Vanquish Soul Deck #772252 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. D.D. Crow x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 62
Reliability 55
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul monster pressure from Vanquish Soul Caesar Valius, Heavy Borger, Dogoran and Phantazmay-level bodies, converted through Vanquish Soul Snow Devil damage and Dr. Mad Love/Razen searches; Xyz/Link boards from K9 and Vanquish Soul Rocks, with Mulcharmy disruption into a board-based grind
  • Turn 1 (going first): Open a Vanquish Soul starter (Stake your Soul!, Vanquish Soul Start!, Dr. Mad Love or Razen), search the next Vanquish Soul monster, and build a Link/Xyz board while protecting the engine with Ash Blossom, D.D. Crow and Droll & Lock Bird
  • Turn 2 (going second): Use the ten hand traps (Ash, Crow, Nibiru, Lancea, Ghost Belle, Droll, Phantazmay, Mulcharmy) to answer the first summon chain, then rebuild through the searchers and Stake your Soul! recursion
  • Recovery: Re-search Vanquish Soul monsters via Dr. Mad Love, Razen, Start! and Stake your Soul!, and recycle Mulcharmy and Snow Devil to refill hand
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in the export

Why it scores here

The deck reliably opens a Vanquish Soul starter: the 29-copy archetype core gives roughly 0.99 chance of at least one core card in a 5-card opening hand, and 18 searcher-text cards add further access (Inferred). Its conversion ceiling is text-only because no recorded boards exist, so the score rests on the structure of Vanquish Soul searches, Stake your Soul! recursion and Link/Xyz follow-ups rather than on any observed combo. The deck survives disruption through 10 hand traps and 22 removal-text cards, and it has a strong going-second profile (about 0.74 chance of a hand trap in a 6-card going-second hand). Popularity and archetype usage did not earn points, the score is not an average of card scores, and the legality failure caps the final result at 35 because three cards exceed their copy limits and Vanquish Soul Razen runs 3 copies against a limit of 1.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 Archetype core of 29 copies gives P(at least one core card in 5-card hand) = 0.987; searcher-text group of 18 gives 0.893 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 52 main cards with 22 singleton cards and 13 tech cards suggests a moderate brick rate; no brick count is measured (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards, so ceiling is a text-only read of Vanquish Soul search and Link/Xyz follow-ups (Inferred)
D4 Combo Floor & Median Output 45 No combo data, so median output cannot be measured; a floor is inferred from the redundancy of starters (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Ten hand traps plus Stake your Soul! recursion and Mulcharmy draws give several independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers and Stake your Soul! recycle cards back to hand, so resource regeneration is decent (Inferred)
D7 End-Board & Interaction Quality 72 22 removal-text cards and several hand traps give layered interaction; no end-board telemetry exists (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps reach about 0.74 in a 6-card hand, supporting a second-turn answer (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing bodies such as Caesar Valius (3000 ATK) and Heavy Borger (2500 ATK) are present, but no closing data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 52-card main deck with three copies of eight cards and many narrow tech cards lowers compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck has 15 cards with 14 distinct, mixing Link and Xyz, and several Extra Deck pieces are limited (Verified composition)
D12 Side Deck Adaptability 15 No side deck is supplied, so there is no post-side plan to evaluate (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample exists; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many branching decision points, Link/Xyz chains and engine conflicts make pilotability demanding (Inferred)

How the score was computed

Strategy profile: Midrange profile; Toolbox is a secondary label only. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-8); engine_conflicts (-3). Final formula: No-meta formula 0.80*Structural + 0.20*TournamentReliability = 60 before modifiers; the Illegal status forbids a normal final score, so it is capped at 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense enough that almost every opening hand touches it (Inferred)
  • Ten hand traps and 22 removal-text cards give layered interaction and strong going-second play (Inferred)
  • Searchers and Stake your Soul! recursion keep resources flowing (Inferred)

Weaknesses

  • Illegal list: three cards exceed their copy limits and Razen runs 3 against a limit of 1 (Verified)
  • Heavy off-archetype spread (47 of 67 copies) dilutes engine coherence (Verified)
  • No side deck, so there is no post-side adaptation (Verified)
  • No combo or tournament data, so the ceiling and median are unverified (Verified gap)

Critical choke points

  • Vanquish Soul Dr. Mad Love and Razen as the main searchers; losing them to hand traps stalls the engine
  • Vanquish Soul Razen cannot run 3 copies, so the legal build loses a key searcher
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, K9-17 Izuna and Vanquish Soul Razen Legal single-copy replacement or a lower-count alternative Brings the list back under the copy limits so it can receive a normal score
2 Two off-archetype tech cards Additional Vanquish Soul monsters or searchers Raises archetype purity and engine coherence

Evidence & confidence

  • Verified: Main 52 and Extra 15 are within size rules for OCG; Three cards exceed copy limits per the banlist field BanList; Vanquish Soul Razen runs 3 copies against a limit of 1; Archetype core P(at least one in hand5) = 0.987 from the hypergeometric table; Extra Deck breakdown is 4 Link and 11 Xyz; No side deck is present
  • Inferred: Engine accessibility is high from core-group probability; Interaction depth from hand traps and removal text; Going-second strength from hand-trap probability in a 6-card hand; Structural score profile is Midrange
  • Provisional: Meta power is null: no dated metagame sample; Matchup fit and format fit are provisional: no tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown meta power is Provisional unless a dated metagame sample is supplied no side deck exported, so post-side performance cannot be evaluated

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top