Radiant Typhoon Deck #772297 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Alligator's Dragon Knight x3, D.D. Crow x3, K9-17 Izuna x3. Created Oct 21, 2026 by YGO Mod.

Deck Radiant Typhoon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Multi-archetype board pressure: K9 Xyz monsters (K9-X Werewolf, K9-17 Ripper) and Number monsters (C104 Masquerade) closing through hand-trap-protected turns; Radiant Typhoon and Dark Time Wizard recursion and searches feeding Xyz and Link extra-deck summons
  • Turn 1 (going first): Open with Radiant Typhoon Vision, Mulcharmy or Dark Time Wizard draw/search effects to find a Level 3 or 4 starter, then Tuner or Xyz bridge into a K9 Xyz, keeping Ash Blossom or Ghost Ogre up when possible
  • Turn 2 (going second): Hold a six-card hand with a hand trap (Ash Blossom, D.D. Crow, Ghost Belle, Ghost Ogre, Droll & Lock Bird) to interrupt the opponent's first summon or search, then rebuild through Mulcharmy draw triggers and Radiant Typhoon searches
  • Recovery: Radiant Typhoon Eldam or Swen special summons from hand when Mystical Space Typhoon is in the GY or the opponent controls no Spell/Trap; recurring Dark Time Wizard spells and Foolish Graverobber return to the field from the GY
  • After siding: Not applicable: the export contains no side deck, so there is no post-side plan to evaluate

Why it scores here

The deck is evaluated as a system, not as an average of its cards. Its consistency comes from 16 searcher-text cards (P at least one in a 5-card opening hand is about 0.83, Inferred) and an archetype core of 11 copies that appears in about 68% of hands, but exact-name Radiant Typhoon purity is only 8.5%, so the 56-card main is a multi-archetype toolbox rather than one engine. Interaction is the strongest part: 12 hand traps, 7 negation texts and 25 removal texts give it real answers on the going-second turn, which is why the going-second read is stronger than going-first. Combo ceiling and median output score only on text-based reasoning because the export contains zero recorded boards, so both carry low confidence. Popularity in the Radiant Typhoon archetype and the presence of K9 and Number Xyz finishers did not earn points on their own. The Illegal status caps the final score, since two cards run 3 copies against a Semi-Limited limit of 2, so this result is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher-text card in 5-card opening hand) ≈ 0.83; archetype core of 11 copies in ~68% of hands; exact-name purity only 8.5% (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 52 12 hand traps and 16 searchers provide functional hands, but many 0-level Spells and Traps and multiple hand-only effects create dead-in-hand risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling inferred from text only (K9-X Werewolf 3300 ATK, C104 Masquerade, Radiant Typhoon recursion) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median and floor cannot be measured; scored conservatively on text alone (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Three hand-trap copies of Ash Blossom plus Ghost Ogre, Ghost Belle and D.D. Crow give multiple independent interruptions and recursion routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw and search effects (Radiant Typhoon Vision, Mulcharmy, Pot of Sloth, Dark Time Wizard) recover card economy; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 25 removal-text cards, 7 negation-text cards, Jinzo and The Great Gallant Bandit cover the end board in layers (Inferred from card text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand traps and removal (Ash, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Typhoon) answer established boards; no going-second win-rate telemetry (Inferred)
D9 Offensive Pressure & Closing Power 65 Closing boards of K9-X Werewolf (3300 ATK), C104 Masquerade (3000 ATK) and Great Gallant Bandit (2500 ATK) (verified stats)
D10 Main Deck Efficiency & Flexibility 50 56 main cards with 31 distinct names and 17 singletons; 12 hand traps and 12 tech cards dilute the engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 extra-deck cards across 13 distinct names; Xyz and Link chains use shared materials, with a mix of K9, Number and Link payoffs (Inferred)
D12 Side Deck Adaptability 15 No side deck in the export, so there is no post-side adaptability to score (Verified: Side Deck size = 0)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype build with many decision points, Xyz material chains and hand-trap timing; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Midrange secondary (approximately 80/20, disclosed). Structural ≈ 54, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability = 52, then Illegal cap applied (copy-limit violations) to 25; theoretical/structural-only result; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (12 hand traps, 7 negation texts)
  • Strong searcher density (16 searcher-text cards) for consistent openings
  • Heavy end-board removal coverage (25 removal-text cards) plus Jinzo
  • High-ATK Xyz and Link finishers (K9-X Werewolf 3300, C104 Masquerade 3000)

Weaknesses

  • Illegal as built: two cards exceed the OCG Semi-Limited copy limit
  • Multi-archetype build (8.5% exact-name purity) with conflicting engines
  • No side deck, so no best-of-3 adaptability
  • No recorded boards or telemetry to verify combo output

Critical choke points

  • The copy-limit violations make the list unplayable in an official OCG event until corrected
  • Radiant Typhoon engine depends on Mystical Space Typhoon being in the GY or on the opponent controlling no Spell/Trap
  • Hand-trap-first openings can leave the hand dead when the opponent does not act
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Any legal replacement (e.g. a second copy of an existing hand trap or a searcher) Brings Ash Blossom to the legal 2-copy limit; without this change the deck cannot receive a normal score
2 1 copy of K9-17 Izuna Any legal replacement from the K9 or Radiant Typhoon core Brings K9-17 Izuna to the legal 2-copy limit
3 None A Side Deck of 3 to 8 cards (for example, a second Mystical Space Typhoon or floodgate answers) A best-of-3 format needs post-side adaptability, and the export has no side deck

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and K9-17 Izuna each run 3 copies against a Semi-Limited limit of 2; Limited cards (A Case for K9, Bystial Magnamhut, Droll & Lock Bird, K9-66a Jokul, Radiant Typhoon Chant, S:P Little Knight) each run exactly 1 copy; Main deck size 56, Extra 15, Side 0 (all within OCG size rules); Card stats and text as given in evidence
  • Observed: Archetype core presence: 5 of 5 core cards present in the deck (usage statistics)
  • Inferred: Opening-hand consistency P(at least one searcher) ≈ 0.83 (hypergeometric); Interaction density and going-second hand-trap strength from card text; Multi-archetype conflict and 8.5% exact-name purity as a coherence risk
  • Provisional: Meta Power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample No side deck in the export, so post-side plans cannot be evaluated

More OCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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