Galaxy Photon Deck #772284 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Galaxy Soldier x3, Galaxy Wizard x3, Galaxy-Eyes Photon Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Galaxy Photon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
62± 6/ 100
Power Score
Structural 65
Reliability 55
Going First 68
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 68
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz pressure from Galaxy-Eyes / Photon / Cipher Xyz monsters at Rank 8-10 (Neo Galaxy-Eyes Photon Dragon 4500 ATK, Neo C107 4500 ATK, Cipher X 4000 ATK, Prime Photon 4000 ATK); Negation and control of the opponent's field through Number 90, Number 107, Neo Galaxy-Eyes Photon Dragon and Galaxy-Eyes Cipher Dragon effects
  • Turn 1 (going first): Open a LIGHT starter (Galaxy Soldier, Photon Vanisher, Photon Orbital, Galaxy Wizard) or Galaxy Expedition / Photon Sanctuary to get a Level 4-5 body, then Xyz into a Level 8 or 9 Xyz monster
  • Turn 2 (going second): Respond with Tachyon Transmigration or Galaxy Trance, or detach-based negation from a face-up Xyz, then convert into a Rank 8-10 Xyz on the next turn
  • Recovery: Recur Photon and Galaxy cards from the GY with Galaxy Cleric, Galaxy Trance, Galaxy Expedition and Galaxy Wizard tribute, and rebuild the Xyz on the next turn
  • After siding: None: the deck runs a 0-card Side Deck, so there is no sided plan in a best-of-3

Why it scores here

The deck reliably opens a LIGHT starter: eight cards run three copies, and the searcher-text group reaches about 90 percent in a five-card hand (Inferred). Its Xyz density gives a strong closing ceiling, with several 4000-4500 ATK Rank 8-10 monsters, and Galaxy-Eyes Photon Dragon, Galaxy Wizard and Photon Vanisher give it several routes into those Xyz. Interaction is real but semantic: Number 90, Number 107, Neo Galaxy-Eyes Photon Dragon and Galaxy-Eyes Cipher Dragon carry negation and control text, and Tachyon Transmigration, Galaxy Trance and Tachyon Spiral add more negation. Floor and median output is unmeasured because no boards are recorded, so those scores are text-inferred. Popularity did not earn points: the archetype usage stats were used only to read deck shape, and card scores were not averaged. The main weakness is the empty Side Deck and absence of hand traps, which cap going-second and post-side play.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Eight cards run 3 copies; P(>=1 copy of a 3-copy starter in 5 cards) = 0.338 each, searcher-text group P(>=1) = 0.90; 2-card bootstrap via Galaxy Soldier plus a LIGHT card (Inferred)
D2 Opening-Hand Quality & Brick Management 62 10 single-copy cards and 2 Limited 1-copy spells (Monster Reborn, Reinforcement) add dead-card risk; Chaos Hole and Seventh One need GY or draw-step conditions; no hand traps to fill empty hands (Inferred)
D3 Combo Conversion & Ceiling 68 Text-only ceiling: Rank 8-10 Xyz at 4000-4500 ATK with negation and control effects; no recorded boards to confirm conversion (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards; median output cannot be measured and is inferred from starter redundancy alone (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters (Soldier, Vanisher, Orbital, Wizard, Cleric) plus GY recursion via Cleric, Trance and Expedition (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion and float through Galaxy Wizard tribute search, Galaxy Cleric and Photon Orbital equip search; Xyz materials are reused by Number 90 and Galaxy Photon Dragon (Inferred)
D7 End-Board & Interaction Quality 74 Interaction text on Number 90, Number 107, Neo Galaxy-Eyes Photon Dragon, Galaxy-Eyes Cipher Dragon, Transmigration, Trance and Spiral; 0 hand traps and 0 floodgates (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on Quick Effect negations and Xyz detach effects, not on hand traps or floodgates; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 74 Several 4000-4500 ATK Xyz closers and Neo Galaxy-Eyes Photon Dragon's detach-based mass attack text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 70 40 main with 21 distinct and 10 singles; 20 monsters, 17 spells, 3 traps; compact Galaxy-family core (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 64 15 Extra slots with 14 Xyz and 1 Link; Rank 8, 9 and 10 coverage across Galaxy-Eyes, Photon and Cipher lines, with some overlap between Neo and C-series variants (Verified, Inferred)
D12 Side Deck Adaptability 20 Side Deck has 0 cards, so no post-side plan is possible in best-of-3; no post-side data exists (Verified absence, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; archetype usage only, which gives Galaxy Photon a real and accessible presence (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz chains, Photon Vanisher and Galaxy-Eyes Photon Dragon summon conditions, and detach-based negations give many decision points (Inferred)

How the score was computed

Strategy profile: Midrange, meta-neutral (D13 dropped and renormalized over 95). Structural ≈ 65, Going First ≈ 68, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (Limited tech/searchers) (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight cards run 3 copies, including the main LIGHT starters Galaxy Soldier, Photon Vanisher, Photon Orbital and Galaxy Wizard
  • 14 Xyz monsters at Rank 8-10 with several 4000-4500 ATK closers
  • Negation and control text across Number 90, Number 107, Neo Galaxy-Eyes Photon Dragon and Galaxy-Eyes Cipher Dragon
  • Legal construction: 40 main, 15 extra, 0 violations, both Limited cards run at 1 copy

Weaknesses

  • Side Deck is empty (0 of up to 15), so there is no post-side plan for best-of-3
  • No hand traps and no floodgates (role_tag_counts), so going-second answers rely on Quick Effect negations from Xyz
  • 10 single-copy cards and 2 Limited 1-copy cards add dead-draw risk
  • No recorded boards: floor, median and ceiling are text-inferred, not measured
  • Usage-stat in_this_deck flags mark Number 38, Number 90, Full Armor, C62 and Number 107 as absent even though they are in the Extra list, so the 16.7 percent core-present figure understates real overlap (data inconsistency)

Critical choke points

  • Galaxy-Eyes Photon Dragon needs 2 monsters with 2000+ ATK tributed (Galaxy Soldier 2000, Photon Vanisher 2000, Photon Thrasher 2100, Galaxy Knight 2800); missing these bricks the main engine
  • Photon Vanisher can only be Special Summoned from hand while you control a Photon or Galaxy monster
  • Without a Side Deck or hand traps, a single opposing hand-trap or floodgate on going second can stall the Xyz line
Priority Remove Add Reason
1 none (main deck) a 15-card Side Deck with 3 or more hand traps and matchup-specific negation Side Deck is 0 and no post-side plan exists; this is the largest structural gap for best-of-3 and going-second play
2 Galaxy Cleric (1 copy) a second copy of a 3-copy starter or a hand trap Single-copy cards add brick risk; Cleric needs Photon or Galaxy cards in the GY to be effective
3 Accellight (1 copy) a Level 4 or lower Photon or Galaxy starter Accellight needs an empty field and no Normal Summon that turn, which constrains Xyz pacing; a starter on the board is more flexible

Evidence & confidence

  • Verified: Deck is legal: 40 main, 15 extra, 0 side; no copy-limit violations; Limited cards: Monster Reborn and Reinforcement of the Army, 1 copy each; Copy histogram 10 singles, 3 doubles, 8 triples; 14 Xyz and 1 Link in Extra; Hypergeometric P(>=1 copy of a 3-copy card in 5 cards) = 0.3376
  • Observed: Archetype usage stats: 23 rows, 18 core cards; this deck runs 3 by the in_this_deck flag (flag likely excludes Extra Deck cards)
  • Inferred: Engine consistency from 3-copy starter redundancy (D1); Brick risk from singles and conditional cards (D2); Interaction density from negation and removal text (D7); Closing power from Xyz ATK values (D9)
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit (D13) and side-deck effectiveness (D12) cannot be measured
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power provisional without a dated metagame sample Usage-stat in_this_deck flags do not match Extra Deck contents (e.g. Number 38, Number 90, Full Armor, C62, Number 107) Deck title is null

More OCG Info

Galaxy Photon

Galaxy Photon Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top