Clown Crew Deck #772250 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, The Great Gallant Bandit x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Control, Mechanic: Ritual/Synchro/Fusion/Xyz/Link
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Tribute Summon high-ATK Clown Crew and Synchro/Fusion bosses (Biancaviso 2500 ATK, Ecclesia and the Dark Dragon 2500 ATK, Enigmaster Packbit 2900 ATK) through the Clown Crew Ritual/Malabarisme/Rehearsal engine.; Repeated Clown Crew recursion from the GY and banishment through Clown Crew Finale, New Face and Matinee Operatics to re-enable the Tribute Summon chain.
  • Turn 1 (going first): Open Clown Crew Flair or Cappello plus a searcher (Rehearsal or Soiree Operations), reach a Ritual or Tribute Summon boss, and protect the line with Ash Blossom, Ghost Belle or Effect Veiler (Inferred).
  • Turn 2 (going second): Use the 6-card hand's hand-trap density (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Maxx C, Infinite Impermanence) to stop the opponent's engine, then rebuild a Tribute Summon boss from the remaining resources (Inferred).
  • Recovery: Rebuild from the GY with Clown Crew New Face, Clown Crew Finale and Clown Crew Matinee Operatics, which return or summon Clown Crew cards (Inferred from card text).
  • After siding: No side deck is registered in the export, so no post-side plan can be scored (Provisional).

Why it scores here

This deck is scored as a theoretical structure only, because the list is Illegal: it runs one copy of Albion the Branded Dragon, which is Forbidden in OCG, and that card's Extra Deck slot cannot be played as listed. Its structural strength comes from the system rather than from card averages. The archetype core (24 copies) has a hypergeometric estimate of about 94% to show at least one Clown Crew card in a 5-card opening hand, and the 11 hand traps and 23 negation-text cards give strong interaction coverage. Consistency and floor output are held back by the 28 spell and trap slots, the 38.9% exact-archetype purity, and the lack of recorded boards. No side deck and no tournament or meta context exist, so Meta Power is null, and popularity in the usage statistics was not counted toward the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in a 5-card opening hand) is about 0.94, but the Clown Crew starter density is only moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 55 28 of 57 main slots are spells or traps, with 44 off-archetype copies and several dead-without-target cards such as Mulcharmy Fuwalos (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards exist; the Tribute Summon and Ritual text suggests a high ceiling that is not measured (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence supplied, so the median output is unknown and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Several independent interaction routes (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler) and GY recursion give redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, New Face and the GY-recursion cards give some resource regeneration, but the engine spends many cards per turn (Inferred)
D7 End-Board & Interaction Quality 78 23 negation and 27 removal text hits, including Solemn Judgment, Solemn Warning, Dimensional Barrier and Forbidden Crown (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 70 Six-card hand hand-trap probability of about 0.74 and board-breaking spells such as Forbidden Crown and Enemy Controller (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2500 to 2900 ATK bosses (Biancaviso, Ecclesia and the Dark Dragon, Enigmaster Packbit, Fydraulis Harmonia) (Verified from card stats)
D10 Main Deck Efficiency & Flexibility 45 57-card main deck with many single-copy support spells and traps and no size compactness advantage (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 8 Synchro, 3 Fusion, 2 Link and 2 Xyz, but the Forbidden Albion slot is illegal (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points (Tribute, Ritual and Synchro conditions plus hand-trap timing) make error tolerance moderate-to-low (Inferred)

How the score was computed

Strategy profile: Midrange primary; Control as interaction-heavy secondary, disclosed for context only. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal cap: theoretical structural score 59 (Midrange weights) with the normal 0.80*Structural + 0.20*TournamentReliability (Meta provisional) blend of about 58, capped to 30 per the Illegal rule; not a normal Final score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present at about 94% to appear in a 5-card opening hand (Inferred)
  • Dense interaction package: 11 hand traps and multiple negate and removal effects (Inferred from text)
  • Strong going-second hand-trap density (Inferred)
  • Extra Deck covers Synchro, Fusion, Link and Xyz routes (Verified composition)

Weaknesses

  • Illegal list: Albion the Branded Dragon exceeds the Forbidden copy limit (Verified)
  • Low exact-archetype purity at 38.9%, with many off-archetype spells and traps (Verified)
  • No side deck and no recorded boards, so the combo floor and post-side plan are unmeasured (Verified gap)

Critical choke points

  • Forbidden Albion slot must be removed before the list can be played in OCG
  • Tribute Summon and Ritual access depends on a small number of Clown Crew starters
Priority Remove Add Reason
1 Albion the Branded Dragon a legal Fusion Monster (level 8 or lower) from the Clown Crew or Branded pool Removes the copy-limit violation so the deck can be evaluated as a normal legal list
2 one or two off-archetype spells that the engine does not need additional Clown Crew starters or searchers Raises exact-archetype purity and reduces brick risk (Inferred)
3 none a side deck of 3 to 8 cards Enables a post-side plan, which is currently scored as zero

Evidence & confidence

  • Verified: Deck is Illegal: Albion the Branded Dragon is Forbidden and run 1 copy; Main 57 cards (legal range 40-60), Extra 15 (legal range 0-15), Side 0; Exact-archetype purity 38.9%; Extra Deck breakdown: 8 Synchro, 3 Fusion, 2 Link, 2 Xyz
  • Inferred: Archetype core opening-hand access about 0.94; Interaction coverage from 23 negation and 27 removal text hits; Going-second hand-trap density of about 0.74; Strategy classified as Midrange with Control secondary
  • Provisional: Matchup and format fit (no tournament or meta sample); Post-side adaptability (no side deck)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) No side deck in the export Meta Power is Provisional without a dated metagame sample

More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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