Infernoble Knight Deck #772295 — Yu-Gi-Oh! OCG

57 Main, 14 Extra, incl. Dark Flare Swordsman x3, Gameciel, the Sea Turtle Kaiju x3, Infernoble Knight - Renaud x3. Created Oct 21, 2026 by YGO Mod.

Deck Infernoble Knight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 58 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss and link monsters (Emperor Charles, Gearfried, Ultimate Flame Swordsman) enabled by Flame Swordsman / Infernoble Knight / Noble Knight equip-and-search lines; Fusion and Synchro follow-ups through Salamandra, Fighting Flame Dragon, Angelica and Captain Roland
  • Turn 1 (going first): Normal Summon a Level 4 or lower Warrior to search a Flame Swordsman, Noble Knight or Noble Arms card, then equip or Special Summon into a Link or Synchro boss; keep Ash Blossom, Droll or Solemn up when the board is set
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird) and Solemn cards to stop the opponent's first summon, then rebuild a board through the archetype search cards
  • Recovery: Recover through Salamandra with Chain, Flame Swordsrealm and Heritage of the Chalice from the GY, plus Dark Flare Swordsman and Fighting Flame Swordsman recursion
  • After siding: No side deck is registered, so there is no post-side plan; a best-of-3 build would need a side list to adjust to matchups

Why it scores here

The deck's score comes from the system: the archetype core (22 copies, about 92% chance of at least one in a 5-card opening hand) gives it reliable access to a search-and-equip engine, and the Extra Deck bosses (Emperor Charles, Gearfried, Ultimate Flame Swordsman) give it real closing power. Interaction is broad, with 7 hand traps and about 17 negation-text cards, so it can answer a first summon. The score is held down by an illegal copy count on Ash Blossom, a 58-card main deck with 16 tech and 19 searcher-text cards that dilutes the engine, no side deck, and no combo or tournament evidence. Archetype popularity earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one starter in 5-card hand) approx 0.92 for the 22 archetype core cards; 19 searcher-text cards at approx 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 58 main cards with 10 three-of slots and 16 tech cards; estimated 8% chance of no core card in an opening hand, but many conditional cards (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos; ceiling is a text-only read of Emperor Charles and Gearfried lines (Inferred)
D4 Combo Floor & Median Output 45 No combo median or power distribution available; a floor is inferred from search-to-equip lines only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent routes (Flame Swordsman, Noble Knight, Mulcharmy, Kaiju) plus recursion from GY (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery through Salamandra with Chain, Flame Swordsrealm and Heritage of the Chalice; resource signature not measured (Inferred)
D7 End-Board & Interaction Quality 60 7 hand traps, about 17 negation-text cards and about 25 removal-text cards in the main deck (Verified text flags; Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second split not measured; hand traps and Solemn cards cover the first summon, but there is no board-breaker count (Inferred)
D9 Offensive Pressure & Closing Power 60 Gearfried ATK 3000, Emperor Charles ATK 3000 and Ultimate Flame Swordsman ATK 2800 from the card data (Verified stats; Inferred use)
D10 Main Deck Efficiency & Flexibility 40 58 main cards is within the 40-60 OCG size rule but is dense: 34 distinct main cards with many one-of tech slots (Verified composition; Inferred quality)
D11 Extra Deck Efficiency & Coverage 60 14 Extra cards across Link, Synchro, Xyz and Fusion, with Emperor Charles at 2 copies and several mandatory bosses (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so no post-side plan can be scored (Verified; Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or archetype meta-share data; matchup fit is not measured (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step engine with many decision points, a 58-card main deck and Ash Blossom plus Droll timing windows (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit cap (-4); Banlist exposure (-6); No side deck (-4); Engine dilution (-2); Unresolved passcode (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 39 pre-cap; capped to 35 because the deck is Illegal (over copy limit)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core at 22 copies gives a high chance of a live searcher in the opening hand
  • Broad interaction: 7 hand traps, Droll & Lock Bird, Solemn Judgment and Ash Blossom cover the first summon
  • Strong Extra Deck boss options at ATK 2800 to 3000 (Gearfried, Emperor Charles, Ultimate Flame Swordsman)

Weaknesses

  • Illegal copy count: Ash Blossom at 3 copies in an OCG list limited to 2
  • 58-card main deck with 16 tech cards and many one-of slots is inconsistent for the core engine
  • No side deck registered, so the list cannot adapt across a best-of-3
  • No combo or tournament evidence, so the deck's real performance is unmeasured

Critical choke points

  • Ash Blossom at 3 copies is illegal and is also a key hand trap; removing one copy is required before the deck can score normally
  • The archetype search cards (Flame Swordsman, Noble Knight, Noble Arms) must be drawn to start the engine; a hand with none of them is dead
  • Extra Deck bosses depend on Emperor Charles and Gearfried being live; losing both to a hand trap or board wipe stops the closing plan
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring None (or a legal OCG-limit list) Brings the deck within the OCG copy limit so it can receive a normal score
2 One or two one-of tech cards with low engine impact A second copy of a core Noble Knight or Flame Swordsman search card Raises the chance of a live engine and reduces brick risk
3 None A side deck of 5 to 15 cards for best-of-3 play Adds a post-side plan and lets the list adapt to matchups

Evidence & confidence

  • Verified: Main 58 / Extra 14 / Side 0 match OCG size rules; Ash Blossom & Joyous Spring: 3 copies run, OCG limit 2 (Illegal); Five Limited cards run at 1 copy each and are legal; Card stats: Gearfried ATK 3000, Emperor Charles ATK 3000, Ultimate Flame Swordsman ATK 2800; Archetype core probability at least one in 5-card hand approx 0.92
  • Inferred: Engine consistency from hypergeometric estimates (D1 60, D2 55); Interaction quality from text flags (D7 60); Going-first and going-second power estimates from text and composition; Brick risk from tech density and conditional cards
  • Provisional: Meta Power is null because no dated metagame sample was supplied; D13 matchup fit is provisional with no tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode in CardIDList could not be resolved to a card and is counted as main No side deck registered: post-side plan cannot be scored No win-rate telemetry exists in YGOVN; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Infernoble Knight

Infernoble Knight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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