Galaxy Photon Deck #772283 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Galaxy Soldier x3, Galaxy Wizard x3, Galaxy-Eyes Photon Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Galaxy Photon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
51± 8/ 100
Power Score
Structural 58
Reliability 46
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Xyz bosses at 4000–4500 ATK (Neo Galaxy-Eyes Photon Dragon, Neo Galaxy-Eyes Cipher Dragon, Number C107) once a Level 8/9 material base is on board; Mass negation and control-swap Xyz effects (Number 107, Number 90, Number C107) that turn a stalled board into a closing turn
  • Turn 1 (going first): Open a Galaxy/Photon monster (Galaxy Soldier, Photon Vanisher, Galaxy Wizard) to reach the Galaxy-Eyes Photon Dragon line, then Xyz into a Level 8/9 boss using Galaxy Knight or Afterglow as material (Inferred from card excerpts)
  • Turn 2 (going second): Use Tachyon Transmigration (2 copies) and the Xyz negation effects to answer the opponent's first board, then rebuild through Galaxy Expedition and the Photon searchers (Inferred; the deck has zero hand traps and no side deck)
  • Recovery: Recycle the graveyard through Galaxy Cleric (draw 2 by shuffling 5 Photon/Galaxy cards), Photon Orbital and Galaxy Expedition, then re-Xyz from the remaining Level 8 monsters (Inferred)
  • After siding: None. The deck runs zero side cards, so no post-side plan exists in a best-of-3 context

Why it scores here

The deck reliably opens a Galaxy/Photon monster in hand-summon lines (Galaxy Soldier, Photon Vanisher, Galaxy Wizard) and has 14 searcher-text cards, which gives about a 0.90 chance of at least one searcher in the opening five cards (Inferred). Its starter density is thin, though: each 3-copy starter appears in only about 34% of opening hands, and ten singletons plus singleton tech (Monster Reborn, Reinforcement, Accellight, Seventh One, Cipher Ascension) add brick risk. The ceiling comes from a 14-Xyz, one-Link Extra Deck with 4000–4500 ATK bosses and mass negation, but no recorded boards exist, so the ceiling and median are text-based and cannot be checked against play data. The score is built from the system (engine redundancy, Xyz boss power, interaction density, and recursion) and not from averaging card scores; the Galaxy Photon popularity signal (archetype usage) was not counted as power. The deck has no side deck and no hand traps, so going-second resilience and post-side adaptability are weak, and the 51 final score reflects that.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 Photon Vanisher/Galaxy Soldier/Galaxy Wizard in opening 5) ≈ 0.34 per 3-copy starter; P(≥1 searcher-text card) ≈ 0.90; redundant starter set (Inferred)
D2 Opening-Hand Quality & Brick Management 48 10 singletons and 3 two-copy cards; single-copy tech and Level 4/8 material dependence raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 66 Extra Deck bosses at 4000–4500 ATK plus negation text; no recorded boards to confirm the ceiling (Inferred semantic read)
D4 Combo Floor & Median Output 52 No recorded boards, so the median is unknown; the median is held near neutral and lowered for the Level 8 material bottleneck (Provisional)
D5 Interruption Resilience & Route Redundancy 56 Multiple independent hand-summon starters and Galaxy Expedition recovery; no hand traps and no protection, so one interruption can stall the line (Inferred)
D6 Resource Economy, Recovery & Grind 62 Graveyard recursion via Galaxy Cleric, Photon Orbital and Galaxy Expedition; Xyz overlay materials are reusable through negation effects (Inferred from card text)
D7 End-Board & Interaction Quality 66 Five negation-text cards and eleven removal-text hits; Xyz negation (Number 107, Number 90, Number C107) is layered on Tachyon Transmigration (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Zero hand traps and zero floodgates; Tachyon Transmigration is a Trap, not a hand trap, so going-second board breaking is limited (Inferred)
D9 Offensive Pressure & Closing Power 74 Neo Galaxy-Eyes Photon Dragon and Neo Galaxy-Eyes Cipher Dragon at 4500 ATK, Number C107 at 4500 ATK; closing needs the boss to be online (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 66 40 main with 21 distinct cards (10 singletons), 20 monsters and 17 spells/3 traps; legal size and copy limits (Verified)
D11 Extra Deck Efficiency & Coverage 58 14 Xyz and 1 Link in the 15-card Extra Deck; most bosses need two Level 8/9 materials, and the main deck has only six Level 8 monsters (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (side_count 0), so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz chains with material-transfer and specific Level 8/9 material requirements; many decision points (Inferred)

How the score was computed

Strategy profile: Combo (meta-neutral: D13 dropped, weights renormalized over the remaining 97). Structural ≈ 58, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: No side deck (-3); Level 8 material bottleneck (-2); Engine conflicts (-2); Mass negation and Xyz control (2); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 58.1 renormalized without D13)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant hand-summon starters (Galaxy Soldier, Photon Vanisher, Galaxy Wizard) with 14 searcher-text cards
  • Strong Extra Deck bosses: Neo Galaxy-Eyes Photon Dragon and Neo Galaxy-Eyes Cipher Dragon at 4500 ATK, Number C107 at 4500 ATK
  • Layered negation from Number 107, Number 90, Number C107 and Tachyon Transmigration
  • Legal list with 40 main and 15 extra; no copy-limit violations

Weaknesses

  • No hand traps, floodgates or side deck, so going-second and post-side options are thin
  • Each 3-copy starter shows only ~34% chance in an opening 5
  • Level 8 material bottleneck for the 14 Xyz bosses
  • Sub-archetype spread (Galaxy-Eyes, Photon, Cipher, Chaos, Number, Signature move) with no exact-name core

Critical choke points

  • Reaching a Level 8/9 Xyz material base (Galaxy-Eyes Photon Dragon, Galaxy Knight, Afterglow are the only main-deck Level 8s)
  • Opening a Galaxy/Photon monster to start the hand-summon line; a dead opener stalls the turn
Priority Remove Add Reason
1 Accellight (1 copy) A second Level 8 or Galaxy searcher/starter Accellight needs an empty field and adds a dead card; a Level 8 material improves Xyz access (Inferred)
2 Rank-Up-Magic - The Seventh One (1 copy) A hand-summon starter or a Galaxy/Photon searcher Single-copy conditional draw card adds brick risk when the Xyz targets are missing (Inferred)
3 No side deck A 3–5 card side deck covering the most common deck interaction Zero side cards removes post-side adaptability; the rubric weights it as a deck flaw (Inferred)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0, all within OCG size rules; Monster Reborn and Reinforcement of the Army are Limited at 1 copy each (legal); Card stats and text from the evidence excerpts
  • Observed: Usage statistics: Galaxy-Eyes Afterglow Dragon 72.4%, Tachyon Transmigration 69.0%, Galaxy Expedition 58.6% inclusion
  • Inferred: Opening-hand hypergeometric consistency (0.34 per 3-copy starter, 0.90 searcher group); Going-first and going-second plans derived from card text; Level 8 material bottleneck and sub-archetype engine conflict; Interaction and recovery quality from negation/recursion text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Floor and median output (no recorded boards)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics core_present flags (in_this_deck false) conflict with the card list: Number 38, Number 90, Galaxy-Eyes Full Armor, Number C62, Number 107 and Number 62 are present in the Extra Deck (zone extra) but were counted absent, so the 16.7% core-presence figure is unreliable (score uses the card list) side deck is empty; no post-side data

More OCG Info

Galaxy Photon

Galaxy Photon Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top