deck with several Level 0-1 pieces; 15 distinct singletons add some brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Kitedrake, Clear Wing Rider and Crystal Clear Wing Over Synchro Dragon are reachable from Terrortop/Taketomborg lines; no recorded boards (Inferred from card text) |
| D4 | Combo Floor & Median Output | 58 | No observed board data; median output assumed moderate because most lines need the same tuner pair (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Five separate starters and Graveyard recursion provide alternative routes; no hand traps to win a stop-and-restart exchange (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Speed Recovery, Den-Den, Ultra Hound and Darumaknocker recover Speedroid cards from the Graveyard (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 62 | Negation text on 5 cards (Dice, Re-dyce-cle, Kitedrake, Crystal Clear Wing) plus removal text on 20 cards; density is moderate and not layered (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | No hand traps in the Main Deck (verified from role tags); Ash Blossom and Droll absent from the Main Deck (verified from usage gap) (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several 2500-3500 ATK Synchro bosses in the Extra Deck (verified stats) with piercing and direct text on Kitendrake and Kendama (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 40 Main Deck cards with 15 searcher-text cards and 14 spells/traps; ratio is compact for an engine deck (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | 15 Extra Deck cards: 13 Synchro and 2 Link with high-ATK bosses and tuner-synchro backup (verified composition) |
| D12 | Side Deck Adaptability | 25 | No Side Deck at all (verified, Side Deck size 0), so post-side adaptability is absent (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame; format fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Synchro chains, Dice rolls and Graveyard recursion raise the decision load (Inferred) |
How the score was computed
Strategy profile: Combo primary; Midrange secondary, used for the non-combo dimensions only as a documented choice. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Limited single-copy tech cards (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 64.46, TR = 58, so 0.80*64.46 + 0.20*58 = 63.2 -> 63; no modifiers applied
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (15 searcher-text cards) gives a high chance of a live starter on the first turn
- Graveyard recursion gives the engine a second life after an interruption
- Synchro Extra Deck has multiple high-ATK bosses and tuner backup
Weaknesses
- No hand traps and no Ash Blossom or Droll in the Main Deck, leaving the going-second plan weak against common interaction
- No Side Deck, so there is no post-side adaptation
- No recorded combos, so the ceiling and median are text-only inferences
Critical choke points
- A Speedroid tuner in hand or Graveyard is required for most Synchro lines
- Starter misses (Dice, Speedroid Wheel) can stall the engine when the tuner pair is absent
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Speedroid Dupligate (1 copy) | Ash Blossom & Joyous Spring (1-3 copies) | Usage data places Ash Blossom in 60% of archetype lists; the deck has no hand trap to contest the opponent's going-second plan (Inferred from usage stats) |
| 2 | One for One (1 copy) | Droll & Lock Bird (1 copy) | Droll & Lock Bird is 67% inclusion in archetype lists and gives floodgate-style pressure without the Limited cost of One for One (Inferred) |
Evidence & confidence
- Verified: Legal OCG list at 40 Main / 15 Extra / 0 Side; Foolish Burial, Monster Reborn and One for One each Limited at 1 copy; Card stats and text for all 40 Main and 15 Extra cards; Zero hand traps and zero floodgates in the Main Deck; Archetype core stat: 5 of 17 usage-core cards are present in the Main Deck
- Inferred: P(at least one searcher in hand) about 0.92 and Speedroid core P about 0.78; Going-second weakness from absence of hand traps; Combo and resilience dimension scores from card text; Recommendations based on usage-stat gaps
- Provisional: Meta Power (null); Matchup and format fit (D13); Tournament reliability
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link and no dated metagame sample: meta and matchup dimensions are provisional no win-rate telemetry (going-first/second, brick, starter rates) exists in YGOVN Usage-core flags in this deck appear to be false for Extra Deck cards that are present in the Main/Extra list (e.g. Crystal Clear Wing Synchro Dragon, Hi-Speedroid Glider #2, Clear Wing Fast Dragon); treated as a preprocessing artifact and not used as evidence of absence exact_name_purity_pct (27.3%) measures only the exact name Speedroid; the family spread is the better coherence signal No Side Deck supplied (Side Deck size 0): post-side evaluation impossible
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