Atlantean Deck #772302 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Atlantean Dragoons x3, Mermail Shadow Squad x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 6/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss pressure (Poseidra Abyss, Abysstrite, Mermail Abyssgaios, Azure Ocean Dragon Lord) enabled by Atlantean and Mermail searchers and the Atlantis field spell; Negation and hand-trap interaction (Ash Blossom, Infinite Impermanence, Maxx C, Dominus Impulse, Daedalus Maelstrom) that protects the board while the boss is set up
  • Turn 1 (going first): Open Neptabyss or Mermail Shadow Squad, search an Atlantean or Atlantis card, and summon toward a Level 7 Xyz or Link boss (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Dominus Impulse, Impermanence and Maxx C to answer the opponent's summon, then rebuild through GY recursion (Inferred)
  • Recovery: Recover through GY-activated effects (Mermail Abysspike, Atlantean Heavy Infantry, Mediclius-style recursion) and searchers that refill the hand (Inferred)
  • After siding: None: the deck runs 0 side cards and the list is Illegal, so no post-side plan can be verified

Why it scores here

The deck reliably opens a functional Atlantean starter: the archetype-core group has about 98% chance of at least one card in a 5-card opening hand, and three-copy searchers such as Neptabyss and Mermail Shadow Squad give a 34% direct starter chance on the play (Inferred). Interaction is the strongest part of the system: six hand traps plus removal text give 65 on endboard interaction quality, and this is what carries the score rather than any single card. Combo conversion and floor are unscored in practice because the export has no recorded boards, so D3 and D4 are inferred from card text and stay low-confidence. Popularity did not earn points: the archetype core is widely used, but only 21.8% of the main deck is exact-name Atlantean, and the 15-card Extra Deck spreads across several sub-archetypes, which lowers coherence. The list is Illegal (two Forbidden Bahamut Shark copies and one Forbidden Barrier Statue), so the score is capped at 30 as a theoretical, structural-only read; scores were not produced by averaging card power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in 5-card hand) ~0.98; P(>=1 Neptabyss or Mermail Shadow Squad in 5) ~0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Only 21.8% exact-name Atlantean purity and 43 off-archetype copies raise brick and conflict risk; no side deck to fix hands (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling inferred from Extra Deck boss density and Atlantis field spell routing (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median output cannot be measured and is held at a conservative value (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Several searchers and GY-revival routes give alternate lines after one disruption; no measured data (Inferred)
D6 Resource Economy, Recovery & Grind 60 14 searcher-text cards and GY-activated recursion sustain the grind; spend and float unmeasured (Inferred)
D7 End-Board & Interaction Quality 65 Six hand traps and about 10 negation-text cards form layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 0.65 for at least one in a 6-card hand, but Barrier Statue is Forbidden and cannot be run (Inferred)
D9 Offensive Pressure & Closing Power 55 Level 7+ Xyz and Link bosses (Poseidra Abyss 3000 ATK, Azure Ocean Dragon Lord 2900 ATK) give closing power; no endboard data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 main with 25 distinct cards and 15 singleton slots; compactness is adequate but purity is low (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Xyz, Link and Synchro with many dependencies on Atlantean/Mermail fill (Verified composition, Inferred use)
D12 Side Deck Adaptability 25 Side deck is 0 cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple sub-archetypes, Extra Deck material routes and a high decision count make pilotage demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (Forbidden cards in format) (-12); illegal-list cap (-8). Final formula: No reliable metagame: 0.80*Structural(52.3) + 0.20*TournamentReliability(45) = 50.8; banlist-exposure modifier -12 gives 38.8; Illegal cap sets final to 30 (theoretical / structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (Ash Blossom, Impermanence, Maxx C, Dominus Impulse, Daedalus Maelstrom)
  • Redundant searchers (Neptabyss, Mermail Shadow Squad, Atlantean Dragoons, Mermail Abysspike) for starter access
  • Strong Extra Deck bosses across Xyz, Link and Synchro

Weaknesses

  • Illegal list: two Forbidden Bahamut Shark and one Forbidden Barrier Statue
  • Low archetype purity (21.8%) with many off-archetype cards
  • No side deck, so no post-side adaptability
  • Combo output unmeasured (no recorded boards)

Critical choke points

  • Starter access depends on a single Atlantean or Mermail searcher in hand (about 34% on the play per 3-copy card)
  • Bahamut Shark and Barrier Statue removal would break any line that depends on them
Priority Remove Add Reason
1 Bahamut Shark x2 and Barrier Statue of the Torrent x1 Legal Atlantean or Mermail Extra Deck or main-deck replacements (for example, a legal Level 7 WATER Xyz or Link) Restores legality; the current list cannot earn a normal Final score
2 Off-archetype singletons (generic tech cards) Additional Atlantean or Mermail searchers or staples Raises archetype purity and starter consistency (Inferred)
3 None A 10-15 card side deck A side deck is needed for best-of-3 adaptability (D12 currently 25)

Evidence & confidence

  • Verified: Illegal status: Bahamut Shark x2 (legal 0) and Barrier Statue x1 (legal 0) are Forbidden in OCG; Main 40, Extra 15, Side 0 within OCG size rules; Archetype purity 21.8% and 43 off-archetype copies
  • Inferred: Starter access about 0.98 for the archetype-core group and about 0.34 for 3-copy searchers on the play; Interaction density is high based on text roles; Going-second plan through hand traps (about 0.65 chance of one in hand 6)
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry exists for this deck (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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