Power Patron Deck #772267 — Yu-Gi-Oh! OCG

59 Main, 16 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Vidolium the Unstable Power Patron of Unity x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (59)

Extra Deck (16)

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 59 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck Power Patron boss monsters (Nerva, Jupiter, Junora, Mediclius, Mekk-Knight-adjacent Link beats) pressured through Power Patron / Artmage / Theorealize search-and-summon chains; Ars Magna and Theorealize recursion lines that restore Medius and Link monsters after interaction
  • Turn 1 (going first): Open a searcher (Medius the Pure, Vidolium, Pendulum Treasure, Mulcharmy Fuwalos) to reach a Power Patron starter and convert into a Link or Fusion boss; Ash Blossom and Infinite Impermanence protect the first engine turn
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Nibiru) to interrupt the opponent's first engine, then rebuild through Theorealize Past Lull and Ars Magna recursion
  • Recovery: Rebuild from the GY using Theorealized Medius, Ars Magna Philosophorum recursion and Theorealize Overdrive to re-summon a Medius
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system, not as an average of its cards. Its engine is reasonably reachable: the archetype core group gives about 78% odds of at least one copy in a 5-card opening hand, and searchers reach about 94%, so the deck usually finds a starter (Inferred). Interaction is its strongest area, with 10 hand traps, 15 negation-text cards and 33 removal-text cards, giving a fair going-second plan. Its closing power comes from several 3000+ ATK Extra Deck bosses. Against that, only 16% of cards carry the exact Power Patron name, so the list spreads across Artmage, Medius, Ars Magna, Theorealize and Pendulum, which lowers coherence and brick resistance. The list is illegal (Ash Blossom at 3 copies, 16 Extra Deck cards, empty side deck), so the score is capped at 30 and labelled structural-only. Popularity (the Power Patron archetype usage stats) was not counted as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core group P(≥1 in 5-card hand) ≈ 0.78; searcher group ≈ 0.94; starter reliability hypergeometric estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 45 59 Main cards, 63 off-exact-archetype copies, 20 single-copy cards; brick rate estimated from text, not measured (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos in evidence; ceiling read from card text only, e.g. Medius and Theorealize chains (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so median output is unknown; floor is inferred from search density only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Medius, Vidolium, Pendulum Treasure, Mulcharmy) and recursion via Ars Magna and Theorealize (Inferred)
D6 Resource Economy, Recovery & Grind 50 25 searcher-text cards and recursion from the GY support grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 65 10 hand traps, 15 negation-text and 33 removal-text cards on the card text (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Hand traps reach at least one in a 6-card going-second hand with probability ≈ 0.69 (Inferred)
D9 Offensive Pressure & Closing Power 60 Several Extra Deck bosses at 3000+ ATK (Nerva 3300, Jupiter 3500, Rail Cannon 3800) on card text and stats (Verified)
D10 Main Deck Efficiency & Flexibility 45 Main count 59 is inside the 40–60 OCG range; 28 Level-0 spells/traps and 36 distinct cards, so flexibility is mid-range (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 40 16 Extra Deck cards exceed the 15 limit; the 15 distinct cards include Link, Fusion, Synchro and Xyz (Verified)
D12 Side Deck Adaptability 20 Side deck is empty; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; Meta power provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with many decision points and a complex Extra Deck routing (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Toolbox. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-4); no_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*51 + 0.20*40 = 48.8; modifiers -8 → 40.8; illegal-list cap applied → 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter density gives reliable engine access
  • 10 hand traps plus 15 negation cards make it a strong going-second interaction shell
  • Multiple 3000+ ATK Extra Deck bosses provide closing power

Weaknesses

  • Illegal list: copy limit and Extra Deck size both exceeded
  • Low archetype purity (16%) spreads the engine across unrelated sub-archetypes
  • No side deck, so no post-side adaptability

Critical choke points

  • Ash Blossom at 3 copies is the first illegal card to fix
  • A single Power Patron Link is needed to reach the boss routes; loss of Medius removes the main restart
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A legal non-duplicate hand trap or nothing Brings the Main Deck within the OCG Semi-Limited copy limit
2 One Extra Deck card that is not a Power Patron boss None Brings the Extra Deck to 15 and makes the list legal
3 None A 15-card side deck of Power Patron answers and graveyard hate Adds post-side adaptability, which the current build lacks entirely

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 copies vs 2 legal; Extra Deck 16 vs 15 max; Banlist statuses for Droll & Lock Bird, Harpie's Feather Duster, Prohibited Power Patron Portal - Terminus, S:P Little Knight; Card stats and text for Nerva, Jupiter, Rail Cannon, Medius, Vidolium; Side deck is empty
  • Inferred: Starter reliability ≈ 0.78–0.94 from hypergeometric odds; Hand-trap access ≈ 0.69 on the going-second 6-card hand; Interaction density from text-role hints; Brick and combo ceiling estimates from text only
  • Provisional: Meta power is null because no dated metagame sample is supplied; Tournament reliability is inferred from brick risk and missing data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record absent No side deck; post-side plan cannot be evaluated No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample

More OCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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