Power Patron Deck #772267 — Yu-Gi-Oh! OCG
59 Main, 16 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Vidolium the Unstable Power Patron of Unity x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x2
- Droll & Lock Bird x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Planet Pathfinder x1
- The Winged Dragon of Ra - Sphere Mode x1
- Theorealized Medius x2
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x2
- Shade the Obscure x2
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ars Magna "Citrinitas" x2
- Harpie's Feather Duster x1
- Heat Wave x3
- Lightning Storm x2
- Pendulum Treasure x3
- Plundered Power Patron Plane - Vidolia x1
- Pot of Sloth x1
- Prohibited Power Patron Portal - Terminus x1
- Theorealize Liberation x1
- Theorealize Overdrive x1
- Theorealize Past Lull x2
- Triple Tactics Thrust x1
- Ars Magna "Philosophorum" x1
- Artmage Impasto -Recapture- x1
- Evenly Matched x1
- Infinite Impermanence x3
- Power Patron Shade of the Final Hour x1
- Solemn Accusation x2
Extra Deck (16)
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Nerva the Power Patron of Creation x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x2
- Mekk-Knight Crusadia Avramax x1
- Purification Power Patron x1
- S:P Little Knight x1
- Junora the Power Patron of Tuning x1
- Jupiter the Power Patron of Destruction x1
- Mercurium the Living Quicksilver x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Superdreadnought Rail Cannon Flying Launcher x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 59 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck Power Patron boss monsters (Nerva, Jupiter, Junora, Mediclius, Mekk-Knight-adjacent Link beats) pressured through Power Patron / Artmage / Theorealize search-and-summon chains; Ars Magna and Theorealize recursion lines that restore Medius and Link monsters after interaction
- Turn 1 (going first): Open a searcher (Medius the Pure, Vidolium, Pendulum Treasure, Mulcharmy Fuwalos) to reach a Power Patron starter and convert into a Link or Fusion boss; Ash Blossom and Infinite Impermanence protect the first engine turn
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Nibiru) to interrupt the opponent's first engine, then rebuild through Theorealize Past Lull and Ars Magna recursion
- Recovery: Rebuild from the GY using Theorealized Medius, Ars Magna Philosophorum recursion and Theorealize Overdrive to re-summon a Medius
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck is scored as a system, not as an average of its cards. Its engine is reasonably reachable: the archetype core group gives about 78% odds of at least one copy in a 5-card opening hand, and searchers reach about 94%, so the deck usually finds a starter (Inferred). Interaction is its strongest area, with 10 hand traps, 15 negation-text cards and 33 removal-text cards, giving a fair going-second plan. Its closing power comes from several 3000+ ATK Extra Deck bosses. Against that, only 16% of cards carry the exact Power Patron name, so the list spreads across Artmage, Medius, Ars Magna, Theorealize and Pendulum, which lowers coherence and brick resistance. The list is illegal (Ash Blossom at 3 copies, 16 Extra Deck cards, empty side deck), so the score is capped at 30 and labelled structural-only. Popularity (the Power Patron archetype usage stats) was not counted as power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core group P(≥1 in 5-card hand) ≈ 0.78; searcher group ≈ 0.94; starter reliability hypergeometric estimate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 59 Main cards, 63 off-exact-archetype copies, 20 single-copy cards; brick rate estimated from text, not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos in evidence; ceiling read from card text only, e.g. Medius and Theorealize chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards, so median output is unknown; floor is inferred from search density only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent starters (Medius, Vidolium, Pendulum Treasure, Mulcharmy) and recursion via Ars Magna and Theorealize (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | 25 searcher-text cards and recursion from the GY support grind; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 10 hand traps, 15 negation-text and 33 removal-text cards on the card text (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps reach at least one in a 6-card going-second hand with probability ≈ 0.69 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several Extra Deck bosses at 3000+ ATK (Nerva 3300, Jupiter 3500, Rail Cannon 3800) on card text and stats (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main count 59 is inside the 40–60 OCG range; 28 Level-0 spells/traps and 36 distinct cards, so flexibility is mid-range (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra Deck cards exceed the 15 limit; the 15 distinct cards include Link, Fusion, Synchro and Xyz (Verified) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; Meta power provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype engine with many decision points and a complex Extra Deck routing (Inferred) |
How the score was computed
Strategy profile: 0.8 Midrange / 0.2 Toolbox. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-4); no_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*51 + 0.20*40 = 48.8; modifiers -8 → 40.8; illegal-list cap applied → 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and starter density gives reliable engine access
- 10 hand traps plus 15 negation cards make it a strong going-second interaction shell
- Multiple 3000+ ATK Extra Deck bosses provide closing power
Weaknesses
- Illegal list: copy limit and Extra Deck size both exceeded
- Low archetype purity (16%) spreads the engine across unrelated sub-archetypes
- No side deck, so no post-side adaptability
Critical choke points
- Ash Blossom at 3 copies is the first illegal card to fix
- A single Power Patron Link is needed to reach the boss routes; loss of Medius removes the main restart
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring | A legal non-duplicate hand trap or nothing | Brings the Main Deck within the OCG Semi-Limited copy limit |
| 2 | One Extra Deck card that is not a Power Patron boss | None | Brings the Extra Deck to 15 and makes the list legal |
| 3 | None | A 15-card side deck of Power Patron answers and graveyard hate | Adds post-side adaptability, which the current build lacks entirely |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies vs 2 legal; Extra Deck 16 vs 15 max; Banlist statuses for Droll & Lock Bird, Harpie's Feather Duster, Prohibited Power Patron Portal - Terminus, S:P Little Knight; Card stats and text for Nerva, Jupiter, Rail Cannon, Medius, Vidolium; Side deck is empty
- Inferred: Starter reliability ≈ 0.78–0.94 from hypergeometric odds; Hand-trap access ≈ 0.69 on the going-second 6-card hand; Interaction density from text-role hints; Brick and combo ceiling estimates from text only
- Provisional: Meta power is null because no dated metagame sample is supplied; Tournament reliability is inferred from brick risk and missing data
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record absent No side deck; post-side plan cannot be evaluated No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample
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