Argostars Deck #772262 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Argostars - Glorious Adra x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Argostars OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
55± 6/ 100
Power Score
Structural 60
Reliability 54
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss threats (Divine Serpent Apophis 2800 ATK, Argostars - Adventurous Arion 2200 ATK, Red-Eyes Black Dragon Exceed 3400 ATK if enabled) reached through the Argostars and Apophis Continuous Trap engine and protected by Solemn/Infinite Impermanence interaction; Recursive Argostars and Apophis trap pressure from the Graveyard and banishment, with Argostars - Home Stadium inflicting 500 damage per Continuous Trap Special Summon
  • Turn 1 (going first): Set Continuous Traps (Slayer Eteo, Lightning Tydeu, Swift Capane, Statue of Anguish Pattern), search an Argostars monster or Apophis trap, and hold Solemn and hand-trap protection while building toward a Normal Summon or Trap-based Special Summon board
  • Turn 2 (going second): Use hand traps (Droll & Lock Bird, Maxx C, Nibiru, Infinite Impermanence, Dominus Purge, Songs of the Dominators) to stop the opponent's Summon or search, then rebuild the Argostars or Apophis board from the Graveyard
  • Recovery: Recover Argostars or Apophis traps from the Graveyard and banishment via Argostars - Home Stadium and Apophis the Serpent, and re-search with Treasures of the Kings, Dark Time Wizard, or The Man with the Mark
  • After siding: Not available: the deck registers 0 side cards, so there is no post-side plan (Inferred, see D12)

Why it scores here

The deck reliably opens an Argostars or Apophis trap line: the 13-copy archetype core has an estimated 75.6% chance of at least one card in a 5-card opening hand, and 20 searcher-text cards give about 90.7% for at least one searcher (Inferred, hypergeometric). Interaction is the strongest part of the system, with 22 negation-text cards, 8 hand traps and roughly 7 Solemn-family cards, which lets the deck survive disruption and stop the opponent's board at the Summon stage. The Extra Deck closes through Divine Serpent Apophis and Adventurous Arion, but several Extra Deck entries (Red-Eyes Black Dragon Exceed, Photon Howling, Dark Ceruvim Irisfil, AA-ZEUS, Imduk) need enablers that are absent or thin in this 55-card list, which caps Extra efficiency. The score comes from consistency, interaction density and recursion on the whole system, not from Argostars being a popular archetype and not from averaging the card scores; with 14.3% exact-name purity and 60 off-archetype copies, the engine is a toolbox rather than a pure build. The zero-card side deck and the lack of any recorded combos or dated meta keep the score in the mid-50s with a Medium confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(at least one archetype-core card in 5) = 0.756 and P(at least one searcher) = 0.907; the Argostars engine needs a Continuous Trap in the Spell & Trap Zone, which these estimates do not capture (Inferred)
D2 Opening-Hand Quality & Brick Management 60 24 Trap Cards and 9 Spells with a conditional engine raise brick risk; searcher density and Dark Time Wizard and Treasures of the Kings offset it (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards exist, so the ceiling rests on text reads of Apophis and Argostars recursion plus Divine Serpent Apophis as an Extra boss (Inferred)
D4 Combo Floor & Median Output 48 combo data total combos = 0; the median is not measurable and the floor is a text-only estimate (Inferred, low weight)
D5 Interruption Resilience & Route Redundancy 66 8 hand traps, several Solemn copies and multiple search routes give independent lines after one disruption; no route-level data exists (Inferred)
D6 Resource Economy, Recovery & Grind 70 Argostars - Home Stadium, Apophis the Serpent and The Man with the Mark recover Graveyard and banished Traps and monsters; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 80 22 negation-text and 23 removal-text cards, 7 Solemn-family traps, Infinite Impermanence x3 and Dominus Purge x2 give layered interaction across Summon, activation and face-up monster stages (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap probability for 8 hand traps is 0.630 on a 6-card hand, and Solemns and Dominus Purge answer the first board (Inferred)
D9 Offensive Pressure & Closing Power 66 Divine Serpent Apophis 2800 ATK x2, Adventurous Arion 2200 ATK x2 and Red-Eyes Exceed 3400 ATK x1 are the closers; Red-Eyes Exceed is likely unenabled (Verified stats, Inferred enablement)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards at the 60-card cap with 60 off-archetype copies, but 13 singletons and 10 triples give a coherent core; the non-engine tech and staples dilute compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 42 12 distinct Extra cards from Fusion, Xyz and Link; at least 4 entries (Red-Eyes Exceed, Photon Howling, Irisfil, AA-ZEUS) need enablers this list does not clearly contain (Inferred)
D12 Side Deck Adaptability 10 0 side cards registered against a 0-15 side allowance, so no post-side plan exists for best-of-3 play (Verified count, Inferred impact)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share is unavailable, so this stays a provisional neutral read (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step trap sequencing, Solemn activation timing, Apophis and Temple of the Kings search chains, and Mulcharmy empty-field conditions create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Engine conflicts (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and removal across Summon, activation and face-up-monster stages
  • Searcher density (20 searcher-text cards) gives high P(at least one search) in the opening hand
  • Recursion from the Graveyard and banishment through Argostars - Home Stadium and Apophis the Serpent
  • Strong Extra Deck closers in Divine Serpent Apophis and Adventurous Arion

Weaknesses

  • No side deck registered, so there is no post-side adaptation
  • Several Extra Deck entries need enablers that are absent or thin in the list
  • Low exact-name archetype purity (14.3%) indicates a toolbox build with an unclear core
  • Mulcharmy empty-field conditions clash with a trap-heavy board

Critical choke points

  • Activating an Argostars or Apophis Continuous Trap on the field, which the whole engine depends on
  • Surviving the opponent's first Summon or search with hand traps and Solemns without a backup line
  • The 60-card off-archetype pool diluting the engine when the opening hand misses the core
Priority Remove Add Reason
1 None (side deck has 0 cards) A 15-card side deck of targeted answers and engine redundancy for the expected opponent archetypes Best-of-3 play without a side plan is the largest adaptability gap (D12 = 10)
2 Red-Eyes Black Dragon Exceed Argostars or Apophis Extra Deck monster that is enabled by the current main deck Its Red-Eyes Black Dragon enabler is absent from the list, so it is likely dead space
3 Mulcharmy Fuwalos and Mulcharmy Purulia Additional Continuous Traps or searchers that fit the Argostars engine Their empty-field condition conflicts with the trap-based board

Evidence & confidence

  • Verified: Main Deck 55, Extra Deck 15, Side Deck 0 with legal sizes for OCG; All six restricted cards are within legal copy limits (Limited x5, Semi-Limited x1); Usage statistics show the Argostars core at 100% inclusion for Glorious Adra, Home Stadium and Giantslaying
  • Observed: Archetype core group covers 13 copies in this deck
  • Inferred: Starter-live probability of about 0.76 in a 5-card hand (hypergeometric); Extra Deck enablement gaps for Red-Eyes Exceed, Photon Howling, Irisfil, AA-ZEUS and Imduk; Going-second hand-trap estimate of 0.63 and interaction density read from card text
  • Provisional: Meta Power is null; archetype meta-share and format fit are unknown without a dated sample
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates no guides attached for the archetype no side deck registered, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Argostars

Argostars Breakdown

 
 

 

 

 

 

 

 
 

 

 
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