True Draco Deck #772300 — Yu-Gi-Oh! OCG

40 Main, incl. Dinomight Knight, the True Dracofighter x3, Card of Demise x3, Draco Awakening x3. Created Oct 21, 2026 by YGO Mod.

Deck True Draco OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 51
Reliability 50
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 0 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Tribute Summon True Draco / True King monsters (Dinomight Knight, Master Peace, Majesty Maiden, Ignis Heat) and convert the board with ATK/DEF boosts and Draco Apocalypse / True King's Return removal (Inferred from card text); Monarch tribute-lock via The Monarchs Erupt and Domain of the True Monarchs, enabled by running zero Extra Deck cards (Inferred)
  • Turn 1 (going first): Draco Awakening or Dragonic Diagram to find a Continuous Spell/Trap, then Tribute Summon a True Draco monster on T1 (Inferred; no combo data)
  • Turn 2 (going second): Use Skill Drain and Monarchs Erupt as interaction, then rebuild the Tribute Summon board through True Draco Heritage and Disciples (Inferred)
  • Recovery: Searchers (17 searcher-text cards) and recursion from the GY via Disciples of the True Dracophoenix and Time-Tearing Morganite (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens its archetype core: 24 True Draco-family copies give P(at least one in a 5-card opening hand) ≈ 0.993 (Inferred), so the engine is almost always present but the hand still needs a Continuous Spell/Trap for each Tribute Summon. Conversion is unmeasured because no combos were recorded, so the ceiling and median are text-only reads and cannot be separated (Inferred). Interaction is thin: no hand traps, one floodgate (Skill Drain, which costs 1000 LP), and Monarch negation depends on the board state. Score is capped because the deck is illegal (Card of Demise at 3 copies against a limit of 1), so this is a structural-only read; popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 24 archetype-core copies give P(≥1 in opening hand of 5) ≈ 0.993 and 17 searcher-text cards give ≈ 0.949; Continuous S/T dependency lowers the score (Inferred)
D2 Opening-Hand Quality & Brick Management 50 22 Spells and 9 monsters with 5 single-copy slots; 9 Tribute-dependent monsters and 9 Traps leave some hands with dead Spell draws (Inferred)
D3 Combo Conversion & Ceiling 50 No combos recorded, so the ceiling is a text-only estimate of Tribute Summon plus boost/removal lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output is unknown and set below ceiling as a precaution (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Multiple searchers and two GY-recursion routes give some redundancy, but there is a single Tribute-dependent monster route (Inferred)
D6 Resource Economy, Recovery & Grind 55 Disciples and Time-Tearing Morganite recover from the GY; the 40-card main deck has no Extra Deck resource to sustain a grind (Inferred)
D7 End-Board & Interaction Quality 45 Monarch negation, Draco Apocalypse and True King's Return provide removal and negation, but there are no hand traps and only one floodgate (Inferred)
D8 Going-Second & Board-Breaking Power 50 Skill Drain and Monarchs Erupt are the going-second board breakers, and the Tribute Summon line gives a T2 answer (Inferred)
D9 Offensive Pressure & Closing Power 55 Dinomight Knight at 2500 ATK and Master Peace at 2950 ATK give closing pressure, but there is no direct damage or piercing text (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 cards at the minimum main size, with 19 distinct cards and a tight 3/2/1 copy spread (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 No Extra Deck cards at all, which is a deliberate Monarch enabler but gives zero Extra Deck coverage (Verified composition)
D12 Side Deck Adaptability 35 No Side Deck at all, so there is no post-side adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 60 Several Tribute Summon and Continuous S/T dependencies create moderate decision load, but the core line is simple (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit cap (-12); Banlist exposure (-4); Weak post-side plan (-3). Final formula: Illegal deck: Structural 51 and TR 50 give 0.80*51 + 0.20*50 ≈ 51 before the legality cap; the Illegal rule caps the final score at 20 and labels it structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • The archetype core is present in almost every opening hand (≈0.993 for 5-card hands)
  • Searchers and GY recursion give redundancy across turns
  • Monarch enablers pair with the zero Extra Deck build to make tribute-lock and negation routes possible

Weaknesses

  • Illegal: Card of Demise is at 3 copies against a limit of 1
  • No hand traps, one floodgate, and no Side Deck
  • Zero Extra Deck coverage and no recorded boards to validate the lines

Critical choke points

  • Each Tribute Summon needs a Continuous Spell/Trap already on the field
  • Removing the two excess Card of Demise leaves 38 cards, below the 40-card minimum, so the deck must be refilled
Priority Remove Add Reason
1 2 copies of Card of Demise 2 legal main-deck cards (e.g. a legal third-copy True Draco monster or a Continuous S/T) Restores legality (OCG Limited 1) and keeps the main deck at 40 cards
2 Terraforming or a single-copy tech A second Continuous Spell/Trap enabler or a hand-trap-style interaction card Adds Continuous S/T density for Tribute Summon access and interaction against the board

Evidence & confidence

  • Verified: Deck is Illegal: Card of Demise at 3 copies vs an OCG Limited limit of 1; Main deck 40 cards; Extra and Side are both 0; Archetype purity 52.5% exact name; 24 core-group copies; Usage stats show all 10 core cards present
  • Inferred: P(≥1 core starter in opening hand of 5) ≈ 0.993; Tribute Summon access depends on Continuous S/T density; Monarch enablers pair with zero Extra Deck build; Interaction density is thin (no hand traps, 1 floodgate)
  • Provisional: Meta power and matchup fit (no dated meta sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied No guides attached for this archetype

More OCG Info

True Draco

True Draco Breakdown

 
 

 

 

 

 

 

 
 

 

 
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